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Kings of the West Support


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#61 Spartan184

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Posted 21 August 2009 - 12:58 PM

I was playing on the Fords of Isen map, and after constructing two wells and a Barracks, I noticed that the effect of reducing the cost of infantry was absent, I didn't get a reduced price.

I also noticed during a battle against Rohan and Gondor as Mordor and with a Hard Isengard as my ally that Isengard is able to construct and recruit things that wouldn't be allowed in a limit of 1000 resources, After building two resource structures and an Uruk it, they soon built and armoury, and enough Uruk Hai to launch a very powerful early-game assault lead by Ugluk, all within just a few minutes, while I was just getting started.

Yeah the AI cheats. :lol:


 

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#62 Elessar Ancalímon

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Posted 21 August 2009 - 03:13 PM

They were already cheating in the vanilla version so,.. :lol:
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#63 Ring o' Fate

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Posted 21 August 2009 - 03:41 PM

Yeah, but when they cheat here, they are HARD to fight. :lol:
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#64 Uruk King

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Posted 21 August 2009 - 04:34 PM

But it's unfair, it's true to say the player is challenged in the process, but then again he needs more time and resources to prepare for such a swift and strong threat. And in the current state Rohan is in with a slow economy and moderate units, they are easily overwhelmed by Isengard.

edit: Nevertheless, GtO's recommended strategies for the for Rohan should prove effective.

Edited by Uruk King, 21 August 2009 - 04:36 PM.

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#65 Elessar Ancalímon

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Posted 22 August 2009 - 03:35 PM

Well on maps with camps or just only outposts the good factions will be totally overrun by mordor and isengard,
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#66 Origin64

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Posted 22 August 2009 - 04:13 PM

BUMP!

Is there any way to manually adjust KotW screen resolution????
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#67 Uruk King

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Posted 22 August 2009 - 04:49 PM

Go into the game options and change it to whatever suits you.
I will remember Rhovanion Alliance, RIP .

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#68 GothmogtheOrc

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Posted 22 August 2009 - 08:08 PM

BUMP!

Is there any way to manually adjust KotW screen resolution????


I'm not sure what to tell you for that. To the best of my knowledge there shouldn't be anything in the mod that changes the screen resolution. The mod should not change, or ignore, the options.ini file so I'm not sure why manually editing it did not work for you.

I did a quick search of the files and there is one thing you could try that might force the mod to use the different resolution. I got this from the EA gamedata.ini from INI.big:
;Windowed = No
 ;XResolution = 800
 ;YResolution = 600
It looks like if you put that into the mod like so:
;Windowed = No
  XResolution = 1680
  YResolution = 1050
It might force the mod to use that resolution. But since EA had it commented out, it might also not work or be buggy. So if you want to use it, you do so at your own risk.

To install it you'd have to open up the KotWMod.big and put that second bit of code in Data/ini/object/commandpoints.ini near the top of the file, right after the GameData line but before the camera codes.

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#69 Guest_Guest_*

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Posted 22 August 2009 - 08:52 PM

AM I the ONLY one here that still doesn;t have the glow effect for fiefdom units ?? And also there's a glow for tower guards ( that not limited infantry i don't know whether it's citadel or tower guards , those in battalions ) have glow but it's in another place that the weapon , I mean that it's not following the blade. And yes of course I am using v1.1 .

#70 Spartan184

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Posted 22 August 2009 - 09:47 PM

And the Southern Fiefdoms forgebaldes are still purple.


 

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#71 Origin64

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Posted 24 August 2009 - 11:20 AM

That fix didn't work.
I got an Appcrash saying the XResolution line was unknown and that the program couldn't run.
I'm playing it at 1360*1024 now and it's a pretty good mod.
In fact, it plays way better than the original BFME, so 2 thumbs up for the Kings of the West!
If I find any bugs I'll let you know.
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#72 Ring o' Fate

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Posted 24 August 2009 - 07:10 PM

There is a resolution item in the OPTIONS menu. Go use that! :mellow:
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#73 Bereneth Túrien

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Posted 24 August 2009 - 10:51 PM

There is a resolution item in the OPTIONS menu. Go use that! :lol:


I think he wants to change it to a nonstandard resolution.

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#74 Nertea

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Posted 25 August 2009 - 06:01 AM

As I recall, Options.ini in your BFME files will allow you to do that. It should be there regardless of which mod you're using.

Edited by Nertea, 25 August 2009 - 06:01 AM.

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#75 Origin64

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Posted 26 August 2009 - 09:56 AM

Yea, I can edit the options.ini, and if YOU HAD READ MY POST PROPERLY you'd know I DID!!!!!!

I tried installing the mod on another PC and there changing the options.ini did work.
I guess a reinstall on rig numero uno...

Edited by Origin64, 26 August 2009 - 09:59 AM.

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#76 Nertea

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Posted 27 August 2009 - 05:37 PM

I did read your post, and I assume something went wrong with your editing, because in my mod that I'm wokring on right now, I have no problems changing resolution via options.ini.

Edited by Nertea, 27 August 2009 - 05:37 PM.

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#77 w0th

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Posted 01 September 2009 - 05:56 PM

When installing on vista you have to edit the path for the shortcut and add (x86) or (x64)
ex: "C:\Program Files\EA GAMES\The Battle for Middle-earth ™\lotrbfme.exe" -mod KotWMod.big
"C:\Program Files (x86)\EA GAMES\The Battle for Middle-earth ™\lotrbfme.exe" -mod KotWMod.big

same goes for the target path
ex: "C:\Program Files\EA GAMES\The Battle for Middle-earth ™"
ex: "C:\Program Files (x86)\EA GAMES\The Battle for Middle-earth ™"

I didnt see this anywhere on the website so i thought i might as well post it. If its all ready here somewhere then delete this post.

#78 Bereneth Túrien

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Posted 01 September 2009 - 07:03 PM

When installing on vista you have to edit the path for the shortcut and add (x86) or (x64)
ex: "C:\Program Files\EA GAMES\The Battle for Middle-earth ™\lotrbfme.exe" -mod KotWMod.big
"C:\Program Files (x86)\EA GAMES\The Battle for Middle-earth ™\lotrbfme.exe" -mod KotWMod.big

same goes for the target path
ex: "C:\Program Files\EA GAMES\The Battle for Middle-earth ™"
ex: "C:\Program Files (x86)\EA GAMES\The Battle for Middle-earth ™"

I didnt see this anywhere on the website so i thought i might as well post it. If its all ready here somewhere then delete this post.


Only if you have a 64bit version.

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#79 Guest_Gabriel_*

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Posted 10 October 2009 - 09:29 AM

hej everyone, i have a bug that says
invalid sound´DunlandVoiceAttack´error parsing field ´VoiceAttack´ in block ´Object in file ´data\INI\Object\evilfaction\isenguard\dunlandwildmen.ini´, line 427.

5 adresses:
(unknown)(0): game.dat+8961088 Debug::PostStaticInit+3296
(unknown)(0): game.dat+502829 stringbase <char>::startsWith+193933
(unknown)(0): game.dat+521227 stringbase <char>::startsWith+212331
(unknown)(0): game.dat+10449993 Xfer ::operator==+133593
(unknown)(0): kernel32.dll+94311 RegisterWaitForInputIdle+73

Because of the severity of this error the game will now exit.

can somebody help me i dont know what it is!

#80 Bereneth Túrien

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Posted 10 October 2009 - 04:09 PM

Sounds like you're not patched to 1.03.

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