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What would you like to see in 3.0?


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#161 MasterHaosis

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Posted 10 September 2010 - 11:52 PM

Which kind of Aircraft do you mean? Helicopter type or plane type, which requires airfield?

#162 ZeroSamuraiX

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Posted 12 September 2010 - 05:18 AM

stalin's fist as russia's unit special and give a nerfed tesla tank to all soviet countries

i would suggest a allied hero unit but speeder has shot that anytime i brought it up
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#163 JaVS_v2.5

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Posted 12 September 2010 - 02:23 PM

Give Allies an epic air unit!
A huge flying fortress. You can put GI, Enforcer, TANYA, SEAL.
So that it air war could happen!
It also drops carpet bomb!
Requires a special airfield in order to construct it!

#164 jerkyhunter

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Posted 12 September 2010 - 08:47 PM

Which kind of Aircraft do you mean? Helicopter type or plane type, which requires airfield?


I meant a helicopter-like unit that could be built like the cryochoppers from RA3. :)
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#165 TIjey

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Posted 16 September 2010 - 08:12 PM

Give me some beta game,I want too play already

#166 Black/Brunez

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Posted 16 September 2010 - 10:24 PM

Which kind of Aircraft do you mean? Helicopter type or plane type, which requires airfield?


I meant a helicopter-like unit that could be built like the cryochoppers from RA3. :thumbsupsmiley:


Is this even codable? At least, I vote to keep it on the War Factory

#167 wcvechten

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Posted 18 September 2010 - 08:25 AM

Give me some beta game,I want too play already


allow me to predict the answer

I think no

#168 zpike

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Posted 20 September 2010 - 07:09 AM

i suggest that you make an super anti-air hero... :p that's all thank you :xcahik_:

#169 Zenothist

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Posted 20 September 2010 - 02:19 PM

One word: Aeroblaze.

#170 jerkyhunter

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Posted 20 September 2010 - 04:31 PM

Which kind of Aircraft do you mean? Helicopter type or plane type, which requires airfield?


I meant a helicopter-like unit that could be built like the cryochoppers from RA3. :p


Is this even codable? At least, I vote to keep it on the War Factory


yeah, kinda like the seige chopper, that would be awesome too. :xcahik_:
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#171 zpike

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Posted 21 September 2010 - 12:20 AM

One word: Aeroblaze.


hmm.. i mean infantry , you knowww just like volkov-tanya-borris :p

#172 JaVS_v2.5

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Posted 21 September 2010 - 12:54 AM

One word: Aeroblaze.


hmm.. i mean infantry , you knowww just like volkov-tanya-borris :p

sniper...you put it in IFV.
sometimes it kills air unit.
harpoon is strong vs air unit too though

Edited by JaVS_v2.5, 21 September 2010 - 01:00 AM.


#173 Zenothist

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Posted 21 September 2010 - 09:58 AM

Snipers being AA was a bug and will be removed in the next version.

#174 zpike

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Posted 21 September 2010 - 10:40 AM

ow ow... one more thing..

how about an upgrade to the epsilon's railgun tower?

i mean.. hmm.. i cant xplain :xcahik_:

ahh.. for ex. allied's prism tower(placing them side by side makes more fire power),
soviet's tesla tower(+tesla trooper=more fire power),

and im talking about railgun tower+??? = more fire power.

how about that? :xcahik_:
do you get my point? :xcahik_:

:xcahik_: GOD im bad in english :p

#175 Zenothist

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Posted 21 September 2010 - 02:31 PM

Well we have been looking for a way to give Railgun Towers their own damage bonus.. any other suggestions?

#176 Speeder

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Posted 21 September 2010 - 04:00 PM

If three soldiers are located at one cell and Railgun Tower fires at one of them, they are all killed, unlike for Tesla Coil or Prism Tower.

Also, there is some railgun-logic damage for the tower. However, if I think of something better I may replace this logic.

Edited by Speeder, 21 September 2010 - 04:00 PM.

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#177 jerkyhunter

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Posted 21 September 2010 - 04:18 PM

maybe for the railgun, you can have a harpoon enter it for close range-not-so-much-damage to aircraft and infantry :p
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#178 zpike

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Posted 22 September 2010 - 03:41 AM

maybe for the railgun, you can have a harpoon enter it for close range-not-so-much-damage to aircraft and infantry :xcahik_:


i've been thinking of this too..

about making the railgun tower garrisonable? :xcahik_:

:xcahik_:

another thing i like to tell?

i think battleships are imbalance.. super range and super damage

if you have lets say 5battle ships you can take a base in no time :p

thanks thats all^_^

Edited by zpike, 22 September 2010 - 03:48 AM.


#179 Zenothist

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Posted 22 September 2010 - 07:05 AM

Battleships have been removed from skirmish.

Actually, I'd like to see the Tesla Coil be garrisonable for TT's, making it easier for them to power up a coil without all that hassle with getting a TT in the exact right position that'll power that specific coil. What I'm saying is; trying to get 6 Tesla Troopers to power up a cluster of 3 Tesla Coils is a real bitch.

Edit: Btw ztype, you don't have to put the stuff you're talking about in bold and in a huge font. We can read. :p

Edited by Alien55234, 22 September 2010 - 07:07 AM.


#180 zpike

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Posted 22 September 2010 - 10:42 PM

Battleships have been removed from skirmish.

Actually, I'd like to see the Tesla Coil be garrisonable for TT's, making it easier for them to power up a coil without all that hassle with getting a TT in the exact right position that'll power that specific coil. What I'm saying is; trying to get 6 Tesla Troopers to power up a cluster of 3 Tesla Coils is a real bitch.

Edit: Btw ztype, you don't have to put the stuff you're talking about in bold and in a huge font. We can read. ;)



ahahahaha ! .ok ok. sorry for that.. ^_^ thats zpike ok? :unsure:




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