Jump to content


Photo

Pre-release Subfaction Design Ideas Thread


  • This topic is locked This topic is locked
776 replies to this topic

#401 Jargalhurts

Jargalhurts

    Mental Face

  • Project Team
  • 328 posts
  • Location:Silent Hill
  • Projects:Nothing worth showing off.
  •  Actually Yngwie of House Malmsteen.

Posted 03 March 2012 - 02:19 PM

Soviet Supportive Defense:

Salvateur Tower
Cost: 1000$
Prerequisite: Soviet Battle Lab
Power: -100/-150
Weapon: "Salvateur" Nanite Field
Biography:
Like all other factions, the Soviets like to show off their latest technology achievement. And this time, their achievement might take them away from the title of the faction with the worst overall technology level. The Salvateur itself is not an original technology, though. Soviets apparently had retrieved the blueprints of it from an Allied research facility located in Japan. The blueprints showed the design of extremely small robots called "nanites" that can be used to extract minerals from a matter and convert them into ore. And through the nanites, raw materials could be converted into fresh ore. However, the design itself wasn't exactly perfect. Invoking a total conversion of a material proved impossible, as the nanites often left human bodies, gas tanks and other junks on the battlefield. As when the Soviets started testing the prototype of the weapon, they realized the reason the Allies had left it in the blueprints: the nanites had proven impossible to direct, they would fly out of the gunhose and travel aimlessly into everywhere, leeching on everything it touches and returning to the gunhose. Although it was functional, it was impossible to direct it.
Deciding to not abandon the project when it flopped the first time, the Soviets had decided to change the process of delivering the nanites. Instead of spraying it on a single target, they decided to conjure an invisible dome out of them, leeching matters that entered it. But however, instead of having to eat anything and convert anything, the scientists had programmed an A.I on the nanites through their advanced cybernetic software. The nanites were programmed to leech materials from vehicles that enter the dome. However, implementing an A.I that distinguishes friends and foes had proven impossible on a nanite. And instead of that, they had designed a more economical targeting system. The nanites would extract valuable materials from vehicles that were recently destroyed, friend or foe. That way, the Soviets would benefit from destroying enemy vehicles and get a refund from losing their own vehicles when they are inside the dome. The amount of ore that is worth a dollar when extracted from a destroyed vehicle is usually 25% of their price tag, making up a fair business for the Soviets. The weapon was named Salvateur as a homage to the original Allied blueprint that was named the same.

Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.


#402 Graion Dilach

Graion Dilach

    Supérior Caliburwielder

  • Project Team
  • 2,187 posts
  • Location:Iszkaszentgyörgy, Hungary
  • Projects:Infinty Engine modding, OpenHV, Attacque Supérior (sometimes)
  •  That guy you keep hearing the stories about.

Posted 22 March 2012 - 12:44 PM

Accessibility is an important thing in MO 3.0 and all maps were checked numerous times to prevent what you described.

Psychic Towers.... I don't get your point, personally I favor Railgun ones.

Well, that's the point of Meteor Swarm... tho economy changed a lot between MO 2.0 and 3.0 already.

And we're glad to read further thoughts of yours.
kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

AS Discord server: https://discord.gg/7aM7Hm2

ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.


#403 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 9,003 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 22 March 2012 - 01:06 PM

There will be no tech buildings or other capturable objects on islands which are fully cliff-edged. All maps in MO will be updated so that each of the sides can get to those positions with their transport. Allies have an air transport Stallion, Soviets have amphibious Borillo while Epsilon has subterranean Driller.

Psychic Tower will not return.

Economy is being improved so that each side has equal chances if their gatherers are working at full pace.

mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#404 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 9,003 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 23 March 2012 - 10:03 PM

We're not sticking to the original game that much. For example, as Russia or China you can't produce Apocalypses, simply because they don't have them. While Prism Tank is currently available for all Allies, Battle Fortress is not - it is a Pacific Front weapon. Magnetrons and Masterminds belong to PsiCorps, so when playing as Scorpion Cell or Headquarters you'll have to use other units. Several units from YR were removed or at least modified, many units from MO 2.0 were removed or heavily modified, many new units were added.

Yuri's Virus is available as a stolen tech unit.

mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#405 Jargalhurts

Jargalhurts

    Mental Face

  • Project Team
  • 328 posts
  • Location:Silent Hill
  • Projects:Nothing worth showing off.
  •  Actually Yngwie of House Malmsteen.

Posted 26 March 2012 - 12:57 PM

Russian Tier 3 Siege Vessel:

Ekatrina Missile Sub (replaces Dreadnought)
Cost: 2000$
Prerequisite: Soviet Naval Shipyard, Battle Lab
Weapon: Monsoon MLRS
Armor: Heavy
Role: Siege, Suppression, Ambush
Biography: The Ekatrina is the envisioning of the perfect capital ship. The Dreadnought was an incredible vessel, but it's missiles were easily disrupted by anti-air and it couldn't fit in more roles. The Russian created the Ekatrina Submarine as a successor to the dated Dreadnought. Apparently a remake of an even older design, the Ekatrina is armed with the Monsoon MLRS, that can rapidly strike at both shore and sea targets. The MLRS is effective against armor and buildings, but infantry is almost literally immune to it. The Ekatrina missiles have shorter range that Dreadnought due to the weaker warhead, but the massive numbers of small missiles can assure the destruction and the accuracy the Dreadnought cannot bring in the short time the Ekatrina can. The Ekatrina is not officially introduced to the Chinese Republic and the Latin Confederation at the moment, thus the submarine is exclusive to Russia only.


European Tier 3 Siege Vessel:

Gideon Chronocruiser (replaces Aircraft Carrier or Battleship)
Cost: 2000$
Prerequisite: Allied Naval Shipyard, Tech Center
Weapon: Drop-off Chronosphere
Armor: Heavy
Role: Siege
Biography: Something cool here. The Chronocruiser is a very interesting concept for a siege vessel. The Chronocruiser activates it's on-board Chronosphere to create a portal above a designated area. And from that portal, a multitude of artillery shells are dropped. The shells are numerous, and are effective against anything it makes contact with. Because of the chrono mechanism, the Chronocruiser is much more accurate than the Battleship in terms of shell-lobbing. However, the primary weakness of the Chronocruiser is that the Chronosphere takes a rather long time to charge, leaving the Chronocruiser open for fire from enemy units. So protect this ship well. The ship is named after the person who first had the idea of the Chronocruiser, Gideon Grapes.

Edited by Jargalhurts, 26 March 2012 - 01:14 PM.

Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.


#406 Aasgier

Aasgier

    title available

  • Members
  • 437 posts

Posted 30 March 2012 - 01:36 PM

I was bored and wrote this... out of boredom.

"Fairy" Psychic Infantry

When Allied spies managed to infiltrate a large Yuri cloning facility located in Marocco, they found an abandoned prototype female specimen for a new infantry unit. It was undoubtedly designed to be a much smarter version of the brute, and though they partially succeeded, they failed as it lost the strength and muscles the Yuri Brutes are known for. Her body showed traces of torture, showing that Yuri's servants were cruel to her as they were trying to get her abilities to function correctly.
However, the spies decided to capture her and transported her to the mainland of Europe for testing. The spies also took some training schemes for Adepts and Magnetron crew members with them as they stumbled upon them.

When she was awakened and recovered, it proved quickly that she was still fast and could keep up with the dogs, and had some psychic abilities, however, she needed training in how to use them. More infiltration missions were set up, and she herself was cloned several times in a secret facility.

After a while, she proved to be nowhere near as strong as the new PsiCorps commando or even an Yuri Adept, but instead of a powerful telekinesis or mind control, she has the ability to control electricity, which makes her a decent threat. How she does it, was not known for a long time but the Allieds managed to reproduce it after some testing in captured Yuri facilities. Researching their brains proved that this works similarly to telekinesis though, and indeed, after the end of their training, most of them know a weak form of telekinesis. Despite her telekinetic outburst is powerful enough to smash soldiers skywards, she cannot lift herself for a sustained time, and as she cannot swim either, she is restricted to movement on land.

A training scheme was developed, and this training for the "recruits" ended up being short but intense, but the time it took could be reduced to an incredible minimum of only three weeks.
And like as it was the case Brutes, it was commonly known these soldiers were genetically modified, especially after the EA decided to share the knowledge of training those soldiers with other Allied countries.

During combat, another few nifty things came around to the surprise of both Allied and Yuri commanders; psychic blasts from Adepts proved completely ineffective, not causing the slightest harm to these creatures, who, due to the lack of a proper name and the fact their presence increased the morale of the soldiers around her as their presence slowly healed other soldiers around them, were dubbed "Fairy" in Allied ranks, even before an official name was spread out, and therefore it was decided to make that the official name as well, especially as it fitted their reputation in Allied countries nicely.

There was also an incident when an American commander feared these units because he misidentified them as enemies, and called a Mercury Strike, but the Mercury strike failed miserably, leaving only minor wounds on them, as their psychic defense warded off most of the heat.

Primary Weapon: Lightning Bolt
Summons a powerful lightning attack from between her hands. Effective against most sorts of armor, it isn't as good against defensive emplacements and concrete armor like Runways or Construction Yards have. However, unlike Tesla weaponry, she can target aircraft and this weapon is very effective against them.

Secondary Weapon: Charge
Charges up Tesla Coils.

Deploy Weapon: Telekinetic Shockwave
Smashes infantry skywards and deals major damage to them, and also some minor damage to vehicles. However, it has a fairly short range (shorter than Libra or Adepts), which doesn't make it that effective and it is completely worthless when compared with Libra's telekinetic outburst. Still, it can prove to be useful against Terrordrones though, if timed well, as those are destroyed in one hit.


Country: All Allies
Cost: High
Prerequisites: Allied Barracks, infiltrate Cloning Vats
Speed: Fast (around 9)
Armor: Psychic (similar to Flak/Plate, but this to prevent psyblasts from working and to weaken heat-related weapons)
Strength: Medium
Note: Immune to mind control. She also slowly heals infantry units in a one-tile radius around her.
However, though this effect stacks, it doesn't go fast enough to make it impossible to overcome it even in the case of huge numbers.

Edited by Aasgier, 30 March 2012 - 01:36 PM.


#407 TheQuackSavior

TheQuackSavior

    I am the only one who's earned that right in the entire univ

  • Members
  • 216 posts
  • Location:CORE
  • Projects:Some Super Mario World ROM hack
  •  WAAAAAHH!

Posted 30 March 2012 - 02:07 PM

Heeeeeeeeeeeeere Recon-7!

Russia tier 3 MLRS:

Yaridovich MLRS
Cost: 2000$
Prerequisite: Soviet War Factory, Battle Lab
Weapon: "Yaridovich" Spear Missile
Armor: Medium
Speed: Fast
Role: Siege
Biography:
Yaridovich is an next-generation of Russian siege unit, althrough the Siege Chopper was soviet main artillery, but it's armor was fairly light and can be destroyed easily. Yaridovich is armed with little, but powerful missile. Yaridovich's missile is an spear-like explosive shuriken filled with powerful warhead, capable of doing large amount damage against structure. However, the missile is ineffective against infantry and vehicle.

Boom! I'm back, babies!


#408 Graion Dilach

Graion Dilach

    Supérior Caliburwielder

  • Project Team
  • 2,187 posts
  • Location:Iszkaszentgyörgy, Hungary
  • Projects:Infinty Engine modding, OpenHV, Attacque Supérior (sometimes)
  •  That guy you keep hearing the stories about.

Posted 30 March 2012 - 04:43 PM

Aasgier... can I take that Fairy and modify it a bit? :p

Edited by Graion Dilach, 30 March 2012 - 04:44 PM.

kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

AS Discord server: https://discord.gg/7aM7Hm2

ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.


#409 Aasgier

Aasgier

    title available

  • Members
  • 437 posts

Posted 30 March 2012 - 05:50 PM

Aasgier... can I take that Fairy and modify it a bit? :p


Offcourse you can ;)

#410 Solais

Solais

    Conspiracy Theorist

  • Members
  • 1,648 posts

Posted 30 March 2012 - 08:04 PM

I like that Fairy a lot. I hope she keeps the name at least.

Edited by Solais, 30 March 2012 - 08:21 PM.


#411 Graion Dilach

Graion Dilach

    Supérior Caliburwielder

  • Project Team
  • 2,187 posts
  • Location:Iszkaszentgyörgy, Hungary
  • Projects:Infinty Engine modding, OpenHV, Attacque Supérior (sometimes)
  •  That guy you keep hearing the stories about.

Posted 30 March 2012 - 09:47 PM

Well... I asked it not for MO tbh... but the name will be kept in my mod and I always ask first when I see an interesting concept here.
kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

AS Discord server: https://discord.gg/7aM7Hm2

ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.


#412 Aasgier

Aasgier

    title available

  • Members
  • 437 posts

Posted 24 April 2012 - 06:53 PM

Anti-submarine defense system

The Allies had enough of submarines patrolling their waters while having no Destroyers and other anti-submarine weaponry at hand even though they had large land-bases and forces around. Therefore, they decided to use the Osprey VTOL like used on the destroyer, so in the case a submarine gets detected by a Robot Tank, it will be possible to engage and destroy them. However, the Osprey planes were a bit too expensive for only an anti-submarine defense, so their depth-charges are modified to explode in contact with other sorts of surface as well, making it a general purpose defense. The building is also equipped with a small sonar/stealth detection system, which is capable of detecting submarines and stealth units nearby.

However, unlike other base defenses, they only act on manual command.

After the Allies, the Soviets and Epsilon came quickly with a defense with more or less the same functioning after noting the usability of the Allied defense, The Soviets sacrificed range and firepower but made it easier to use, equipping it with a missile launcher which can target everything including submarines, and Yuri equipped it with a sort of toxic pulse, forcing all submarines in the vincinity to surface and dealing quite a bit of damage to infantry. Useless against heavy armor though.

Allegiance: All
Cost: Medium
Armor: Small Defensive structure
Strength: Medium

Weapons;

Allies: Osprey Launcher
Purpose: Anti-armor, anti-submarine

Soviets: "Romanov" Missile Launcher
Purpose: Anti-armor, anti-submarine

Epsilon: Toxic Wave Emitter
Purpose: Anti-infantry, anti-submarine

#413 Galacticruler

Galacticruler
  • Members
  • 7 posts

Posted 29 April 2012 - 12:35 AM

a Nocd patch included in the launcher would be nice, i can't use Npatch and TFD unofficial patch 1.03 rev 4 at the same time!
When life gives you Lemons,make grape juice and watch them try to figure out how you did it

i killed 2 stones with one bird

#414 Zenothist

Zenothist

    Former Mentalmeister

  • Project Team
  • 1,727 posts
  •  Each post handcrafted for the discerning reader.

Posted 29 April 2012 - 09:17 AM

Hello Galacticruler, welcome to the forums.

We can't provide, nor do we condone, Nocd patches. Mental Omega 3.0 will be standalone however.

Unfortunately, there is nothing we can do about your problem. NPatch directly modifies the game's exe, and does not take any unofficial patches into consideration, which means that the patch can mess up NPatch and vice versa. You'll have to choose which one you want.

Spoiler


#415 Galacticruler

Galacticruler
  • Members
  • 7 posts

Posted 30 April 2012 - 02:15 AM

:sad:
well i guess i can wait for 3.0.......but you do realize that all units and structures explode on start in cracked versions of most(98%) C&C games, including RA2 YR, right?
so a nocd patch would not be a problem for you.
When life gives you Lemons,make grape juice and watch them try to figure out how you did it

i killed 2 stones with one bird

#416 Aasgier

Aasgier

    title available

  • Members
  • 437 posts

Posted 30 April 2012 - 12:00 PM

Fact is that Nocd-patches are illegal, I guess.

#417 Atomic_Noodles

Atomic_Noodles

    Colony Hivemind

  • Project Team
  • 854 posts
  • Location:Planet Earth
  • Projects:Red Alert - Colony Wars
  •  Colony Wars Hive Mind

Posted 30 April 2012 - 12:06 PM

Going to use this idea once AE becomes public but i'll put it here as well. :p

Allegiance: Epsilon
Faction: Scorpion Cell
Tier: 2
Cost: 800
Role: Support Unit

Berserker Drone - The Berserker Drone is a new development on Epsilon's Chemical Research. Unlike the Chaos Drone the Berserker Drone acts as a support unit which instead of releasing harmful hallucinogenics releases powerful enhancement drugs. These drugs apply a slight poison (-20 HP in 900 Frames) on those affected but they gain an increase in attack power and rate of fire (+10 Damage & -20 ROF) while under the influence.

~ Getting cringe reactions when you see a RAINBOW means you have issues. ~

 

"This World is an Illussion,Exile" -High Templar Dominus


#418 Zenothist

Zenothist

    Former Mentalmeister

  • Project Team
  • 1,727 posts
  •  Each post handcrafted for the discerning reader.

Posted 07 May 2012 - 02:55 PM

We're taking balancing the Kirov into consideration. The Floating Disc no longer has a toxic laser.

#419 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 9,003 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 07 May 2012 - 04:40 PM

so I still insist on a single "engineer drop" for every soviet countries every 4 minutes would be really great


You're saying you are an experienced player and yet you suggest something like this? There will be plenty of weapons with toxic death and Virus is no longer a standard Epsilon unit. One of the tanks spawns poison clouds actively all the time. We don't want MO3.0 to be YR with something, it will have plenty of new feature and tactics and that's what we're going to stick to.

mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#420 Graion Dilach

Graion Dilach

    Supérior Caliburwielder

  • Project Team
  • 2,187 posts
  • Location:Iszkaszentgyörgy, Hungary
  • Projects:Infinty Engine modding, OpenHV, Attacque Supérior (sometimes)
  •  That guy you keep hearing the stories about.

Posted 08 May 2012 - 04:17 AM

Where were you?

http://youtu.be/evSud_tswpU?t=48s

Also, no, no, no.... I wonder where you got experienced.
kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

AS Discord server: https://discord.gg/7aM7Hm2

ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users