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#281 Elen Naro

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Posted 22 January 2008 - 07:49 PM

That's so mean of you, Lauri, making us all sooo jealous...
Am I Belgian or Flemish? Hmm, me thinks I'll just stick to European...

#282 Lauri

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Posted 22 January 2008 - 08:06 PM

well, to ease the pain....

Last time I played it was rather extra buggy :thumbsupsmiley:

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#283 MorgoththeMight

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Posted 22 January 2008 - 08:42 PM

I seriously wouldn't care.. I mean.. having a buggy version of rhovanion is always better than bfme2 for example xD

#284 pf7612

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Posted 22 January 2008 - 09:28 PM

Will the knights of Dol Amroth be able to dismount and fight on foot?
War-young men dying, old men talking.

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#285 Uruk King

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Posted 22 January 2008 - 09:43 PM

I think this question's been asked before and answered: no.
The coding complications appear to be too extensive
I will remember Rhovanion Alliance, RIP .

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#286 mike_

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Posted 22 January 2008 - 10:03 PM

...or which is correct, until Rob38 solved it (for the most part) as with mounted archers firing whilst moving :thumbsupsmiley:
That said, I don't know for myself the answer to that question, just that it is possible.
Cheers,
-mike

Edited by elfhelm.., 22 January 2008 - 10:04 PM.


#287 Lauri

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Posted 22 January 2008 - 10:04 PM

running over units while one foot for example :unsure:

and MtM.... It's a long time ago I played :p As far as I know, it's much cleaner now :unsure:
but, then again, working on 3 factions at the same time springs more bugs than one at a time... as you can't focus on them all at the same time :thumbsupsmiley:

and yes, a buggy RA is better than BFME2, IMO :crazed:

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#288 celeborn

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Posted 22 January 2008 - 11:14 PM

I heard of the harishii of harad but will there be anymore assassins in the mod?(if you exclude rangers and thirrad)

#289 hman

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Posted 23 January 2008 - 02:30 AM

Thats a good question.
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#290 Olorin

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Posted 23 January 2008 - 02:33 AM

There shouldn't be, I mean, can you really imagine a Dwarven assassin? :thumbsupsmiley: I rest my case.

Edited by Olorin, 23 January 2008 - 02:33 AM.

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...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

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#291 celeborn

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Posted 23 January 2008 - 02:48 AM

ha yeah or a troll trying to sneak up on someone :thumbsupsmiley: , but still i think that the concepts of assassins is cool and i hope that dale would have them to go along with their mercenaries.

#292 Olorin

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Posted 23 January 2008 - 04:56 AM

Didn't Dale already have assassins in some form? Or am I seeing things? :shiftee:
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#293 Bard

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Posted 23 January 2008 - 06:58 AM

Well, the Celduin mini-faction of Dale has the East Bight Rogues (Late Third Age Gaurwaith), who could be labelled as "assassins", as they sneak up on people and stab them with a dagger, though they can do a bit more than that.

Edited by Bard, 23 January 2008 - 07:01 AM.

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#294 hman

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Posted 23 January 2008 - 09:22 PM

I totally forgot about them
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#295 celeborn

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Posted 23 January 2008 - 09:51 PM

I totally forgot about them

same here. wait aren't they supposed like an outlawed band also called the wolf-men? but aside from that will the assassins be spys or more of stealthy hero slayers?...or both

Edited by celeborn, 23 January 2008 - 09:52 PM.


#296 mike_

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Posted 23 January 2008 - 10:21 PM

I remember seeing awhile back that ched had developed a code that allowed certain units to set traps on the map.
What's the development on this?
Cheers,
-mike

#297 Sigmund Sauer

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Posted 24 January 2008 - 02:15 AM

Cheers,
Will we see any new unique/odd siege engines aside from the standard rams, catapults, trebuchets, ladders and towers (whew what a mouthful)?

#298 Lauri

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Posted 24 January 2008 - 03:34 PM

yes

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#299 hrrypttrbst

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Posted 24 January 2008 - 07:05 PM

And can you give us a hint? :rolleyes:
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#300 Uruk King

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Posted 24 January 2008 - 07:14 PM

Well mabye he shouldn't.
I will remember Rhovanion Alliance, RIP .

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