What would you like to see in 3.0?
#121
Posted 31 August 2010 - 05:44 PM
#122
Posted 01 September 2010 - 12:32 AM
Just a little note on Serbia, I know for sure that that Tesla Bomber idea was used for a Serbia (or maybe Ukraine) country in another mod.
I believe that was Sudden Strike.
Oh yeah, in Sudden Strike, that Serbian guy made this mod.
But I though real tesla Bomber which fires bomb with tesla effect, like Kirov Airship or Tesla Ivan, or even larger like tesla Adept. I did not say to shot electric weapon like tesla Coil or Tank or Shock trooper like in his mod:
,,Nikola Tesla proved to be worthy again. He designed a Tesla Bomber for his home country of Serbia. This fast bomber shots electric bolts from the air that explode into cool tesla explosions and will scatter some splash damage. This plane costs $2000 to be built and requires Radar and Battlelab to be built."
I did not mean that. I meant bomb with that blue electric effect. of course it should have larger radius of explosion than Barracuda or any bomber. Actually I do not think that any bomber in MO can do splash damage. Only Yuri's plane fire few bombs but on single target. Or fix me if I am wrong, I did not play MO for two years.
#123
Posted 01 September 2010 - 12:42 AM
#124
Posted 01 September 2010 - 08:38 AM
Edited by Alien55234, 01 September 2010 - 08:39 AM.
IRC: #menthosogma (Rizon)
#125
Posted 01 September 2010 - 11:26 AM
Just a little note on Serbia, I know for sure that that Tesla Bomber idea was used for a Serbia (or maybe Ukraine) country in another mod.
I believe that was Sudden Strike.
Oh yeah, in Sudden Strike, that Serbian guy made this mod.
But I though real tesla Bomber which fires bomb with tesla effect, like Kirov Airship or Tesla Ivan, or even larger like tesla Adept. I did not say to shot electric weapon like tesla Coil or Tank or Shock trooper like in his mod:
,,Nikola Tesla proved to be worthy again. He designed a Tesla Bomber for his home country of Serbia. This fast bomber shots electric bolts from the air that explode into cool tesla explosions and will scatter some splash damage. This plane costs $2000 to be built and requires Radar and Battlelab to be built."
I did not mean that. I meant bomb with that blue electric effect. of course it should have larger radius of explosion than Barracuda or any bomber. Actually I do not think that any bomber in MO can do splash damage. Only Yuri's plane fire few bombs but on single target. Or fix me if I am wrong, I did not play MO for two years.
I guess you never played Cannis' Rules then. As the Russians...
Streamer of Rise of the Reds, Mental Omega and other mods
#126
Posted 01 September 2010 - 12:52 PM
I guess you never played Cannis' Rules then. As the Russians...
Actually I did, but it was long time ago, and i forgot many things. Cannis's site got closed 2 or 3 years ago,as well Mooman's corner. I remember Cannis Rules, 2 of Mooman's mod which he had on site, as well additional Tech Expansions, then Beowulf Rules, then Mental Omega (which were best), then Sudden Strike, Reloaded, Apocalypse etc... Plus some other mods, and all of them are old, so I cannot remember exactly which unit is in which mod.
So, Russians in Cannis rules has tesla bomber or whatever?
#127
Posted 01 September 2010 - 12:56 PM
Streamer of Rise of the Reds, Mental Omega and other mods
#128
Posted 01 September 2010 - 09:56 PM
O yeah, that awesome heavy tank. It would be really nice Russians in new MO to have a heavy tank as a special country side unit.No, Cannis had the Stalin's Fist, something I would like to see in MO
#129
Posted 04 September 2010 - 01:59 PM
#131
Posted 05 September 2010 - 02:03 PM
#132
Posted 06 September 2010 - 04:01 AM
#133
Posted 06 September 2010 - 10:49 AM
Custom Veterancy Insignia for Yuri's forces. Somehow I just don't see Yuri using the standard army insigna. Maybe a sliver version of the logo for Veteran and a Gold version for Elite. I actually have files for this you could use if you want.
Stolen Tech from Barracks (as well as Build Veterancy), not as thought out as the previous but still, food for thought.
Prism Forawrding?
Swimming Snipers?
Sonar Pulse SW, this'd be very helpful in detecting submarines, would be good for finding those last stealth units to but it doesn't work on land (apparently) :/
Infantry damage changes as to wether the unit is deployed or not (I'd say reduced damage for the likes of the GI and GGI, but increased damage for the likes of the Desolator).
Power Toggle.
Expansion units: Weak, lightly armoured, deploys into a 1x1 building which can be built off of.
Superunit gamemod: This one's not thought through. But basically, instead of MCVs, each side starts with a Super Unit (e.g. Centurion). In shortgames, the game'd end when the superunit's destroyed and in long games, every unit'd have to be destroyed. The superunits could deploy into buildings (Just have the image of them standing still) and be an infantry barracks, maybe with slave logic so it can gain money. So you then you can have techbuildings scattered around up for capture as well.
Upgrades: They can function as prerequisites now (as well as Prerequisite.Negatives I think).
AA Combat (if it's not already planned).
I think (read; know) this'd require a new voxel and/or HVA, but that shouldn't be to hard: Amphibious units (A la Tiberium Sun)
And that's all for now.
So yeah. What you suggested was on the very first page. Also reposted for feedback from Speed (please?), bolded the better suggestions IMO.
according to our determinedly dopey Prime Minister Mr Brown, Obama also has a beach in Normandy named after him. If that can't win you an election, what can?
#134
Posted 06 September 2010 - 11:49 AM
Hey, can base expansion possible for all countries? base expansion is important in the game, but since buildings can no longer be built beside tech structures in mental omega and building a new MCV is costly, plus sometimes its impossible to re-deploy the MCV in missions,so is there units like for example, soviet, sputnik, to expand base for resources and defence?
Expanders are imbalanced in YR and they would be even more in MO. Also, since buidup time control feature was suspended in Ares I will not implement them.
#135
Posted 06 September 2010 - 05:18 PM
Hey, can base expansion possible for all countries? base expansion is important in the game, but since buildings can no longer be built beside tech structures in mental omega and building a new MCV is costly, plus sometimes its impossible to re-deploy the MCV in missions,so is there units like for example, soviet, sputnik, to expand base for resources and defence?
Expanders are imbalanced in YR and they would be even more in MO. Also, since buidup time control feature was suspended in Ares I will not implement them.
thanks for the info. what is the buildup time control feature u are referring to? sorry, im modding unsavvy.
Edited by oao, 06 September 2010 - 05:21 PM.
#136
Posted 06 September 2010 - 05:48 PM
Hur, no, he means that when a building is ready to deploy, it doesn't deploy (build up) instantly but takes a while before it can be used.
Edited by Alien55234, 07 September 2010 - 09:29 AM.
IRC: #menthosogma (Rizon)
#137
Posted 06 September 2010 - 07:58 PM
and make a Battle Fortress amphibious
#138
Posted 07 September 2010 - 05:45 AM
Haha. That sounds awesome. But i just dont like battle fortress to become amphibious.Convert a Kirov to load up infantry and fire like a Battle Fortress, while only landing when loading and staying on air while idle or moving
and make a Battle Fortress amphibious
3.0 - snipers can only kill enemy at long range when they are deployed. If they are undeploy, they can only perform close combat. make them fire desert eagle or something like dat (damage may equivalent to SEAL).
- Soviets should have their own sniper unit because their infantries are short ranged.
- modify the green mutation cloud and so does the ice cloud. (make them transparency)
#139
Posted 07 September 2010 - 07:28 AM
#140
Posted 07 September 2010 - 08:40 AM
1. Build an expander.
2. Build a nuclear reactor, hold it at 99%.
3. Move expander near enemy base.
4 Deploy and receive build space instantly
5. Deploy nuclear reactor.
6. No ??? needed. Profit.
Version 2.
1. Build an expander.
2. Build a war factory, hold it at 99%.
3. Build a Centurion, hold it at 99%.
4. Move expander near enemy base.
5. Deploy and receive build space instantly.
6. Deploy war factory.
7. Deploy the Centurion.
8. No ??? needed. Profit.
Version 3.
1. Build an expander.
2. Build a war factory, hold it at 99%.
3. Build a demo truck, hold it at 99%.
4. Move expander near enemy base.
5. Deploy and receive build space instantly.
6. Deploy war factory.
7. Deploy the demo truck.
8. No ??? needed. Profit.
Version 4.
1. Build an expander.
2. Deploy it near enemy base.
3. BASEWALKBASEWALKBASEWALK.
I don't like the sound of any of those strategies. Even if one says that player should watch out for expanders coming nearby. Compared to MCV, user will not care that much about expanders if he loses them during an attempt to basewalk or execute any of those strategies.
Edited by Speeder, 07 September 2010 - 08:43 AM.
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