RJ-RotWK 1.06 Feedback
#61
Posted 13 March 2009 - 06:14 PM
#62
Posted 13 March 2009 - 08:24 PM
#63
Posted 13 March 2009 - 09:53 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#64
Posted 14 March 2009 - 12:00 PM
#65
Posted 14 March 2009 - 01:42 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#67
Posted 14 March 2009 - 03:37 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#68
Posted 14 March 2009 - 04:40 PM
#69
Posted 14 March 2009 - 04:41 PM
#70
Posted 14 March 2009 - 05:41 PM
they're not as 1337 as they were in bfme1 (nor should they be, imo) but they could do with a buff of some sort.
#71
Posted 14 March 2009 - 05:55 PM
it is near-on impossible to keep up with the AI without help e.g. a rally point auto acquire, that would help a whole load, instead of frantically pressing q and a for the whole game.
I really love this mod but for me anyway it does get way too complicated, because most of my time is spent buying units and then sending them off, then wondering why i've got no units left, realizing i've got to buy more, then sending them off again.
#72
Posted 14 March 2009 - 06:00 PM
#73 Guest_CIL_*
Posted 14 March 2009 - 06:04 PM
Heroes that always do knockback, such as the Goblin faction's Troll heroes, are overpowered. One of them, which did not cost very much, would have killed my Elrond, who was 7 levels higher. He always knocked back Elrond. This is unrealistic and unbalanced.
#74
Posted 14 March 2009 - 06:22 PM
I have but one complaint, asside from the Elven problems you already know about...
Heroes that always do knockback, such as the Goblin faction's Troll heroes, are overpowered. One of them, which did not cost very much, would have killed my Elrond, who was 7 levels higher. He always knocked back Elrond. This is unrealistic and unbalanced.
I really have to agree with this. I'm okay with a few heroes having knockback but other Heroes should be immune. The Goblin team's Trolls are the best example of how bad it is - I've had them kill any hero they choose by repeatedly standing over them and beating them back down. Or maybe just give them a "chance of knockback" like I think Boromir has now.
#75
Posted 14 March 2009 - 06:34 PM
#76
Posted 14 March 2009 - 08:43 PM
#78
Posted 14 March 2009 - 10:13 PM
- Lorien Arches do few damage.
- Please, in the next release take off Celeborn "armored" version.
- Add to Galadriel a power to protect the base.
- Change the name of the silverthorn arrows to "Goldenthorn" to Lórien and "Brozenthorn" to Mirkwood.
- The Eregion forge will be remodeled and renamed for Lórien?
#79
Posted 14 March 2009 - 10:45 PM
The Elven faction split is really great. I like the Rivendell fortress a lot, but the Lothlorien faction = for me. I actually play the Elves now, amazingly.
The Arnor unit reskins for the hero, as well as the heavy-armor skins, are awesome. They look Mithril. They're great reskins. The only problem I have with Arnor right now is that they die way to easily (trebuchets rip a huge Arnor army apart in seconds, they do WAY too much damane (or way too little damage on other armies units)) and the skin for Arveleg is still really bad. I like the red surcoat-armor-underneath look though, that should definitely stay the same, but be updated and made fancy.
Really, I can' think of much else wrong with the game. I love the new release, I love the mod. Keep up the great work!
And I had an idea. Why not, instead of doing reskins in the main releases, do skin packs? Re-skin the units for whole faction, then release them in smaller downloads. Seems like a good idea to me, but then again it might be an issue. Anyways. Later all.
Edited by Lord_Faramir, 14 March 2009 - 10:51 PM.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#80
Posted 14 March 2009 - 11:34 PM
I have but one complaint, asside from the Elven problems you already know about...
Heroes that always do knockback, such as the Goblin faction's Troll heroes, are overpowered. One of them, which did not cost very much, would have killed my Elrond, who was 7 levels higher. He always knocked back Elrond. This is unrealistic and unbalanced.
True, those heroes should go
Yes, I also agree, Faramir got killed in a skirmish by 2 Mountain Trolls, when Faramir stands up again, he almost immediately gets knocked down again...
It is very annoying, but it does now mean that heroes are now more vulnerable, they are no longer 1 man/woman armys. The only thing i would suggest is that catapults and rocks don't do knock back on heroes, it is so annoying 1 troll killing faramir with a rock. But a 1 on 1 with a troll, ill always put my money on the troll, because if Aragorn gets knocked down by a troll (ROTK) then no (less powerful) hero stands a chance.
What ranger said ^
- Please, in the next release take off Celeborn "armored" version.
Why?
And faramir, the plan is to release patches in the future, so you won't have to redownload everything.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
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