Beorn
#61
Posted 12 April 2009 - 09:49 PM
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#63
Posted 13 April 2009 - 03:34 AM
Edited by shadowcreature, 13 April 2009 - 03:36 AM.
#64
Posted 19 April 2009 - 12:34 AM
#65
Posted 01 June 2009 - 12:20 PM
Radagast I'd personally stick with the Dwarves for the same reason as Beorn, although technically he could go with anyone in the north-east part of middle-earth. The Dwarves need quality heroes, not these cheap rubbish ones, namely Thorin III (who I have provided a reworking of to suit a Loremaster-type hero, although I think I called him Dwalin), Borin IV who serves absolutely no purpose whatsoever, Brand who's mediocre at best and should be replaced by Bard, and Prince Bard who sucks and has retarded assassin/destroyer super-powers. I'd say axe Borin, Prince Bard and Brand, and replace them with Radagast and my versions of Bard and Beorn. Thorin could be kicked, or changed to my loremaster template, or you could just keep him if you were lazy. I'm sorry, but I have a real grudge against the new Dwarf heroes in RJ-RotWK, and I think you'll all agree in me saying that it would be far better to have them replaced by heroes who are known and loved by the fans and players, and who actually serve a purpose and have canonical powers, than generic rubbish heroes who have at best one tiny mention in some appendix somewhere and who nobody cares about.
Huorns could be fun, perhaps as a summon? They'd be like slightly faster mini-ents.
Edited by Hasfusel, 01 June 2009 - 12:21 PM.
#66
Posted 01 June 2009 - 12:23 PM
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#67
Posted 01 June 2009 - 05:38 PM
and before dunedain lord tries to contest the prescece of Beornings in the mod the land of the Beornings was attacked by the orcs of the misty mountains, about the same time the fellowship was attacked by the uruk-hai. What's to say they didn't fight if they were under attack, they were also written to have assisted the Wood-elves when they came under attack from Dol-Guldur.
#68
Posted 01 June 2009 - 05:40 PM
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#69
Posted 05 June 2009 - 11:17 AM
BEORN IS DEAD.
NOBODY CARES, I'VE EXPLAINED THIS SIXTY TIMES ALREADY.
Due to the already flexible timeline of this mod it would be truly stupid to sacrifice the sheer playability, originality and characters of Bard and Beorn in exchange for some rubbish random heroes nobody likes. Do you think anybody would start playing, and then grasp their faces in angst as they realise Beorn's in the mod? Quite the opposite.
Edited by Hasfusel, 05 June 2009 - 11:20 AM.
#70
Posted 05 June 2009 - 02:41 PM
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#71
Posted 05 June 2009 - 02:44 PM
Why do the words "Fire Emblem" and "Warcraft" keep popping into my mind?
"Is that all there is? ... no challenge? ... no resistance?"
"Fear...fear is the mind killer!"
"Don't see it as an obstacle, see it as an chalange!"
#72 Guest_Guest_Hasfusel_*_*
Posted 05 June 2009 - 02:45 PM
#73
Posted 05 June 2009 - 05:11 PM
#74
Posted 05 June 2009 - 05:23 PM
#75
Posted 05 June 2009 - 06:13 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#76
Posted 05 June 2009 - 09:11 PM
Needless to say, I know Beorn is dead but it would be a nice addition to have a Beorning in there, considering the mod all ready extends much of Tolkiens universe even beyond some lore elements then it would not be hugely outside of the lore to include it. I mean there is a planned overhaul of Angmar which allows the use of units and a faction outside of the later day WOTR era, I'm just not convinced focusing on this particular character as an exclude while including other aspects which aren't really involved in the WOTR is warranted. But that's just my opinion.
Saying that, I mean I am slightly biased, I love Tolkiens world and pretty much want everything in just to have a complete Middle-earth, of course I realise realistically, that's impossible.
Edited by Ed Of The 3rd Kind, 05 June 2009 - 09:14 PM.
#77
Posted 05 June 2009 - 09:37 PM
I love Tolkiens world and pretty much want everything in just to have a complete Middle-earth, of course I realise realistically, that's impossible.
Well not nescesarily....
Some people do plan to create expansives mod that stretches beyond the boundaries of the game.
#78
Posted 06 June 2009 - 02:01 AM
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#79
Posted 06 June 2009 - 07:23 AM
In the mod you are able to fight Isengard with Arnor, or have two Witch Kings from two different timeliness at the same time.
So I say: Put Beorn in!
"Is that all there is? ... no challenge? ... no resistance?"
"Fear...fear is the mind killer!"
"Don't see it as an obstacle, see it as an chalange!"
#80
Posted 06 June 2009 - 02:22 PM
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I had the meaning of life in my signature, but it exceeded the character limit.
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