RJ-RotWK 1.06 Feedback
#81
Posted 15 March 2009 - 12:50 AM
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#82
Posted 15 March 2009 - 01:12 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#83
Posted 15 March 2009 - 02:12 AM
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#84
Posted 15 March 2009 - 02:20 AM
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#86
Posted 15 March 2009 - 05:29 AM
#87
Posted 15 March 2009 - 05:32 AM
Lots of Pikemen?
Edited by Lord_Faramir, 15 March 2009 - 05:32 AM.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#88
Posted 15 March 2009 - 05:54 AM
I'm liking the alternative for picking up the ring and having some heroes use it. So far, I find it fun using the ring and having Gandalf and Aragorn's powers available and the eventual death of the wearer.
I agree, I'm pretty exceited about the new ring system. Looking forwards to it being further developed =D
#90
Posted 15 March 2009 - 01:14 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#91
Posted 15 March 2009 - 03:13 PM
Auto-resolving up until Helms Deep makes it much harder >.>;; You need a bunch of units or else you only have like, ten minutes to build a freakin' army.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#92
Posted 15 March 2009 - 07:53 PM
#93
Posted 16 March 2009 - 01:35 AM
-MotE should be renamed to Evil Men, not all of them were from the east, as someone corrected me.
-While reading ROTK today, I read about the variags...are they in game? cannot remember, but they should.
-The knock back you were discussing about is realistic mesa thinks...I mean, if a troll hit you with a giant maze you wouldn't probably be able to stand up for a year. Killing the troll heroes, and even the troll units has to be done with strategy. (eg. having some archers shooting while your hero dodges the attacks).
-Again, while reading ROTK today, I remembered Ghan the wildmen of the forest who aid rohan scouting while they camped. Maybe adding a spell in the tree? used like farsight or the eye of mordor...revealing stealth of course, its good when gollum sneakes away...
Anyway this release is awesome, keep up with the good work.
#94
Posted 16 March 2009 - 03:41 AM
#96
Posted 16 March 2009 - 05:19 PM
The knock back you were discussing about is realistic mesa thinks...I mean, if a troll hit you with a giant maze you wouldn't probably be able to stand up for a year. Killing the troll heroes, and even the troll units has to be done with strategy. (eg. having some archers shooting while your hero dodges the attacks).
The point is that a good majority of the time your hero doesn't even have a chance to attack back or run away from the troll so its basically a death trap. And heores can't dodge yet as far as I'm concerned.
And the demolisher knockback is ridiculous
How 'bout a magic trick?
"Never give up. Never surrender."
-Captain Jason Nesmith
#97
Posted 16 March 2009 - 05:57 PM
Hi again...Some things I've been thinking of:
-MotE should be renamed to Evil Men, not all of them were from the east, as someone corrected me.
Actually, they were named Evil Men before, but we figured we'd rename them to MotE as not all of the Evil Men (like the Dunlendings) were in the faction.
-While reading ROTK today, I read about the variags...are they in game? cannot remember, but they should.
They are, in MotE faction. They have a hero, a unit in the tavern, and more units are available through a summoning power in the spelltree.
-The knock back you were discussing about is realistic mesa thinks...I mean, if a troll hit you with a giant maze you wouldn't probably be able to stand up for a year. Killing the troll heroes, and even the troll units has to be done with strategy. (eg. having some archers shooting while your hero dodges the attacks).
True, although this thing is kinda hard to balance right.
-Again, while reading ROTK today, I remembered Ghan the wildmen of the forest who aid rohan scouting while they camped. Maybe adding a spell in the tree? used like farsight or the eye of mordor...revealing stealth of course, its good when gollum sneakes away...
Nice idea, could be implemented with something like that ye.
Anyway this release is awesome, keep up with the good work.
Thanks
#98
Posted 16 March 2009 - 06:08 PM
Edit: Oh yeh, I tried MotE last night and they had the Variags, Nice detail.
Edited by Morgulshade, 16 March 2009 - 06:09 PM.
#99
Posted 16 March 2009 - 07:05 PM
How 'bout a magic trick?
"Never give up. Never surrender."
-Captain Jason Nesmith
#100
Posted 17 March 2009 - 05:04 AM
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