Jump to content


Photo

Pre-release Suggestions Thread


  • Please log in to reply
758 replies to this topic

#241 WoRm1NaToR

WoRm1NaToR
  • Hosted
  • 38 posts
  • Location:The Computer
  • Projects:RA2/YR: Chronostorm
  •  Some random modder

Posted 04 April 2010 - 07:26 PM

Special Abilities: Far sight - 5% or 10% increase in unit and defense weapon range and 10% increase in line of sight for units and defenses.


Multipliers to sight are always a bad idea. IEs will occur if the sight range is multiplied past 10. No fix is currently known for this bug.

Multipliers to weapon range, fine, but multipliers to sight is a no-no.

Special Units: Army Ranger - train these guys in Groups and they Can Prove to be efficient against Enemy infantry & Armor Divisions with there Heavily Modified Magpul Masada ACR's Assault and when you Fortify them in there special miniature Defenses. they will pull out a Heavily Modified AT-4 Launcher Specific For any threat removals causing minor splash Damage. and when it comes to buildings they Can Use C4 to take out any buildings. they also Can Swim, however they can't detect Sea Vehicles.

Deployable amphibious infantry is also a no-no, because they can "sandbag up" while swimming in water.

Special abilities: Hardcore training & Weapons Training Division - +35% Higher R.O.F For all Units/Defense Structures

There is no special country multiplier to unit ROF, unless I'm mistaken. There may be a firepower multiplier (I think there is for that matter, but I haven't tried to use it in my mod so I can't confirm), so you can basically get the same effect by increasing firepower.

EDIT: Checked ModEnc and according to it, neither ROF or Firepower bonuses can be given by country multipliers.

Uzbekistan was annexed from all of the Arabic/ Asian Countries due to Corrupt government officials and rough economy.
however 2 weeks after the Annex there was a massive earthquake within the tips of Uzbekistan causing the country to endure a continental drift that forced it's way through Pakistan, India, & Iran making a Open way to let Uzbekistan free. the country had drifted West for 2 months until they connected with Nevada and pushed it's way through the other states. the other states Closed in on the country locking them in. and thus they joined the Allies to fight for the injustice and hardships they have endured in past & Present. and to prevail and have a Much happier future.

Sorry to rain on your parade here, but that's completely ridiculous.

How in the hell do you explain the entirety of the middle east opening up from the inside, then an entire country drifting out all the way across the pacific ocean, smashing into the western US, and then having that part of the western US open up, let Uzbekistan in, and then closing back down? And more importantly, how do you explain this all happening in 2 months? It took 4.6 billion years for South America to do basically that, so how does a little country that's not even on its own separate tectonic plate do that in 2 months?

Sci-fi naturally gets to push the line as far as realism goes, but there is a boundary, where common sense finally kicks in and says "this is complete nonsense."

Edited by WoRm1NaToR, 04 April 2010 - 07:46 PM.


#242 Soul

Soul

    Divine Chaos

  • Project Team
  • 3,781 posts
  • Location:Ontario, Canada.
  • Projects:Sigma Invasion
  •  This person isn't important

Posted 04 April 2010 - 08:36 PM

Special Abilities: Far sight - 5% or 10% increase in unit and defense weapon range and 10% increase in line of sight for units and defenses.


Multipliers to sight are always a bad idea. IEs will occur if the sight range is multiplied past 10. No fix is currently known for this bug.

Multipliers to weapon range, fine, but multipliers to sight is a no-no.

Oh ok, I didn't know that. I guess I should edit out the line of sight increase then.
Posted ImagePosted Image

Soul 2.4

Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.


#243 Cloaked Decimator

Cloaked Decimator

    title available

  • Members
  • 299 posts

Posted 05 April 2010 - 09:23 PM

lolol ridiculous ?

let me tell you what i have learned from mods. mods can be ridiculous,supernatural and nonsense making and completly pointless in storyline.

as far as im concerned. storyline is last in a game/mod that not a lot of people of the average gamer pay attention.

its all about the juicy features and the BF Game play that comes with it.

and as ridiculous as the uzbekistan moving around in the span of two months.

you know. conteninental drifts can be as slow or as fast based on many things in factor.
sorry i couldn't get into more detail on the harsh storms and etc. that came in the huge drift.
but honestly its all a good idea. and honestly. im sure other people would like it.

and defensive increasement's and R.O.F. can be done.

Omegabolt did it with his Apocalypse mod. *1.50*
i selected germans due to there 25 percent boost to rate of fire. ask OB. he can confirm it.
lol....

anyways.....its a good idea.
場合は、北朝鮮へのExceliza Rynexを追う見られて見て

#244 Darkstorm

Darkstorm

    Mod Enjoyer

  • Members
  • 752 posts
  • Location:United States

Posted 07 April 2010 - 03:18 AM

Well let me have another go at this:

Norway

Allegience: Allied
Specialty: Weather Immunity - Natural weather hardening added to cold weather training grants Norweigian troops 5% speed and range
Specific Unit: Norweigian Ranger - Nature hardened and specially trained, Norweigian Rangers sacrifice the amphibious nature of the Seals for more damage vs vehicles and the ability to deploy Blizzard Tank esque ice beam rifles.
Background: With the thread of Soviet northern sub attacks, the Allies conscripted the Norweigian armed forces into their alliance. Their special weather training makes them perfect for deep penetration special operations.

#245 Cloaked Decimator

Cloaked Decimator

    title available

  • Members
  • 299 posts

Posted 07 April 2010 - 02:01 PM

Well let me have another go at this:

Norway

Allegience: Allied
Specialty: Weather Immunity - Natural weather hardening added to cold weather training grants Norweigian troops 5% speed and range
Specific Unit: Norweigian Ranger - Nature hardened and specially trained, Norweigian Rangers sacrifice the amphibious nature of the Seals for more damage vs vehicles and the ability to deploy Blizzard Tank esque ice beam rifles.
Background: With the thread of Soviet northern sub attacks, the Allies conscripted the Norweigian armed forces into their alliance. Their special weather training makes them perfect for deep penetration special operations.


very nice.
the norweigians are on the allies side XD

Edited by Cloaked Decimator, 07 April 2010 - 02:03 PM.

場合は、北朝鮮へのExceliza Rynexを追う見られて見て

#246 Darkstorm

Darkstorm

    Mod Enjoyer

  • Members
  • 752 posts
  • Location:United States

Posted 07 April 2010 - 10:31 PM

Glad you like it, here's my Soviet and Yuri ones:

Indonesia

Allegience: USSR
Specialty: Rapid Responce - Responce to attack is the purpose and point of training of Indonesia forces. -5% Vehicle production time
Specific Unit: Crocodile Weapons Platform - Developed for island hopping operations, the crocodiles tank has pontoons as low as its tracks, allowing for quick switch between land and sea, it carries a heavy chain gun as its primary armament but also has a tesla capacitor on its back allow for a quick tesla burst (like the stingray).
Background: Subjugated by China to combat Yuri's reviving Pacific fleet, Indonesia is a vauable part to the new Soviet Union. They have since been including in many island hopping campaigns since their inclusion in the alliance. They have also done alot of combat with their independent and Epsilon influenced neighbor, Malaysia.

-------

Malaysia
"Overwatch"

Allegience: Epsilon
Division: Overwatch
Specialty: Corruption - Overwatch has begun corrupting Malaysia as a safeguard to their Pacific rebuilding. Allowing for better raw materials production for defenses. -5% defense cost
Specific Unit: Watch Tower - The device that earned Overwatch their name, it is a forward observation building (big LOS) but is also armed with venom missiles allowing for the decimation of infantry. (Imagine a Railgun Tower like building but it has a large LOS and fires missiles that act like Viruses darts)
Background: Overwatch was a splinter division of the Psicorps forces that reclaimed the Pacific cloning center, they were instructed to corrupt the Pacific governments into creating a buffer for the attack, since then they have been in a war against Indonesia secure the pacific for Epsilon and its rebuild fleet.

Edited by Darkstorm, 11 April 2010 - 05:57 PM.


#247 BlackEagle

BlackEagle
  • Members
  • 7 posts
  • Location:Malaysia
  •  What?

Posted 10 April 2010 - 04:45 AM

:good: Why Malaysia are on the epsilon side? Why are not on the Soviet side?

#248 Darkstorm

Darkstorm

    Mod Enjoyer

  • Members
  • 752 posts
  • Location:United States

Posted 10 April 2010 - 05:32 PM

Their an independent, Epsilon corrupted, nation. I don't know much about Malaysian politics but this is an alternate universe, so things are different, like I suggested an Allied Vietnam earlier in the thread. Also keep in mind, it's not really Malaysia that is fighting but Overwatch, the Malaysian Epsilon cell, they just have financial and military backing since they have corrupt officals in the Malaysian government that harbor them.

Edited by Darkstorm, 10 April 2010 - 05:34 PM.


#249 Cloaked Decimator

Cloaked Decimator

    title available

  • Members
  • 299 posts

Posted 10 April 2010 - 06:04 PM

Their an independent, Epsilon corrupted, nation. I don't know much about Malaysian politics but this is an alternate universe, so things are different, like I suggested an Allied Vietnam earlier in the thread. Also keep in mind, it's not really Malaysia that is fighting but Overwatch, the Malaysian Epsilon cell, they just have financial and military backing since they have corrupt officals in the Malaysian government that harbor them.



lol your style is epic. like mine. XD
場合は、北朝鮮へのExceliza Rynexを追う見られて見て

#250 BlackEagle

BlackEagle
  • Members
  • 7 posts
  • Location:Malaysia
  •  What?

Posted 17 April 2010 - 04:38 AM

altough I was born in Malaysia and live in malaysia, i didnt know much about the politics and more.

#251 dragon1mst

dragon1mst
  • Members
  • 55 posts

Posted 17 April 2010 - 10:37 AM

I got a suggestion for allies' uber unit that doesn't need creating any more units. How about making that three cannon tank that fires fireballs you sometimes get from a box ,to be available for allies and be able to make a maximum of 3? I can't remember the name but it starts with a "D". You should know what I'm talking about.

Edited by dragon1mst, 17 April 2010 - 10:38 AM.


#252 Zenothist

Zenothist

    Former Mentalmeister

  • Project Team
  • 1,727 posts
  •  Each post handcrafted for the discerning reader.

Posted 17 April 2010 - 02:29 PM

Not happening, it will remain a bonus unit as it's a bit of a shout out to Apollo's mod; Robot Storm. If you want the unit as a standard Allied unit, go check out their site at http://rstorm.cncguild.net/.

Edited by Alien55234, 17 April 2010 - 02:30 PM.


#253 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 9,003 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 18 April 2010 - 07:20 PM

Industrial Strength (2) map, cut from 3.0 is now available for download. Requires TX v2.02 to work properly.

Posted Image

Clickie.

Edited by Speeder, 18 April 2010 - 07:21 PM.

mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#254 OmegaBolt

OmegaBolt

    Lost In The New Real

  • Hosted
  • 6,273 posts
  • Location:London, England
  • Projects:Red-Resurrection
  •  O'Bolt

Posted 18 April 2010 - 07:24 PM

Could I include in mod? It looks goood.

Posted Image

Posted ImagePosted ImagePosted ImagePosted Image


#255 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 9,003 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 18 April 2010 - 07:34 PM

Yup, go ahead.

mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#256 Curious_Curiouser

Curious_Curiouser
  • New Members
  • 3 posts

Posted 22 April 2010 - 01:28 PM

Division Name: Mutation Core
Loyalty: Epsilon
Specialty: Yuri had put much work into genetic manipulation before the war. However; while being attacked by the Allies and Soviets, testing new genetic mutations in field tests was considered too risky after several costly losses. The Mutation Core was the solution. Mutation Core is the main nexus of Yuri's new genetic tests; using cutting edge mutation technology to test efficiency before standardising it in other Epsilon factions, this army is infamous for strikes against areas with large numbers of enemy infant... we mean "test subjects".
Specific Unit: The Proteus Cannon. Named after the shape shifting greek god of the sea, the proteus cannon is an infantry's nightmare on wheels. Mutation Core tests have miniturised the genetic mutator slightly; the Proteus Cannon can mutate enemy forces into loyal brutes. However, the lack of use in other divisions is understandable; it is slow, lightly armoured, slow firing and useless against vehicles and buildings. However, it doesn't seem so useless when your own army is seven foot tall and ripping appart your base now does it?

Alternatley;

Division name: Lunar Uplink
Loyalty: Epsilon
Specialty: Lunar Uplink has quite a surprising role in the Epsilon army - communication. With Allies and Soviets monitoring radio broadcasts, and the invention of certain psychic interruptors by Einstein, Epsilon faced a problem. This was remedied by the inclusion of the Lunar Uplink. Situated in Yuri's Second Lunar Base (What? You thought Yuri's ego would just let it stay destroyed?) messages are relayed by satellite, analysed, encripted and transmitted. Lunar Uplink is, however, not above sending in support in an emergency; they are there to "fill in the gaps" - both figurativley and literally.
Specific Unit: The Storm Disc. Lunar Uplink had its own unusual problems due to its location. Attack would come from above in spaceships, Epsilon had always had an "anti-air" shortage. Armoured units would be almost certainly used: infantry can't breate; why use them. As well as this, gatling technology requires air to function. This led to a problem; attacks would target a weakness of Epsilon, and their best counter to air was useless, while their biological tricks would be useless against the assault. The Storm Disc is armed with dual lasers to fight off pesky airial asssault. Befitting Lunar Uplink's communication role; it is speedy and has a large sight radius. However, it is lightly armoured and unhelpful in ground assaults; unless you want to watch them destroy you!

#257 Darkstorm

Darkstorm

    Mod Enjoyer

  • Members
  • 752 posts
  • Location:United States

Posted 23 April 2010 - 09:27 PM

Since the Lunar Uplink would be a Lunar faction, I say if included, it should only be in the campaign. It just doesn't make sense for them to come down to Earth when they're safe up there, and they aren't exactally made to attack people.

#258 Curious_Curiouser

Curious_Curiouser
  • New Members
  • 3 posts

Posted 24 April 2010 - 08:09 AM

I do see your point, but Yuri can't exactly be open in his movements. An army sneaking in from a spaceport might improve his chances (noone could know where it was intended to land, and so could not easily prepare). Although, just having a faction in the campaigns actually sounds like a huge amount of fun, so I think that would work too.

#259 Darkstorm

Darkstorm

    Mod Enjoyer

  • Members
  • 752 posts
  • Location:United States

Posted 25 April 2010 - 01:12 AM

Well there is nothing wrong with a spaceborne attack force, just their purpose wouldn't be communications.

#260 Curious_Curiouser

Curious_Curiouser
  • New Members
  • 3 posts

Posted 25 April 2010 - 01:50 AM

Yeah, I do have to concede that point. You're probably right.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users