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Rider of Rohan
Member Since 09 Feb 2011Offline Last Active Jan 21 2023 06:29 PM
About Me
I'm the leader of Age of the Ring who also has interest in keeping the BFME series alive.
Community Stats
- Group Division Leaders
- Active Posts 1,555
- Profile Views 18,186
- Member Title The Lazy Modder
- Age 27 years old
- Birthday August 5, 1997
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Gender
Male
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Location
The Caribbean
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Projects
Age of the Ring and the HD Editions
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Blue Text
Mathijs' Bug fix expert
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Red Text
BFME
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Green Text
T3A Leader
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Interests
Improving BFME... and food, food is good.
Contact Information
- YouTube https://www.youtube.com/channel/UCOLDEYG_lEZF70WB4G8DrIQ
- ModDB http://www.moddb.com/members/dragonofdringz
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#1086727 Full AOTR Release 3.0 Changelog
Posted by Rider of Rohan on 19 July 2018 - 11:26 PM
#1084821 The Battle for Middle-Earth meets a brand new, powerful game engine - Unreal...
Posted by Rider of Rohan on 12 June 2018 - 04:14 PM
Are some of those textures from the BfME:HD Edition?
Certainly not.
Like I'm dim enough not to recognize my own models.
- Before likes this
#1066899 Reference pictures
Posted by Rider of Rohan on 16 September 2017 - 05:25 PM
#1062844 Age of the Ring 1.0 Is Here!
Posted by Rider of Rohan on 27 July 2017 - 07:58 AM
Hola,
The Age of the Ring team is proud to present our mod's first official release: Release 1. This release contains 4 factions: Gondor, Mordor, Isengard, and Misty Mountains. Each faction has been completely reworked, with new units, heroes, structures, abilities, spells, gameplay elements, and strategy. There are also two new Create-A-Hero classes: Gondor Captain, and Gundabad Berserker, over 30 new maps, and new and original Ring Heroes.
To play, please download and run the file below:
AotR Version 1.0 Installer
Note that AotR is based on the 2.02 community patch, and requires its installation to play.
For an exhaustive changelog of additions, please visit:
Play online
AotR is designed to play online using T3A:Online. To play AotR online, please refer to the T3A:Online website and follow the instructions.
Join our community on Discord!
Want to organize your online games other AotR fans? Join our Community Discord here: https://discord.gg/4xUFSDt
What is next?
Lothlórien.
Known issues
- Campaigns don't work
- War of the Ring doesn't work
- Gundabad Bodyguard occasionally slide instead of move
- Gundabad Berserker Create-A-Captain doesn't have a Leap power animation
- Buggy AI on map 'Osgiliath'.
- Most new units don't have new voice lines recorded
If you find bugs, please report them in the AotR Bug Reports forum.
Credits
Core team
RiderOfRohan - Mod Emperor, lead coder, visual artist
DúnedainRanger76 - Mod Chieftain, lead mapper, coder, sound artist, visual artist
Mathijs - Mod Jarl, lead visual artist, idea guy
Mod team
MattTheLegoman - Mapper, visual artist
njm1983 – Mapper
tomasz_exe - Mapper
vengefulnoob – Coder
FG15 - Coder
Testers
Saruman - Lead tester
Mûrazôr
SilverElf
Hoar
Necro
Voice actors
Ryan Antoine - Knights of Dol Amroth
Patrick Seymour - Axemen of Lossarnach
Joel Nisbet - Variags of Khand
Robert Benjamin - Royal Guards
NOTE: The above voices were part of The Dwarf Holds. If you are the author and wish to see your work removed, please contact the AotR mod team.
Special thanks
AndySan
Fredius
Glorfindel23
Gnanw
ICT
Kwen
Valheru
Maximan
MorguLord
Haldir
Fudge
M@tt
Extra special thanks to Nertea for allowing us to use his The Dwarf Holds assets and Ruudy for letting us use his Tactics assets. Thanks to the 2.02 team for their excellent community patch, as well as to The3rdAge.net, our BFME modding home under the Revora Creative Network.
Thanks and have fun,
The Age of the Ring Team
- NewErr, MattTheLegoman, Maximan and 2 others like this
#1056980 Rohan Faction Plan
Posted by Rider of Rohan on 25 April 2017 - 07:53 PM
Rough write-up
Heroes
King Théoden – 1800
Rank 1: King of Rohan
Nearby units gain +50% armor and +100% experience.
Rank 1: Mount
Unchanged
Rank 3: Strength Remembered
Summons two battalions of Rohirrim accompanied by Háma and Gamling.
Théoden equips his armor.
Rank 5: Arise, Riders of Théoden!
Riders near Théoden gain a large armor bonus. The more riders near Théoden, the larger the bonus.
Rank 7: Oaths Fulfilled
Unchanged (the experience power)
Éomer, Chief Marshal of the Mark – 2500
Rank 1: Chief Marshal of the Mark
Nearby cavalry gains +50% damage and -25% trample deceleration. At rank 3, also earns resources per kill.
Rank 1: Spear Throw
Unchanged
Rank 1: Mount
Unchanged
Rank 5: Thirst of Guthwine
Blademaster
Rank 8: Stand Your Ground
Copy of TDH’s Thorin Stonehelm power that grants units standing within a predefined radius a buff.
Prince Théodred - 1600
Rank 1: Mount
Rank 1: Ill-Fated (passive)
When Théodred dies, Grimbold temporarily appears to guard the fallen prince.
Rank 3: Luck of Battle
Théodred equips his helmet, gaining +33% armor.
When activated, Théodred temporarily avoids all ranged damage.
When activated at rank 7, the above effect is coupled with temporarily invulnerability
Rank 5: Prince of the Riddermark
Grants +10% to attack damage, health, armor, movement speed, and health regeneration for Théoden, Éomer, and Éowyn. Also grants +35% attack damage to friendly units.
Théodred equips his royal cloak.
Rank 9: Determination
Théodred regains 50% of his maximum health and gains +20% movement speed
Erkenbrand, Lord of the Westfold – Unlocked, 1400
Rank 1: Gilded Horn
Nearby infantry temporarily gain bonus speed and knockback resistance.
Rank 3: Valour of Hammerhand
CaH Shield Crush. Erkenbrand knocks over enemies in his path.
Rank 5: Marshall of the West-mark
Leadership. Grants +33% armor to nearby Westfolders
Rank 8: Reinforcements
Erkenbrand summons one battalion of Helmingas Wardens and 2 battalions of Westfolders.
Elfhelm – 1100
Rank 1: Mount
Rank 1: Bow/Sword toggle
Rank 3: Quick Rescue
Nearby cavalry gains +15% speed while nearby infantry gains +15% armour.
Both cavalry and infantry gain bonus damage against machines. Lasts 30 seconds.
Level 5: Promotion
Select a target battalion to upgrade it, permanently granting it +25% damage.
Cannot be used on Helmingas Wardens.
Rank 9: Marshall of the East-mark
Leadership. Riders of Snowbourn, Firienholt Sentinels, Yeoman Archers and Rohirrim Archers gain +15% range and +50% armor.
Éowyn, Shieldmaiden of Rohan – 1200
White Lady
Rank 1: Lady of Rohan
Nearby peasants gain +25% armor and +100% experience
Rank 3: Readiness
Target farm temporarily produces peasants that are drafted.
Rank 5: Dernhelm
Toggle. Éowyn dons Dernhelm's armor. This toggle has a cooldown.
Rank 8: Garden of Ithilien
Eowyn plants a garden in a target area. All nearby allied units are healed.
Dernhelm
Rank 5: White Lady
Toggle. Éowyn dons her gown. This toggle has a cooldown.
Rank 5: Mount
Eowyn mounts her horse. Nearby Rohirrim units grant her +25% armor.
Rank 5: Courage for our Friends
Eowyn inspires a target hero to perform great deeds. Target hero temporarily gains +25% damage and double experience gain. Merry gains +50% damage.
Level 8: Smite
Powerful attack that pins the target unit or hero. Deals 200% extra damage to the Witch-king.
Merry - 350
Rank 1: Toggle Rocks/Sword
Rank 1: Elven Cloak
Rank 3: Esquire of Rohan
Attack and armor bonus when near Éowyn, plus nearby heroes gain more experience.
Rank 5: Blade of Westernesse
Merry plunges his Blade of Westernesse into an enemy hero, dealing strong damage and temporarily decreasing armor
Háma - Summoned by Théoden
Rank 1: Doorwarden of Meduseld
For every allied building in Háma's vicinity, he gains +15% armour (Max 60%). Passive.
Gamling - Summoned by Théoden
Rank 1: To Whatever End
Target hero gains +25% armour for 30 seconds. Can only be used on Theoden, Eomer, Eowyn or Theodred.
GANDALF - summoned
Harken To Me!
Nearby heroes have reduced ability cooldowns
First Light of the Fifth Day
Flash of light that stuns nearby enemy units and deals minor damage
ARAGORN - summoned
The Three Hunters
When near Legolas or Gimli, Aragorn gains an armor and speed bonus
Passively grants friendly units +33% armor. When activated, units near Aragorn temporarily gain +50% damage and immunity to terror.
LEGOLAS - summoned
The Three Hunters
When near Aragorn or Gimli, Legolas gains an armor and speed bonus
Elven Skill
Basically hawk strike, but with a greater radius and damage
GIMLI - summoned
The Three Hunters
When near Legolas or Aragorn, Gimli gains an armor and speed bonus
Baruk-Khazad!
Basically leap, but with greater radius, range, and damage
Structures
Farm – 300
Decreases cost of cavalry units (field bonus)
Collects 25 resources per tick
Rank 1: Recruit Rohan Peasants – 100
May be Drafted
May repair structures
May receive heavy armor, forged blades, banner carrier
Windmill - 350
Decreases cost of infantry units (bread bonus)
Collects 25 resources per tick
Rank 1: Recruit Rohan Peasants – 100
May be Drafted
May repair structures
May receive heavy armor, forged blades, banner carrier
Barracks - 350
Collects 10 resources per tick
Rank 1: Yeoman Spearmen - 300
Rank 1: Porcupine
Rank 2: Westfolders – Requires Horn of the Westfold power. - 500
Rank 1: Forth Eorlingas!
Rank 2: Shield Wall (Viking-style)
Rank 2: Forged Blades - 1000
Rank 3: Edoras Kingsguard - 1200
Archery Range – 300
Collects 10 resources per tick
Rank 1: Yeomen Archers – 250
Rank 1: Skirmish Formation
Rank 2: Fire Arrows - 1000
Rank 2: Firienholt Sentinels – 600
Rank 2: Longshot
Rank 2: Halifirien Guards - the Sentinels temporarily terrify enemy units by their attacks.
Stables – 600
Grants a small, mapwide armor buff to all cavalry units (horsemaster bonus)
Collects 10 resources per tick
Rank 1: Horsemen of the Mark - 400
Light cavalry.
At rank 3 gain armor bonus
Rank 2: Rohirrim Warriors - 600
Rank 1: Wedge Formation
Rank 2: Rohirrim Archers – 700
Rank 2: Bow Mastery
Temporarily allows the unit to fire while moving
Rank 2: Cavalry Shields - 1000
Upgrade, provides additional armor against pikes and ranged damage
Rank 2: Riders of Snowbourn - 800
Heavy cavalry. Slow-moving, with ample crush deceleration.
Rank 1: Line Formation
May receive Cavalry Shields and Forged Blades.
Rank 3: Mounted Kingsguard
Workshop – 1000
Reduces upgrade costs by 20% (artisan bonus)
Rank 1: Mundburg Masonry - 1000
Boost to structure armor
Rank 1: Horse-head Ram - 400
Battering ram
Rank 2: Rohirric Onager - 600
Ranged siege weapon
Rank 1: Launch Burning Hay
The Onager launches a bale of burning hay. Sets fire to the area surrounding impact.
Statue of Helm Hammerhand – 300
Reduces cost of heroes (heroism bonus)
Edoras Well – 300
Heals nearby units and slightly increases resource gain of nearby farms and windmills (irrigation bonus)
Guard Tower – 500
Rank 1: Permanent Garrison (Gondor-style)
Draft Tower - 500
Rank 1: Oaths You Have Taken...
Summons two battalions of drafted peasants to defend the tower.
Rank 1: Oath: Westfold - 600
Permanently alters the active Oath to summon a battalion of Westfolders.
Rank 1: Oath: Firienholt - 600
Permanently alters the active Oath to summon a battalion of Firienholt Wardens.
Rank 1: Oath: Éored - 900
Permanently alters the active Oath to summon a battalion of upgraded Rohirrim Warriors.
Púkel-man Statue - Summoned
Rank 1: Secret Paths
The Drúedain know of paths that others have long forgotten.
Friendly unit within the radius are temporarily made invisible.
Rank 1: Stone-Skin
The Púkel-men statues were said to harbor benign spirits, capable of shielding friends and warding off foes.
Units within the radius are temporarily frozen and cannot attack or be attacked.
Rank 1: Faithful Stone
A long-forgotten tale tells of a faithful stone guardian coming alive to guard the house of a friend.
When cast on a structure, said structure is temporarily defended by a mysterious Drúedain warrior.
Wall Hub
Fortress
Royal Banners – 500
Decreases cost of heroes, units get leadership near the fortress, fear resistance
Hasty Fortifications – 800
Defensive upgrade and deal damage to nearby enemy units
Desperate Garrison - 650
Stations 4 Spear-throwers in the Fortress
Flaming Munitions - 1000
Fire arrows on the FORTRESS
Horns of Hammerhand – 800
Stuns nearby enemy units.
Unlocks Helmingas Wardens - 1500 - Hero unit
Tall warriors clad in shining mail, carrying a warhammer and large round shield
Rank 1: Mount
Rank 1: Spear Throw
The Helmingas throw their spears, knocking back enemy units and pinning them.
Rank 3: Mark of Helm
The Helmingas grant the Mark of Helm to an allied unit, causing them to temporarily gain +100% attack damage
Rank 6: Mark of Freca
The Helmingas grant the Mark of Freca to an enemy unit, causing them to flee in fear and lose -33% armor
Mead Hall - 800
Enables the summoning of a Kingsguard unit carrying spears. Also heals nearby units.
Prerequisite to Ride of the Rohirrim
Ride of the Rohirrim - 1200
Visual cue: bell towers on the Fortress corners
Summons three fully-upgraded Rohirrim battalions.
Expansions
Arrow tower – 300
Wall Hub – 150
Onager – 800
Spellbook
Tier 1
5 – Lone Scout – Summons a temporary, invulnerable Rohirrim scout
5 – Draft – grants increased damage and armor to peasants
5 – Shore Up – Rebuild
Tier 2
10 – Oath of Cirion – Summons 2 battalions of Anórien spearmen and archers
10 – Horn of the Westfold – A more powerful Rallying Call. Also unlocks Westfolders and Erkenbrand
10 – Skill of the Woses – Summons a Púkel-man statue harboring strange magic.
10 – Muster the Rohirrim – All Rohan Units build times decreased
Tier 3
15 – Bountiful Harvest – Permanently increases resource output of all Rohan farms
15 – First Light of the Fifth Day (Cloudbreak)
15 – Boar of Everholt – Summons the Great Boar of Everholt. The boar tramples, deals good siege damage, debuffs, and attacks everything in sight.
Tier 4
25 – Last March – Summons Treebeard leading 6 Ents
25 – Stormcrow – Summons Gandalf the White and the 3 Hunters
- Getfuzzy88 and Vidstige like this
#1056437 BFME2: HD Edition
Posted by Rider of Rohan on 16 April 2017 - 09:12 AM
Have you updated your 1.09 version?
https://www.gamerepl...howtopic=995494
Also there has been an update for HD Edition
http://www.moddb.com...hd-edition-v-11
- kingsjewel likes this
#1056385 Erebor Faction Plan
Posted by Rider of Rohan on 14 April 2017 - 10:24 PM
#1056341 Erebor Faction Plan
Posted by Rider of Rohan on 14 April 2017 - 03:13 AM
Erebor Faction Plan
Heroes
Thorin Oakenshield - 3000
Rank 1: King Under the Mountain
Leadership to all Erebor units.
Rank 3: Goblin-cleaver
Thorin attains Orcrist. Activate to draw the sword and temporarily gain +75% magic damage.
Rank 5: Resentment
Enemy units around Thorin are slowed and lose -30% armor.
Rank 7: Driven By Prophecy
Refreshes nearby hero ability timers and heals nearby units.
Rank 10: Du Bekar!
Buff to nearby infantry.
Fili - 1400
Rank 1: Brotherhood
Fili gains +20% attack damage when near Kili.
Rank 3: Hidden Blade
Fili deals heavy damage to a single target, temporarily crippling it.
Rank 5: Dwarven Dexterity
Fili temporarily gains +25% attack and movement speed.
Rank 8: Heir to the Throne
+33% attack and armor to nearby troops.
Kili - 1200
Rank 1: Brotherhood
Kili gains +20% attack damage when near Fili.
Rank 1: Toggle Bow/Sword
Rank 1: Luck of Battle
Kili permanently gains a boost in evasion to ranged attacks
Rank 3: Quick Shot
Temporarily increases Kili's rate of fire by 50%.
Rank 8: High Spirits
Grants experience to nearby troops. Only affects Dwarven troops.
Balin – 1600
Rank 1: Pathfinder
Balin grants +15% movement speed to nearby units and heroes.
Rank 3: Company’s Look-out
Dramatically increases Balin’s vision range.
Rank 5: Dwarven Wisdom
Targeted structure temporarily gains +250% resources.
Rank 8: Counselor of Kings
Balin temporarily empowers a friendly hero, granting them an increase to armor and experience gain. Balin also attains his regal armor, increasing his armor by 50%.
Dwalin – 2000
Rank 1: Brother-in-Arms
Dwalin gains +15% to attack, armor, and attack speed when near Thorin.
Rank 3: Furious Blow
Dwalin slams the ground, knocking back enemy units and dealing heavy damage to structures.
Rank 5: Baruk Khazad!
Dwalin lets out a yell, frightening away any enemy units near him.
Rank 8: Dwarven Juggernaut
Dwalin gains +300% armor and his attacks deal knockback for a short time.
Bard the Bowman - 1800
Rank 1: Debilitating Shot
A precise arrow shot that significantly slows down an enemy hero.
Rank 3: Rabble-rouser
Targeted units gain experience. Only affects Men of Dale, Laketowners, and Dorwinion units.
Rank 5: Honest Bargeman
Bard delivers several barrels of fish, passively healing nearby friendly units.
Rank 8: Descendant of Girion
Leadership to Bardings
Rank 10: Dragonslayer
Summons a thrush. Bard gains immense damage versus monsters, most significantly Smaug.
Master of Lake-town - 1400
Rank 1: Master of the Lake
Passive: Grants +10% damage to Lake-town Watchmen and Lake-town Captains and increases per rank
10%, 15%, 20%, 25%, 30%, 35%, 40%, 50%, 75%
Grants -33% damage and armor to Bard the Bowman
Active: Place a Master's Spy on the map. The Master's Spy is stealthed and cannot move, and reveals a large amount of shroud.
Rank 1: Underhanded Strike
Whacks an enemy hero on the head, briefly stunning them and lowering their armor
Rank 3: Call the Guard!
Summons a battalion of Lake-town Captains that stay on the field until killed
At rank 6, summons two battalions.
Rank 9: 'Ancient' Statute
Dain Ironfoot – Unlocked from Arkenstone Upgrade
Rank 1: Lord of the Iron Hills
Leadership to Iron Hills units.
Rank 1: Mount Boar
Rank 3: Baruk Khazad!
Dain swings his weapon, knocking back enemy units.
Rank 5: Reckless Assault
Dwarves within the radius gain attack power, speed, but lose armor.
Rank 8: To The King!
Summons two hordes of Iron Hills Warriors.
Roäc, Son of Carc - 600
Rank 1: Lord of Ravens
Allows Roäc to grow in strength. Becomes more expensive the higher Roäc ranks up.
At rank 1, he gives +5% movement speed, at rank 3 he additionally gives +10% experience gain, at rank 5 he gives +10% movement speed.
(1 to 3: 500, 3 to 5: 800)
Rank 1: Subtle Ways
Roäc becomes invisible while remaining still.
Rank 3: Unkindness of Ravens
Enemy units are slowed by 25%.
Rank 3: Wisdom of Yore
Friendly units within the radius gain experience.
Rank 5: Messenger of the King
Summons one battalion of Iron Hills Warriors
Bilbo - Ring Hero
Rank 1: Toggle Rocks/Sting
Rank 1: Luck-Wearer
Bilbo puts on his magic ring. Becomes invisible. After some time, the Eye of Sauron will reveal him.
Rank 1: Riddle-Maker
Causes enemy units in the radius to fight amongst themselves.
Rank 1: Bilbo's Courage
Units in a large range around Bilbo gain significant buffs.
Rank 1: Old Friends
Summons Gandalf the Grey
Gandalf the Grey - Summoned by Bilbo
Rank 1: Love of Halfling Leaf
Summons several barrels of Old Toby that produce resources.
Rank 1: Let's Risk A Little More Light
Nearby archers gain +20% range and +15% accuracy
Rank 1: Disturber of the Peace
Wizard Blast with fire effects.
Rank 1: The Foe-Hammer
Lightning Sword.
Rank 1: You Shall Not Pass!
Nearby foes are knocked back and take damage.
WAR OF THE RING ERA HEROES
King Dain Ironfoot - 3000
Purpose: Slow, steadfast support hero with an enormous health and armor rating
Rank 1: King Under the Mountain
+100% armor to nearby allies. Dain gains +33% attack damage when near King Brand.
Rank 3: The Red Axe
Nearby units temporarily gain +33% attack and fear resistance. At rank 5, also summons a battalion of Iron Hills Guards. At rank 8, heals nearby units.
Rank 6: Mighty Veteran
Targeted allied units gain a large amount of experience.
Rank 10: Final Stand
When activated, Dain gains +300% armor and +100% damage for a short time, as well splash and knockback damage. His speed is decreased by 50% for the duration.
Thorin III Stonehelm - 3500
Purpose: Fearless warrior-prince, buffing allies in combat while debuffing the enemy and cutting them down
Rank 1: Prince of Erebor
Whenever Thorin attacks, nearby troops gain a small, stackable attack boost.
Rank 1: Shrug Off
Thorin knocks back enemy units and temporarily gains a slight attack speed boost.
Rank 3: Dwarven Grudge
Thorin passively returns a percentage of damage dealt to him.
Rank 6: Durin's Chosen
???
Rank 8: Stonehelm
Thorin exchanges his steel helmet for the Stonehelm - permanently causing fear and lowering nearby enemy armor while increasing his own by 100%
Gimli son of Glóin - 2500
Purpose: A brawler hero, capable of taking on a great number of enemies.
Rank 1: Axe Throw
Same as vanilla, but now also briefly pins enemy heroes
Rank 1: Axemaster
Weapon toggle between Balin's Axe and Gloin's Axe.
Balin's Axe grants additional armor and splash damage
Gloin's Axe grants movement speed and attack speed
Rank 3: Nobody Tosses a Dwarf!
Gimli leaps into the enemy, knocking them back.
Rank 6: Stubborn Pride
Gimli temporarily gains +200% armor but loses 33% speed
Rank 9: Elf-friend
Summons Legolas Greenleaf
Glóin the Dwarf - 1200
Purpose: Early game sneaky hero, provider of heals and secrets.
Rank 1: Herb Lore
Heals nearby units. At rank 3, also grants them a small amount of armor.
Rank 1: Proud Father
Gloin gains +33% armor and damage while near Gimli.
Rank 5: Venture Capitalism
Targeted mine has increased production
Rank 8: Secret Ways
Gloin knows of routes younger dwarves do not. Teleports targeted units to targeted location.
Hadhod the Dwarf - 1500
Purpose: Siege hero, demolitionist, anti-structure
Rank 1: Keen Eye
Nearby structures receive +25% armor. Nearby Mangonels gain +10% range.
At rank 3, can be cast on enemy structures to temporarily reduce their armor by 33%.
Rank 3: Sabotage
Target enemy structure takes strong damage. Can be cast from a large distance.
Rank 6:
Rank 10: Bonds of Friendship
Summons Elegost the Dúnadan
King Brand of Dale
Purpose: A ranged support hero
Rank 1: King of the Bardings
Leadership specifically to Mannish units. Brand gains +33% armor when near King Dain.
At rank 8, summons a battalion of elite Barding Kingsguard.
Rank 1: Toggle Sword/Bow
Rank 3: Hunter's Mark
Enemies within the radius take increased damage from ranged attacks
Rank 5: King's Favor
Grants experience to units within radius
Rank 3: Black Arrow of Dale
Powerful ranged attack that does a variety of stuff
Arcah, Daughter of Roäc - 600
Rank 1: Lady of Ravens
Allows Arcah to grow in strength. Becomes more expensive the higher Arcah ranks up.
At rank 1, she gives +5% movement speed, at rank 3 she additionally gives +10% experience gain, at rank 5 he gives +10% movement speed.
(1 to 3: 500, 3 to 5: 800)
Rank 1: Subtle Ways
Arcah becomes invisible while remaining still.
Rank 3: Unkindness of Ravens
Enemy units are slowed by 25%.
Rank 3: Wisdom of Yore
Friendly units within the radius gain experience.
Rank 5: Messenger of the King
Summons one battalion of Barding Cavalry
Frodo - Ring Hero
STRUCTURES
Mineshaft - 300
Earns resources, connected to tunnel system.
Grants +50% armor to nearby Vault Wardens.
Hall of Warriors - 400
Rank 1: Erebor Guardians
Basic infantry carrying swords/axes and shields. Slow-moving, high armor.
At rank 2, gain Dwarven Tenacity, causing them to deal minor splash damage.
Rank 1: Erebor Pikemen - 350
Basic anti-cavalry carrying Erebor spears. Slow-moving, high armor.
May enter Spear Wall formation.
Rank 1: Erebor Archers - 400
Basic archers carrying short bows. Slow-moving, high armor, limited range.
Rank 1: Grim Hammers - 450 (post-release)
Fast, anti-harrassment unit. Strong versus structures. May receive Khûzdul Runes and Banner Carrier upgrades.
At rank 2, gain Intimidation, passively slows enemies by -10%.
Rank 2: Vault Wardens - 650
Dwarven Halberdiers, with their front line carrying massive tower shields.
Rank 1: Hold Your Ground!
As the unit levels the power improves.
Rank 1: Nearby allied units gain 10% armor
Rank 2: Nearby enemy units lose 10% speed
Rank 4: Nearby allied units gain 15% armor
Rank 1: Stone-Wall Formation
Drastically increases armor but disables movement. Also immune to knockback damage while in this formation.
Rank 2: Ered Luin Traders - 800, requires Arkenstone
Rank 3: Erebor Wyrm-slayers – 1000 – Hero unit
Rank 1: Unburnt
Wyrm Slayers are completely immune to flame damage.
Rank 3: Flash Flame
Wyrm Slayers throw bottles of Dwarven flash flame.
Rank 5: Song of Azaghâl
Wyrm Slayers briefly become immune to all damage.
Rank 7: Runes of Fire Summons a barrier of flames, damaging enemy units and blocking their path.
Hobbit-era: Laketown Garrison – 350
Rank 1: Laketown Watchmen - 250
Basic, fast moving infantry unit carrying spears.
Rank 2: Laketown Marksmen - 350
Rank 3: Guards of the Master - 400
Laketown elite swordsmen. At rank 2, gain Master's Command, which temporarily slows enemy units.
WotR-era: Dale Garrison – 350
Rank 1: Barding Phalanx - 250
Basic, fast moving infantry unit carrying spears.
At rank 2, gain Phalanx Formation, which makes them stronger.
Rank 2: Barding Longbowmen
May use Black Arrow Ability at rank 2. Elite.
Rank 3: Barding Swordsmen
Dalish infantry. Elite.
Iron Hills Redoubt - 550 (requires Arkenstone upgrade)
Rank 1: Iron Hills Ram Riders
Rank 2: Iron Hills Warriors – 600
Mix of various infantry types in one horde: Spearmen in front, swords and axes behind. May use Shield Wall formation. Elite.
Rank 2: Iron Hills Crossbowmen – 650
Crossbowmen. High damage, long reload times. Elite.
Rank 2: Knotted Strings
Iron Hills Crossbowmen temporarily knock back enemy units.
Rank 2: Iron Hills Battlewagon
A buffed version of the Chariot, can be further upgraded with wheel-blades, banners, and crossbowmen.
Grand Forge - 800
Erebor Workshop – 1200
Rank 1: Battering Ram – 400
Infantry manned siege ram.
Rank 2: Iron HIlls Demolisher - 600 (requires Arkenstone upgrade)
Highly armored siege ram, can be upgraded with heavy armor.
Rank 2: Dwarven Mangonel - 800
Long-ranged siege weapon
Heroic Statue - 300
Gives leadership bonus and fear resistance.
Well - 300
Heals units.
Erebor Walls - 200
Buildable walls, not walkable.
Upgrades:
Wall Hub - 120
Gate - 300
Raven Banners - 350
Guard Tower - 400
Postern Gate - 500
Dalish Windlance - 800
Erebor Battle Tower - 450
Defensive tower. Garrisonable.
May purchase one of the following banners:
Erebor Fortress - 5000
Raven Banners – 400
Decreases hero cost, provides armor leadership to nearby units, slightly increases fortress vision range
Solemn Guardians – 700
Statues. Fear and terror resistance near the fortress
Moat – 1500
Increases fortress armor
Erebor Braziers – 1000
Increases fortress ranged damage
Horns of the Gate - 1000
When activated, stuns nearby enemies.
Fortifications - 1200
Prerequisite to the Arkenstone. Increases armor of walls and wall upgrades, decreases cost.
The Arkenstone – 1000
Unlocks Ered Luin and Iron Hills units, also allows the summoning of Ram Riders for Hobbit-era Erebor, Barding Cavalry for LotR-era Erebor.
Fortress Expansions
Erebor Walls - 120
Buildable Walls
Guard Tower - 400
Fires at enemy units.
Windlance Platform - 800
Bombards enemy units.
Hall Expansion - 400
Provides access to Tunnel network, also provides CP and a small resource tick.
SPELLBOOK
5 - Dwarven Skill - repairs selected structure
5 - Ravens of Erebor - Spy unit - Nearby units resist fear and move slightly faster
5 - Horn of Erebor - friendly units gain +50% damage, enemy units lose -20% armor and -10% speed
--------------------------------
10 – Deep Delving - Passively boost economy structure's output
10 - Muster the Dwarves - Dwarven build times reduced
10 - Fully Armed and Filthy - Upgrades Dwarven units in a small radius with heavy armor
10 – Send In The Goats! - Summons a stampede of goats.
-------------------------------
15 - Durin's Day - Stuns enemy units
15 - Undermine
15 - Moria Reclaimed - Summons a Dwarrowdelf Pillar surrounded by three battalions of Khazad-dum Veterans
--------------------------------
25 – Thrór’s Hoard – Summons a Dwarven hoard. Watch out for what your greed could summon.
25 – Cave-in – Earthquake
- Mathijs, saruman_the_wise, kingsjewel and 1 other like this
#1053161 Age of the Ring - FAQ
Posted by Rider of Rohan on 04 March 2017 - 10:08 PM
Frequently Asked Questions
- What are the planned factions for the mod?
- Gondor
- Isengard
- Mordor
- Misty Mountains
- Lothlorien
- Erebor
- Rivendell
- Mirkwood
- Haradwaith
- Rohan - Will Angmar/Arnor be a standalone faction?
No. - Would you consider adding more/different factions than the ones you have planned?
No. - When will the mod be released?
We’ll announce release dates for upcoming versions a little while in advance. - Can this mod be installed alongside Edain?
Yes. - Why did you base this off of 2.02?
Because 2.02 is the best available patch for RotWK. It fixes bugs, improved stability, and contains dozens of amazing new maps. - How do I apply to be a tester?
When we need more testers, we’ll make a post, after which you can apply. - What will this mod do to Create-A-Hero?
Currently we’re planning to give them better art. Further plans are TBD. - I’m getting the following error: 'ANGMAR_PERSONAL_HEAVY_COLLAR_BUILDCOST'.
Please update your game to 2.02. - Will there be a campaign?
Yes. It will take a while, but we have plans. - I have a suggestion for your mod, where can I post it?
Generally we only respond to suggestions made in our community forums:
https://forums.revor...on-suggestions/ - Will you eventually add in BFME 1 style gameplay?
No, we’ll be keeping the free-build style. - I want to play the mod but I don’t have BFME2 or RotWK installed.
We provide clean versions of each game (them being abandonware) plus installation instructions here:
https://forums.revor...allation-guide/ - I’m a modder and I’d like to join your team
Message us on ModDB or The3rdAge.
As a bonus, here are two screenshots featuring some new art:
Credits to Ruudy for the tower model, donated to us from BFME Tactics.
- Kwen likes this
#1052247 Gondor Faction Plan
Posted by Rider of Rohan on 26 February 2017 - 07:32 AM
#1052224 Help me plz.. ini problem!
Posted by Rider of Rohan on 25 February 2017 - 11:49 PM
Behavior = ModelConditionUpgrade ModuleTag_MakeUsAWitchKing TriggeredBy = Upgrade_MordorFaction AddConditionFlags = RIDER2 Permanent = Yes End
Add the mordor faction upgrade into the Isengard's player template upgrades.
- kkyuleug likes this
#1050688 Showcase & Sneak Peeks
Posted by Rider of Rohan on 13 February 2017 - 06:31 PM
#1049821 General Questions & Suggestions Thread
Posted by Rider of Rohan on 05 February 2017 - 04:22 PM
When all the faction plans for all the elven factions are set in stone you'll be able to judge for yourself of course but if you want a basic idea on the differences...
Lothlorien is pretty much based on the vanilla elven faction in terms of balance, also the faction plan is there to read as well.
Mirkwood will be a relatively weak faction early game with little offensive capability using rangers to defend their base until their mid game which unlocks their heavier troops. Their hero roster is also pretty limited.
Rivendell is quite different, using Dunedain and other troops from Eriador as their starting units until your able to afford the heavier more durable troops from Imladris. Rivendell might have more heroes than the others since it's covering more ground, but the heroes roles are more specific i.e. Halbarad would only give leadership to Dunedain.
Regarding factions, we'll be posting an FAQ soon, it will contain the list of factions we wish to cover in AOTR.
- saruman_the_wise and tomasz_exe like this
#1049684 General Questions & Suggestions Thread
Posted by Rider of Rohan on 04 February 2017 - 05:30 PM
Rohan's plan isn't really set in stone yet so we decided not to go through with them just yet.
As for the campaign we are indeed waiting until the Erebor faction is done, because after that we should have the sufficient art and base code to proceed with starting a Hobbit based campaign.
- Banksia likes this
#1049622 Showcase & Sneak Peeks
Posted by Rider of Rohan on 04 February 2017 - 07:14 AM
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