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Rider of Rohan

Member Since 09 Feb 2011
Offline Last Active Jan 21 2023 06:29 PM

#1086727 Full AOTR Release 3.0 Changelog

Posted by Rider of Rohan on 19 July 2018 - 11:26 PM

11/2/2017
- Added placeholder art for Erebor fortress and walls
 
11/4/2017
- Added in more placeholder art for the Erebor fortress.
- Erebor's fortress powers are coded in.
 
11/5/2017
- Added in more Erebor structure art
- bard's model is in
- Buffed Balrog
- Nerfed Orophin's blademaster bonus a bit
 
11/6/2017
- New Trees
------------
- Rivendell Spellbook initial implementation
------------
- Added Erebor fortress buttons, fixed geometry on Erebor forge
 
11/7/2017
- Implemented initial Gandalf the Grey
 
11/12/2017
- Added in Erebor's hero sheet
- Started Thorin's powers
----------
- Added Gandalf the Grey model
- Button art for Rivendell Added
- Strings for Library Updated
- Practical Application of Fëanorian Smithing Upgrade added to Library
 
11/13/2017
- Erebor Spellbook Sciences set up
---------------------------
- Thorin powers are done
- Balin is in the Erebor hero list
- Bard has all powers excpet Barrel
---------------------------
- Balin Powers Done
- FXs for Balin's powers (Sounds pending)
 
11/14/2017
- Added Erebor Archers and basic unit 2d art
- Added TDH Map props
- Adjusted Rivendell Elf units to 10 per horde
 
11/15/2017
- Added Erebor Wyrm slayer models and 2d art
- Started optimizing textures (again)
 
11/16/2017
- Added some Lorien balance fixes
-------------
- Fixed rotation of Rivendell Fortress (Finally)
- New Portrait and button for Halbarad
 
11/18/2017
- Added Ered Luin map from Fudge
- Changed Wyrm Slayer default idle
- Added new trees
 
11/20/2017
- New Elrond Art
- Dwarf Civ Buildings
- Scaled Rivendell Elves up
--------------
- Added Wyrm Slayer powers
- Added new mine shaft test
----------------------
- Added new mine art
 
11/23/2017
- Changed Orcrist power for Thorin includes art changes
- Optimized some more textures
- Bilbos art files have been added
------
- Added Mineshaft animation hack
 
11/24/2017
- Added finished mineshaft animation
- Added Hall of Warriors remodel - Needs Geometry
 
11/26/2017
- Started Dwarven Spellbook
- Added Civilian Dwarves to mod
 
11/28/2017
- Arkenstone unlocks Dwarven Heavy Armors
- Thorin powers done
 
12/04/2017
- Added Balin and Thorin voices
- Added Laketown units
- Added Dale Barracks
 
12/05/2017
- New Thorin Du bekar Voice
- Elladan and Elrohir added
 
12/06/2017
- Added Dale Swordsmen placeholder
 
12/07/2017
- Added Dale and Laketown banners
- Added Dale archers
 
12/08/2017
- Fixed overlapping hotkeys for Beregond, Boromir, Aragorn, and Mouth of Sauron
- Added Missing hotkeys to Rabbit Stew, Troll Bane, the Witch King's mount, and Denethor's powers
- Gondor Barracks now uses snow states
- Scum from Lugbúrz orcs no longer use wildmen pillage tooltip
- Fixed text saying Gondor Cavalry for Anorien Knights
- Fixed text saying Gondor Archers for Anorien Archers
- Fixed text saying Knights of Dol Amroth instead of Swan Knights
- Builder's button now has uses correct text for Gundabad Gathering
- Fixed Text error in Idrial's Cleanse shadow saying, "all allied units are become immune to fear and terror"
- Fixed Text error in Mollok's Will of Sauron where Mollok is spelled incorrectly
- Fixed bug with Gondor Archery Range bib not having a snow texture
- Wulfgar's leadership now affects Dunlending Outriders and Longbowmen
- Lothlorien Fortress now does reduces hero bost and recruit time
- Fixed bug that caused Crebain to lose their hero selection image
--------------
- Added Placeholder Thror's Hoard
- Added Balin's HA
- Fixed default Balin's BBox
 
12/10/2017
- Added Thror Treasure model
- Added MoD and Laketown lore strings
 
12/13/2017
- Added Kyle's Dwalin code
- Added MTL's objects
- Added Ram riders placeholder
 
1/1/2018
- Added Thror and Thrain placeholders
- Added Bilbo and applied Bilbo 2d art
- Dwarven Gandalf is a seperate object and has a limited summon
-----
- Added IH map props
 
1/7/2018
- Added Husbandry test model
- Added updated lorien announcer lines
 
1/10/18
- Added Crack of Doom power to Mordor
 
1/14/2018
- Eye of Sauron test power is in
- Crack of Doom Weapon updated
- Placeholder Banner for Generic spy power for mordor added, reveals shroud, debuffs enemy units, and detects stealth
- Renamed Haradrim Raider summon to He Is Gathering All Evil To Him
- He Is Gathering All Evil To Him is now required to unlock Kataphrakts, (you have to actually use the power in order to unlock the upgrade from my test)
 
1.19.2018
- Added new FX For Eye stun
- Added D States, snow states, and buildups for Erebor Wall Segments.
- Added D States, snow states, and buildups for Erebor Fortress.
- Added snow states to Erebor Wall Hubs.
- Limited all Summonable Citadel structures to 2.
- Summonable Citadels no longer have Campness Values and CommandCenter traits.
- Added Snow States and D States for Erebor Wall Gates
- Added Snow States for various Erebor wall objects
------------------
- Added new snow state to Erebor fortress
------------------
- Updated Erebor Fortress Snow state
- Added updated Erebor Barrack D states and snow states
 
1.21.2018
- Added New MoD and Laketowner 2D Art
- Added Bard's Honest Bargeman power
- Added Dalish Supremacy 2D art
- Added MoD specific heavy armor button
 
1.27.2018
- Added placeholders for Twirly Whirlys and Send in the Goats
- Added in Fully Armed and Filthy
- Finalized Dwalin's Powers and added his strings
 
1.28.2018
- Added in new worldbuilder stuff
- Preliminary art for Hazards done
- Frostbite done
 
1.29.2018
- Added Mammoth placeholder
- Added Erebor spellbook buttons
 
1.30.2018
- Snow Troll Lair made "WildSnowTrollLair" in neutral structures
- "WildMammoth" in neutral units
- Base objects for Dehydration, Poison, Blizzard and Barrow Fog in neutral structures
 
2.01.2018
- Added improved Mammoth and snow troll stats
- Snow troll lairs give 5 treasure chest (from 4)
- Added Lossoth lair (uses goblin creeps for now)
 
2.02.2018
- Fixed Iron Hills Rocks
- Fixed Iron Hills Bridge
- Added needed dwarven stuff for fudge
-----------------
- Erebor Forge states are in
- Dwalin has art
- Ered Luin Traders have base code implemented
 
2/04/2018
- Added Erebor Heroic Statue in game
 
2/07/2018
- Scaled Anoriens and Thorin
- Modified Axethrower lines to fit archers
 
2/08/2018
- Added test snow states for rangers
- Added new Burning death fx and death state for all units.
 
2/14/2018
- Added Fili
 
2/21/2018
- FX for Thorin's Powers
- Sounds for Thorin's powers
- Du Bekar! affects Heroes per description
- Sounds for Raven Summon
- Sounds for Horn of Erebor
- Sounds for Muster the Dwarves
- Updated Scales for Dwarf heroes
- Kili model in
- Gandalf the White new power added
 
2/24/2018
- Dwalin's FXs
- Added in Ered Luin Model
- Dwalin power
- Khazad Dum power coded in
- Banner bearer added for Ered Luin
- Art for Khazad Vets added
- Scaled Ered Luin troop
- Mangonel added
- 2d art for Ered Luin
- 2d Art for Mangonel
- Moria Pillar for Moria Power
- Guard Tower WIP
 
2/25/2018
- Insert what Kyle did here
- Fixed Wight summon
- Cleaned up Kili's file and did some of his stuff
 
2/27/2018
- Added Erebor Wall Hub and Tower states
 
3/3/2018
- Attempted Edits to Barrow Fog and other Hazards
- Made specific objects for Jungle Trolls and their lairs
 
3/7/2018
- new Gandalf the White portrait
- "For Gondor" now uses a white tree radius
- Changed all "Nazgul" to "Nazgûl" in lotr.str
- Fix Spelling for Imrahil's charge power
- Removed grass decal from Dol Amroth summon
FIXED - No foly sound for Dol Amroth Footmen
FIXED - No foly sound for Lossarnach Axemen
FIXED - No foly sound for Kingsguard
FIXED - Easterling Swordsmen part of Khamul's power
- added Matt's stuff
- added NJM's stuff
- NJM and Matt maps
- Changed all references of "Mumak" to "Mûmak"
- added heather
- added Glorfindel
 
3/8/2018
- Fixed Barrow Fog
- Added Dorwinion Legions
- Added Jungle Troll Art
- Added custom goat for send in the goats
 
3/11/2018
- Added laketowner voices
- Jungle troll lair fixed
- Added Vault Warden placeholder
 
3/13/2018
- Iron Hills Props
- Laketown, Vault, Dunlending, Wulfgar, Beregond, Wyrmslaver Voices
- Mirkwood Eaves, Cardolan, Nimrodel, Weathertop, Harrowdale, Harad Coast, and Hills of Evendim added
- Matt's Art
- Orc Horn
 
3/14/2018
- Oathbreaker Scare Hazard
- Weapons and FX for Dehydration and Poisonous Fumes
- ACTUALLY added maps from above
- Iron Hills Racks should no longer have same model (Still pink issue)
 
2/16/2018
- Iron Hill Rack fixed
- Vault Wardens now have shield model in front
- Optimized some of the new textures
 
3/17/2018
- Sounds (coded) for Goats, Raven, Khazad Dum power, Durin's Day
- Sounds (not coded) Fully Armed, Grand Forge, Dale Select, Khazad Vets Chant, Balin Powers
- Rivendell Hero Lore strings
 
3/17/2018
- Vault warden formation added
- Coded in grand forge and dale select sounds
 
3/19/2018
- FX: Deep Delving, Fully Armed, Durin's Day
- Fixed Grand Forge sound
- Fully Armed Sound in
- Durin's Day Sunbeam standalone code (good subobjects)
- Andy WoP
- Gandalf the Grey animations for some powers
 
3/20/2018
- FX for Fili
- Harad Coast
- Fixed Jungle Troll having snow troll death
- Stone and Hill Trolls
- Thror's Hoard Sound done
 
3/23/2018
- Added Mineshaft snow states
- Moria pillar now knocks back units
 
3/24/2018
- Balin Power Sounds
- Wyrm Slayer Sound and FX Song of Azaghal done
- Reorganized Thorin's powers: Resentment Level 5/ Driven by Prophecy Level 7/ Du Bekar! Level 10
- Added new Creeps to experience levels
- Buttons for Wyrm Slayers Added
- Charge button for Guardians
- Bilbo's Voice Added
- Sounds and FX for Bilbo's Powers
- FX for Vault Wardens
 
3/24/2018 pt 2
- Gandalf the Grey FX
- Gandalf Disturber Power done
- Gandalf Cart
------------------
- Fixed Gandalf Cart power
- Added soundbite and FX for Cart summon
 
4/1/2018
- Halbarad Powers Done
- Banner of Arwen added
- Elladan Powers Done
- Elrohir Powers Done
- 2d art for above heroes
- Bree-Land Encampment
- Matt's art from the other day
 
4/03/2018
- Did more work on Dain
- Added Hero lore strings
- Fixed Balin's missing recruit text
 
4/04/2018
- Added Iron Hills Warriors
- Added Iron Hills Crossbowmen
- Made Iron Hills Units Unlocked through Arkenstone
- Added 2d Art for Iron Hills units
- Erebor banner
- Iron Hills Banner
- Model for Roac
- Roac Powers Implemented ( Messenger of the King bugged)
- Fixed summoned Iron Hills Warriors for Dain
- Added Radius cursors
------------
- Fixed Messenger of the King
- Iron Hill Husbandry now requires Arkenstone
- Ram Riders now require Arkenstone
- Roac Upgrade notification text no longer missing
 
06/04/2018
- Iron Hill Warriors and Crossbowmen mention arkenstone requirement
- Battle Tower Banners added
- Fixed Wyrm Statue D States
- Added new Workshop states
 
04/07/18
- Strings for Spellbook powers
- Roac's Leadership and Stealth detection
- Changed Strings for Dale guys
- Wall banners code set up
- Mithril Arrows Leadership button added
- Various Radious Cursors added
- Strings Fixed for various buildings
- Husbandry limited to rank 1
- Strings for fortress upgrades
- Erebor Battering Ram
- Ered Luin Traders Toymakers
- Ered Luin Horde Size
- Ered Luin Stats
- Level 2 requirement removed from Ram Riders
 
04/08/18
- Merchants power for Traders
- Cram for Traders
- Dwalin's Fear power fixed
- Fixed Dain's Summon
- Set Dain to start at level 3
- Set Thorin to start at level 5
- Fixed Fortress command set
- Fixed Roac's strings
 
04/09/18
- Added new build ups and states for hall and wallhubs
- Bard string fixed
- Changed costs of Arkenstone and Fortifications to 2000 and 1000
- Button for Moria Summon
- Snow states for Workshop
- Resized Dale Garrison
- Arrows for Garrison
-----------------------------------
- Added Dwarven Arrow models
- Fixed Men of Dale death
- Dwarven structures now fire arrows instead of throwing axes
- Roac falls to the ground on death
- Removed Dragon Decal from Thror's hoard
- Mithril arrows deal a slightly upgraded pierce damage + slash damage
- Black Arrows deal more damage to monsters and machines, and less to heroes. Still cause terror to monsters for 5 seconds.
 
04/10/2018
- Gave the workshop it's own upgrades
- Added a Decal to indicate the battle tower's leadership range
- Added Battering Ram to level 2 and 3 of the workshop
- Added Arkenstone requirement for Demolisher
- Changed order of upgrades in the Grand Forge and tech upgrade cost
- Battle towers can now get Mithril Arrows
 
04/11/2018
- Pathstalkers fully implemented
- Dain's trample damage fixed
- Orc Horn
 
04/14/2018
- Added new upgrade properties to Fortress Keeps
- New Grass Objects
- New Tree
- Erebor Throne
- Retextured Mountains of Mirkwood Map
 
04/15/2018
- Basic Rohan faction set up - Made a unique FactionRohan, as all FactionTutorial is is a copy of the men faction
- Added Rohan Fortress
- Rohan Fortress Upgrades initially set up
- Unique command set for Rohan Fortress
- Made unique Rohan porter with command set
-----------------
- Maps with Hazards
High Pass
Harad
Tyrn Gorthad - Needs Wandering Wights
Icebay of Forochel - Needs Lossoth still
Redhorn Pass
Greenway
Cardolan
Weathertop
Forodwaith
Mount Doom - Needs Poison Fumes
- Fixed Hill and Stone Troll Art
- New Cave Troll Texture
 
04/17/18
- Fixed Uruk Scouts melee
- Increased shroud clear for Scouts
- Button for Torches
- Reorganized Nandor powers
- Wulfgar level 3
- Cracks of Doom slow leadership
 
04/18/2018
- Optimized Grey Company
- Roac FX
 
04/20/2018
- Changed Balin's speed from 45 to 50.
- Decreased Balin's respawn time to 1000 and reduced his respawn time
- Dain now summons a timed Iron Hill Spearman unit
- Dain's ram riders now have a time limit
- Dain's leadership now effects Iron Hill units
- Fade Death for Wulfgar's summon fixed
 
04/21/2018
- Nimrodel map
- Hazards for Tyrn Gorthad
- Fixes for various maps
 
04/22/2018
- Dunharrow, Erech II, Ettenmoors Hazards
- Fixes for more maps
 
04/23/2018
- Radius Cursors for Lone Tower, Ugluk's Raiders and Isen Warchant
- Edited Dwarven music frequency
- merged matt's art files
- added Dwarven sciences to music scripting
- Added 600% damage scalar to Bard's dragonslayer ability versus Smaug
 
04/24/2018
- Added Orc kindof to all Orc units
- Set level 3 goblin cave upgrade to 1500 from 150
- Decreased Witch King's armor resistance to pierce damage and ranged hero damage 40% and 60% was 25% and 50%
- Decreased Galadriel's hero recharge timers from 25% to 15%
- Increased Cost of Riders of Nimrodel to 600 from 500
- Nimrodel Riders now only deal 75% damage to pikemen
- Mallorn tree waters now 375 from 500
- Increased cost of Lorien Archers to 325 from 300
- Decreased cost of Lorien Wardens to 375 from 400
- Decreased structure heal percentage of Ring of Adamant to 10% from 25%
- Removed Bombard from Faramir's ranger summon
- Added +50% scalar against Siege to Ithilien Ranger sword weapon
- Ranger weapon toggle now level 1
- Allowed Knights of Dol Amroth to be buffed
- Pinnath Gelin Riders can now recieve White City upgrade
- Lurtz Cripple Shot range fixed
- Faded death for summoned Theoden
- Frenzy for Man Slayers increased to Level 4 from 2
- Rangers can attack while contained
- Rangers now gain +50% armor when in sword mode
- Erebor towers now say arrows instead of axes in strings
- Fixed snow objects for Erebor barracks
- Pathstalker's power now ok for multiple select
- Increased Pathstalker health to 500 from 400
- Removed windlance references
- removed blink fx from Haldir's summon to reduce lag
- Imrahil's volume fixed
- Thorin's volume fixed
- imrahil Starts at level 3
- FX for Horn of Erebor
- FX for Fully Armed
- Decal for Wall Banners
- Trader's Merchant FX
 
04/26/2018
- Placeholder units for Last Alliance mission
 
04/28/2018
- Fixed Roac's Summon
- Command Points removed from Dwarf brothers
- Added Gil Galad art
- Horde sizes for Last Alliance guys
Cammy Stuff
- Dain's Voice
- Kili's Powers
- Iron Hills Warriors Formation
- Iron Hills Cbow Knotted Strings
- Irons Hills Cbow stats
- Khazad Dum Vets Power
- Earthquake re added
- Send in the Goats more Goats
- Raven's unique leadership
- Idrial's Fluid strike gains damage as she levels
- Mirkwood Allies fade death
- Increased Damage of Woudning Arrow for Faramir
- Knife Throw for Boromir
- Ugluk's raiders fade death
 
04/29/2018
- Added Iron Hills Demolisher
- Added Dorwinion Patrols
- Last Alliance Elves use Noldor models
------------
- Isildur now has his own powers and commandset
- Isildur's blademaster deals +5000% damage to Sauron
- Elendil now has his own powers and commandset
- Second Age Troops now have their own (placeholder) banners
- Elendil now uses Earnur's voiceset
- Isildur now uses Arveleg's voiceset
- Gil-galad now uses Thranduil's voice
- Edited Command Points for Second Age Troops
- Second Age Troops now have their own commandsets
- Second Age Troops construct code
- Strings for all Second Age Troops
- Scaling for Second Age Troops
 
05/01/2018
- Added 2nd Age Gondor banners and archers
- Isildur model is fixed
- Added various dead unit object models
- Elendil model fixed
--------------------
- Fixed various bugs with the Last Alliance troops
 
05/02/2018
- Added cloaked Noldor
- Elrond Volley power
- Elendil Healing power
- Added Missing Boromir Throw animation
 
05/05/2018
- Added Dwarrowdelf map in game
- Added Midgewater marshes map in game
- Set up campaign slots for the Hobbit and war of the ring missions respectively
- Noldor Banner carriers implemented
- Added Noldor Spearmen as a unit, still needs implementation into the map.
 
05/05/2018
- New Music for Last Alliance
- Matt's Stuff added
 
05/08/2018
- Implemeneted most Last Alliance 2d art
 
05/09/2018
- Implemented Noldor And Gondor Tents, have not tested them in mission yet
- Applied some more of the 2d art for the la mission in game
 
05/14/2018
- Re added music for Last Alliance
- Re Added Matt's stuff from the 05/03
- Added latest version of the Last Alliance mission
 
05/15/2018
- Added Battlewagon test
 
05/18/2018
- Disabled Rivendell and Rohan for beta testing
 
05/21/2018
- Changed the StaticModelLOD for Boromir
- Did some more work on the battle wagon, not yet finished
- Dale Garrison and Battle Tower no longer have the same shortcut
- Bard and Balin no longer have the same shortcut
- Dwalin and Dain no longer have the same shortcut
- Removed builder's repair structure button, also fixing the mineshafts shortcut bug
- Vault Warden Lore string implemented
- Wyrm Slayers no longer come at rank 10
- Fixed Dwalin's leadership string not having percentages
- Dain's to the king now unlocks at rank 10
- Bard's Debilitating shot now mentions enemy unit rather than enemy hero
- Laketown Watchmen and Barding Longbowmen no longer have the same shortcut
- Fixed Bard's Dragon Slayer string
- Fixed Mithril Arrow Missing Controlbar bug
 
05/25/2018
- Erebor Fortress' Brazier upgrade states that it adds forged blades to all attached towers and fire to catapults
- "Iron Hill Dwarves" in Dain's ulti should probably read "Iron Hills Dwarves"
- Du Bekar string
- Bard's "Dehibilitating Shot" con be used on non heroes also (used on a wild mumakil), which i agree with however it cotradicts its description
- Dwarven walls "Axe Tower"
- Ravens of Erebor do not debuff enemies (description error)
- Strings for Traders and Crossbowmen
- List which unit types get granted experience in Kili's, Bard's and Roac's power string description since they're supposed to be specific.
- Dain using vanilla voices for capturing buildings
- Grand forge while being built has an elf builder model
- Boromirs Knife throw also uses faramirs wounding arrow voice
 
05/28/2018
- Mangonels capped at 6 now
- Fili and Kili revive cost and time adjusted
- Increased Dwalin's revive cost
- Dain's default stance string fixed
- Roac's summoned Iron Hill Warriors no longer have a charge ability in the commandset
- Roac's speed leadership now effects monsters, heroes, builders, and machines/siege engines 
- Phalanx Guard for the Barracks doesn't have a salute sound anymore
- Added Patrols to Erebor Buildings
--------------------------
- Dwarven Mineshafts now have 2500 health (from 2000) and now a 20 second buildtime (from 15)
- Fixed Map descriptions for Cerin Amroth and Nimrodel
- Added destruction states for Erebor wall towers and wall banners
- Added a Maximum cap of 6 to Gondor Trebuchets, Mordor Catapults, Moria Troll Slings, Isengard Balista, and Erebor Mangonels
- Implemented the fixed commandpoint change, Commandpoint modifiers in the skirmish menu do not affect the base modifier as yet.
 
05/29/2018
- Khazad Veteran Power complete
- Button for Knotted Strings
- Bilbo arrival quote
- made Dwarven Archers range to axethrower's range
-------------------------
- Added new Dwarven capture flag model
- Added Erebor Builder 2d art
- Added Fortress Catapult 2d art
- Added Fortress tower states
- Added Demolisher 2d art
- Removed Increased Cp by % from structure descriptions
- Noted a siege's maximum cap in their build tooltip
 
06/05/2018
- Vault Wardens now get a leadership next to Mineshaft
- Guardians gain Dwarven Tenacity, minor splash damage on base weapon at rank 2
- Slightly tweaked unit health and armor values, and adjusted some horde sizes on dwarven units
- Siege of Baradur to The Last Alliance
- Move Iron Hill units to Husbandry
- Command Point Multipliers in MP menu now work
- Remove new Hero Hordes from Buff recipient list
- Knights of Dol Amroth are not exempt from recieving buffs now
 
06/06/2018
- Primary fixes for the Erebor map gate
- Added new Dwarrowdelf map file
- Added Fixed Dale Bridge
- Merged Matt's Art
- Added Erebor Map
 
06/07/2018
- Added updated Capture flag
- Iron Hill formation button added
- Fortress Catapult states implemented
- Erebor Basic Unit combo hordes are done
 
06/08/2018
- Changed Pathstalker pierce armor from 70% damage taken to 50% damage taken
- FX for Kili
- Sounds for Kili Powers
- Sounds for Dain's powers
- Sounds for Roac's powers
- Voices for Dain's Powers
- Fixed String for Dain's To the King!
- Made Roac's Iron Hills guys swordsmen again
- Fixed idles for Iron Hills swordsdwarfs
- Increased volume of Balin
- Bard's Voice added
FIXED - husbandry and siege works can recruit a demolisher
FIXED - Laketown and Dale banner carriers have not selection decal
FIXED - No selection decal for mangonel
 
06/09/2018
- Added Valheru's palantir apt and geometry fixes for widescreen videos
 
06/12/2018
- Removed Valheru's apt stuff
- Added Redoubt model (did not change strings)
 
06/15/2018
- Added Grim Hammers complete with intimidate and combo hordes
- Fixed Iron Hills spearmen lua
- Added Iron Hill warrior and archer combo hordes
- Added Iron Hill patrols for Redoubt
- Added all Dwarven hordes to Muster the Dwarves
 
06/16/2018
- Fixed crash
- Fixed Grim Hammer LUA
- Fixed Gandalf the grey being able to respawn
- Adjusted MM hero revive cost and times
----------------------------------------------
- Fixed Grim Hammer animation
- Added Iron Hills units sounds
- Added Goat sounds
- Added lighter building buttons
 
06/17/2018
- Cerin Amroth Horde size increased from 10 to 12, combo horde adjusted
- Dain is now unlocked with the Arkenstone
- Erebor's Fortress Horn of the Gate has been recoded, it now works similar to Boromir's horn
- New Flying units cannot pick up the ring
- Arrow Projectiles for Erebor implemented
- Added Boromir's knife throw button
 
06/18/2018
- Reduced Grim Hammer health to 220 from 250
- Reduced Grim Hammer Damage from 50 normal/30 Siege to 40 normal/15 siege
- Reduced Erebor Warrior health to 240 from 250
- Increased Blackroot Vale Archer range to 320 from 300
- Reduced Dwalin damage to 275 from 300
- Increased Anorien Archer damage to 70 from 60
- Increased upgraded Anorien Archer damage from 60 normal /15 flame to 75 normal /20 flame
- Reduced Barding Longbowman mithril slash damage to 30 from 40
- Slightly Increased Ithilien Ranger rate of fire
- Increased Ithilien Ranger sword damage to 85 from 60
- Reduced Fili health to 2000 from 3600
- Reduced Kili health to 1500 from 3600
- Reduced Iron Hills Crossbow health to 250 from 275
- Increased Iron Hills Crossbow cost to 600 from 450
- Increased Iron Hills Warrior cost to 600 from 300
- Increased Wyrm Slayers cost to 2200 from 1200
- Increased Iron Hills cost to 700 from 600
- Reduced damage of Pathstalker to 150% from 200%
- Adjuects String to fit ^
- Increased horde size of Pathstalkers by 2
- Hymn of Durin grants Veterans fear resistance
- Fixed Lorien Archer's armorset
- FLuid Strike description now tells its damage increases per level
- New FX for Lorien Horn
- New FX for Mists of Lothlorien
- New FX for Cast Down Its Walls
- Changed string for Cast Down to reflect its new FX
- Fixed Pathstalkers gaining forged blades from tech purchase
 
06/18/2018
- Added Fellowship Hero placeholders
-----------------------------------------------------------------
- Radagast Summon Familiar now has custom object/strings
- Fixed Raven Banners being identified as Wall Hubs
- Dwarven Vigilance removed from the builder's commandset, vision bonus is still active however.
- Roac's upgrades are now cancellable
- Kili now has an arrow in his model
- Implemented various lore strings
- Sentinels of Cerin Amroth can now hide in trees
- Boromir Knife throw
 
06/20/2018
- Various bug fixes implemented
- Fixed Wyrm Slayer string
- Sound for Gothmog Master of Siege
- Sound for Mordor Wraiths
- FX for Bard's Dragonslayer
- Added Evendim Bridge
- New Beregond Lines
- Urshak secondary select sound
- Muzgash secondary select sound
- New Sound for "They are Coming" (Spellbook)
- Portrait for Sam's pot
- Portrait for Gandalf's cart
- New Vault Warden leadership FX
- Increased Bard's Dragonslayer scalar towards Smaug to 1000% from 600%
- Bard projectile now Dale arrow
- Voice files for Kili
- Voice files for Barding Swords
- Formation lines for Laketowners, vault wardens, iron hills dwarves
- Merged matts files
 
06/22/2018
- Gondor Blacksmith now creates resources, is affected by resource modifiers and unlocks levels through resource gain
- Lorien Storehouse now creates resources, is affected by resource modifiers and unlocks levels through resource gain
- Erebor Forge now creates resources, is affected by resource modifiers and unlocks levels through resource gain
- Mordor Armory now creates resources, is affected by resource modifiers and unlocks levels through resource gain
- Isengard Armory now creates resources, is affected by resource modifiers and unlocks levels through resource gain
- MM Tresure Trove now creates resources, is affected by resource modifiers and unlocks levels through resource gain
- Gondor statue now reduces cost of heroes
- Erebor statue now reduces cost of heroes
- Lorien statue now reduces cost of heroes and basic infantry
- Gondor well now reduces cost of infantry
- Erebor well now reduces cost of infantry
- Gondor Farm now reduces cost of cavalry
- Erebor Mineshaft now reduces cost of personal upgrades
- Mordor Armory now reduces cost of personal upgrades
- Isengard Armory now reduces cost of personal upgrades
- Gondor Forge now reduces cost of personal upgrades
- Mordor Slaughter House now reduces cost of monsters
- Mallorn Tree now gives archer units a range bonus of 15%
- Isengard Furnace now reduces cost of uruk units
- Lumbermills now reduces cost of structures
- Elven Statue now also reduces the cost of heroes (along side Lorien archers and infantry)
- All Lumbermills now make 8 per tick from 12
- Lumbermills now affect resource modifiers, building more reduces resource output for terrain based gatherers
--------------------
- Smaller Erebor Forge implemented
- Lothlorien portrait replacements
- Mineshaft normal maps
 
06/23/2018
- Finalized resource bonuses each with independent strings/bonus names e.t.c.
 
06/24/2018
- Fixed String file
- Added new Faramir
- Fixed Fortress normal maps
- Build ups for Erebor forge
- FX for Mithril arrows
- FX for knotted strings
 
06/25/2018
- Removed patrols from lumbermills and new resource buildings
------------------------------
- More FX for Orcrist
- Fixed LVault Warden leadership FX
- Mithril FX added to Bardings
- Fixed Bard's exp grant
- Mammoths and Mumaks drop money
 
06/27/2018
- Fixed Buildplots for Gondor, Mordor, Isengard, Lothlorien, and Erebor
- Battering Rams are now a bit weaker to slash, specialist, pierce, cavalry, and siege.
------------------------------
- Beregond's Sacrifice Power
- New FX for Beregond's powers
- Summond Sound for Bard's barrel
- Adjusted volume of Gandalf's cart sound
----------
-Castellan of Dol Guldur (Stats based on beserker weapon and troll armor)
 
06/29/2018
- Added changes to Castellans
- String Fixes
- Voices for the Castellans
- Fixed Amon hen description
- Fixed Riddle Maker targeting friendly units (i hope)
- Sacrifice now unlocks at rank 8 for Beregond
- Echoed Beregond lines added
- Exit formation lines for Vault Wardens and Iron Hills warriors
- Reduced pitch change of Beregond
- Salute line for Grim hammers
- Fixed Udun map added
- more flat Targul quarry added - bridge is currently buggered
- Latest last alliance mission added
 
07/01/2018
- Removed 115 unneeded upgrades from the upgrade.ini
 
07/02/2018
- Added Sentinels of the Silver Tree (Based off Noldor stats)
- Expanded Celeborn's Lord of the Galadhrim power to new plan
- Increased cost of Celeborn to 3000 from 2500
------------------------
- Added Fudge's updated maps
- Added Forged Blades for Iron Hills
- Added fixt Numenor camp
- Added new animations for Castellan
- Increased pike damage to Castellan to 200% from 100%
- Decreased pierce damage to Castellan to 10% from 50%
- fixed nandor command set
- Added in Khamul voices
- Ered Luin Voices
- ACTUALLY got formation lines working for Vaults and Hills
 
07/03/2018
- Fixed various bugs
- Roac now attackable
- Minas Tirith, Helms Deep, Minas Morgul, Erebor, Isengard, and Carn Dum are playable now
 
07/04/2018
- Fixed Sauron's conflagration to actually look good
- Added Thorin and Galadriel to Sauron's exempt list
- Gil-Galad now burns :'(
- Gil-Galad's "His Lance Was Keen" power added
- Fixed broken howdah
- Added latest version of the Last Alliance mission
- Lore added to the LA heroes' leaderships
- Added NJM's latest maps
- Thorin's walls for halls and balls
-------------------------------
- Fixed Various bugs
- Various String Fixes
- New FX for Mirkwood Summon
- New generic good summon FX
- new sound for Denethor's summon
- new FX for Azog's Headhunter
- new FX for Great Goblin's song
- new FX for Dain's Reckless Assault
- new FX for Dol Amroth Summon
 
07/05/18
- FX for summoning Silver Trees
- Nerfed the fuck out of the Mordor Wight's damage
- Industry for Isen now effects armories
- Slaves of Nurn effects only slaughterhouses
- Ravens now listed as a buff instead of debuff
- scaled variags and haradrim
- fixed lifetime of Mordor wight horde
 
07/05/2018
- Fixed Kili's bugged arrow shots
- Ai builds on fords of Carnen
- Pathstalkers capture buildings
- Commandsets for Thorin Halls Fort
- Minas Tirith/Dol Guldur/Helms Deep/and Isengard no longer have command point caps at 1000
- Redoubt shows up in Ironfoots Halls
- Ironfoot Halls no longer starts with Arkenstone
- Ironfoots Halls and Cerin Amroth can no longer build walls/wall expansions
 
 
07/06/2018
- Pinnath Gelin voices added
- Dwarven Archer voices added
- Cerin Amroth voices added
 
07/07/2018
- Gondor Archers have specific lines when attacking trolls and mumakil
- Mouth of Sauron has specific lines when attacking thorin or aragorn
- Added updated Ered Luin Highlands
- Added updated Forodwaith
- Added upgrades to Erebor Gate
-------------------
- Fixed Snow textures on Dwarven wall things
- Added updated maps for Icebay of Forochel, Thorin's Halls, Targul Quarry, and Ered Luin Highlands
 
07/08/2018
- Added Lossoth creeps
 
07/09/2018
FIXED - Ered Luin Traders level too slow imo
FIXED - decrease standard battlewagon decelleration
FIXED - give Bilbo's Gandalf summon a very high cooldown
FIXED - Boost Roac's health
- Added new Gandalf model (dismounted only for now)
-----------------------------
FIXED - Look at the levels of Bard's lines
FIXED - Fix Great Gobbo's song
FIXED - Mark Horn of the Gate to say that it stuns, not flee in terror
FIXED - Khazad Dum and durin's banner buttons are mismatched
FIXED - Dale Garrison upgrade to lvl 3 says it allows the research of fire arrows
FIXED - Forochel Map, bottom centre start,  there's a lossoth lair that spawns right next to your fortress
FIXED - Increase the disadvantages of Fog more
- adjusted audio levels of Bard, Wulfgar, Dunlendings, Erebor archers, Beregond
- Increased damage dealt by Fume to 40 from 20
- Increased damage dealt by Scorching heat to 35 from 10
- Increased damagew dealt by Frostbite to 20 from 10
- Fixed Mammoth and Mumak death
FIXED - Proper death lines for when a hero dies
- Thorin has custom death EVA
- Maps added Honk's Valley, updated Erebor, Silvertine Lodes, updated Bindolbole Wood
- Merged matt's art
 
07/10/2018
FIXED - Battering rams can't get into a mine
FIXED - Bilbo's power still effects allied units
FIXED - Combo hordes cant go into mines
FIXED - Buff blademaster for Sam
FIXED - Dunland Bow bombard animations
FIXED - Bardings dont have an animation for Black Arrows
- Renamed Earthquake to Cave-in
--------------------
- Added updated maps Ered Luin Highlands, Harrowdale, Ironfoots halls, Tharbad, Targul Quarry
- Fixed FoW on Icebay
- Midge Cloud Hazard
- Blood FX template made
- Mammoths and Mumakil no longer do damage to structures
 
07/11/2018
- Added most of the new Dwarven CAH
- Optimized some textures
--------------------
- Du Bekar now causes units to crush enemies
- Du Bekar made a bit more glorious
- Thorin's resentment FX finally done
- Easterling Swordsmen use BFME1 Voices
- Death Lines for Balin, Thorin, and Bilbo
- Additional attack lines for Thorin and Bilbo
- New Creeps can be untamed allegianced
----------------------
- CAH updates
- Sauron's repeating sounds fixed
----------------------
- Gothmog voice added to Release the prisoners
- Gundabad Horn sound added for campaign
- Mordor Barracks ambient sound
- Grim Hammers now only deal bonus damage to spam units
- Mordor Uruks have new EVA
- Industry FX for armory
- Erebor map missing strings fixed
- Dwalin voice set made
- Erebor Gate upgrade ini added
- Erebor from testing lounge added
 
07/12/2018
- Optimized and finalized Dwarven CAH stuff
- Fixed Dwarf patrols running animations
- Iron Hill units can click to combine while in formation now
- Disabled AI ship building
- Noldor and Gondor tents have 2d art now
- Buffed Castellan
- Thorin's Hall gates now have an armorset (had a non existing one before)
 
07/14/2018
- Created Azanulbizar specific thorin, balin, dwalin, and dain
- Moved Thror and Thrain into campaign folder
- Created first 4 spellbook powers for campaigns
- Implemented young dwalin's model
- Implemented 2d art for young thorin, dwalin, balin, thror, and thrain
- Gave Thrain Wisdom of the Ravens
- Gave Thorin new oakenshield button
-----------------------
- new music and sound for azunilbizar
- young dain thorin and balin added
- fixed some strings for azunil heroes
- added powers for Thrain and Thror
- changed level for counselor to 3 for Balin
 
07/15/2018
- Made forges only slightly stronger than regular resource structures
- Young Thorin unlocks du bekar at 5
- Removed reckless assault from Young Dain
- Fixed Young Dain strings
--------------
- Added Erebor's Spellbook AI
- Edited Mordor's Spellbook AI to accomodate new powers
- Bardings can combo horde with units of the same type
- Added new object for young Azog
- Added proper erebor forge buildup
---------------
- Added updated Thorin's Halls map and Midgewater
---------------
FIXED - Gandalf the Grey's WOP should just stun
FIXED - Remove isengard sappers from buff list 
FIXED - Erebor Mangonel needs to do more damage to other siege
FIXED - Erebor Mangonel getting knocked back by troll sling shot
FIXED - Horns of the gate button needs to be moved to correspond with the upgrade pirce e.g raven banners  first as they're only 500
FIXED - Honk's Valley needs a "*" in it's name
FIXED - buildings don't suffer from cold but wall trebuchets do
FIXED - castellans might need some kockback resistance considering they have no falling animation
FIXED - Guardian - Phalanx horde have intimidation button in commandset
FIXED - volume needs slight increase for archers
FIXED - Balance white tree sentinels
FIXED - Look at animation code for Sauron's LOTR power
FIXED - Dain's respawn line
FIXED - Some new maps do not have an * next to their name i.e. Erebor and Lamedon
 
07/16/2018
- Added Matt's updated files 
- Added Create a hero map update
- Fixed Fall of Angmar campaign string
--------------------------
- Nazgul combined leadership
 
07/17/2018
- Added Matt's files
- Added Ethring
- Loads of bugfixes and optimizations
- Added new model for bard
- New descripions for some maps
---------
- Voices for Amroth Knights and Fili
- removed a Gondor specific track from Lothlorien's music
- Ever so slightly increased the volume of Dwarven arhcers
----------
- Added Gandalf's mounted state
- Added Corsair creep
- Added placeholder snow troll 2d art
- added jungle troll 2d art
- AI tweaks, AI now goes into phase 3 at faster pace (to allow the construction of the whole base)
 
07/18/2018
- Gandalf the Grey WOP FX
- Added latest versions of Azunilbizar and Last Alliance
- Latest version of Erebor map
- Good mt doom 2 gone
- adjusted priorities in base files for all factions
- moved AI phase one back to 3 minutes from 2 minutes
- Upped Grond's health to 9500 from 8500
- Upped Grond's damage to 2500 from 2000
------------------------
- Buffed Balrogs
- Capped Ents to 8
- Iron Hill Ram riders banner carriers now function properly
------------------------
FIXED - snow troll portrait
FIXED - Lossoth don't provide any xp
FIXED - Ram Riders do not replenish with a banner carrier
FIXED - Cap required for ents
FIXED - Erebor Heroic statue says reduces cost of heroes and infantry, should just say heroes
FIXED - Amroths Knights, volume needs decreasing slightly
FIXED - Erebor map, those single units of dorwinian soldiers have the gondor soldier portrait
-------------------------
- Added fixed azanulbizar mission
- Added updated swanfleet map
-----------------------
- Added Arkenstone upgrade sound
- Edited Cerin Amroth and Ethring
- Adjusted Amroth Knight voices
- Fixed some string errors
-----------------------
- Lowered Beregond's volume slightly
 



#1084821 The Battle for Middle-Earth meets a brand new, powerful game engine - Unreal...

Posted by Rider of Rohan on 12 June 2018 - 04:14 PM

Are some of those textures from the BfME:HD Edition?

 

Certainly not.

Like I'm dim enough not to recognize my own models.
kwgdddadyy3vkw1zg.jpg

goblins.jpgmarauderrender.jpg

 




#1066899 Reference pictures

Posted by Rider of Rohan on 16 September 2017 - 05:25 PM

I believe we are able to download them just fine




#1062844 Age of the Ring 1.0 Is Here!

Posted by Rider of Rohan on 27 July 2017 - 07:58 AM

aotr_release1logo.png


Hola,

The Age of the Ring team is proud to present our mod's first official release: Release 1. This release contains 4 factions: Gondor, Mordor, Isengard, and Misty Mountains. Each faction has been completely reworked, with new units, heroes, structures, abilities, spells, gameplay elements, and strategy. There are also two new Create-A-Hero classes: Gondor Captain, and Gundabad Berserker, over 30 new maps, and new and original Ring Heroes.

To play, please download and run the file below:
AotR Version 1.0 Installer
Note that AotR is based on the 2.02 community patch, and requires its installation to play.
 

For an exhaustive changelog of additions, please visit:

LINK TO FULL CHANGELOG

 

Play online

AotR is designed to play online using T3A:Online. To play AotR online, please refer to the T3A:Online website and follow the instructions.

 

Join our community on Discord!

Want to organize your online games other AotR fans? Join our Community Discord here: https://discord.gg/4xUFSDt

 

What is next?

Lothlórien.

 

Known issues
- Campaigns don't work
- War of the Ring doesn't work
- Gundabad Bodyguard occasionally slide instead of move
- Gundabad Berserker Create-A-Captain doesn't have a Leap power animation
- Buggy AI on map 'Osgiliath'.
- Most new units don't have new voice lines recorded

If you find bugs, please report them in the AotR Bug Reports forum.

Credits

 

Core team
RiderOfRohan - Mod Emperor, lead coder, visual artist
DúnedainRanger76 - Mod Chieftain, lead mapper, coder, sound artist, visual artist
Mathijs - Mod Jarl, lead visual artist, idea guy

 

Mod team
MattTheLegoman - Mapper, visual artist
njm1983 – Mapper
tomasz_exe - Mapper
vengefulnoob – Coder
FG15 - Coder

 

Testers
Saruman - Lead tester
Mûrazôr
SilverElf
Hoar
Necro

 

Voice actors
Ryan Antoine - Knights of Dol Amroth
Patrick Seymour - Axemen of Lossarnach
Joel Nisbet - Variags of Khand
Robert Benjamin - Royal Guards

NOTE: The above voices were part of The Dwarf Holds. If you are the author and wish to see your work removed, please contact the AotR mod team.

 

Special thanks
AndySan
Fredius
Glorfindel23
Gnanw
ICT
Kwen

Valheru
Maximan
MorguLord
Haldir
Fudge
M@tt
 

Extra special thanks to Nertea for allowing us to use his The Dwarf Holds assets and Ruudy for letting us use his Tactics assets. Thanks to the 2.02 team for their excellent community patch, as well as to The3rdAge.net, our BFME modding home under the Revora Creative Network.

 

Thanks and have fun,

The Age of the Ring Team

 

post-3683-0-05758600-1501094468.png post-3683-0-61586000-1501094469.png post-3683-0-08519700-1501094471.png post-3683-0-75513400-1501094472.png
post-3683-0-00297200-1501094474.png post-3683-0-87152700-1501094475.png post-3683-0-07402300-1501094477.png post-3683-0-68464700-1501094478.png




#1056980 Rohan Faction Plan

Posted by Rider of Rohan on 25 April 2017 - 07:53 PM

Rohan
Age of the Ring

Rough write-up 

 

Heroes

 

King Théoden – 1800

Rank 1: King of Rohan

Nearby units gain +50% armor and +100% experience.

Rank 1: Mount

Unchanged

Rank 3: Strength Remembered

Summons two battalions of Rohirrim accompanied by Háma and Gamling.

Théoden equips his armor.

Rank 5: Arise, Riders of Théoden!

Riders near Théoden gain a large armor bonus. The more riders near Théoden, the larger the bonus.

Rank 7: Oaths Fulfilled

Unchanged (the experience power)

 

Éomer, Chief Marshal of the Mark – 2500

Rank 1: Chief Marshal of the Mark

Nearby cavalry gains +50% damage and -25% trample deceleration. At rank 3, also earns resources per kill.

Rank 1: Spear Throw

Unchanged

Rank 1: Mount

Unchanged

Rank 5: Thirst of Guthwine

Blademaster

Rank 8: Stand Your Ground

Copy of TDH’s Thorin Stonehelm power that grants units standing within a predefined radius a buff.

 

Prince Théodred - 1600

Rank 1: Mount

Rank 1: Ill-Fated (passive)

When Théodred dies, Grimbold temporarily appears to guard the fallen prince.

Rank 3: Luck of Battle

Théodred equips his helmet, gaining +33% armor.

When activated, Théodred temporarily avoids all ranged damage.

When activated at rank 7, the above effect is coupled with temporarily invulnerability

Rank 5: Prince of the Riddermark

Grants +10% to attack damage, health, armor, movement speed, and health regeneration for Théoden, Éomer, and Éowyn. Also grants +35% attack damage to friendly units.

Théodred equips his royal cloak.

Rank 9: Determination

Théodred regains 50% of his maximum health and gains +20% movement speed

 

Erkenbrand, Lord of the Westfold – Unlocked, 1400

Rank 1: Gilded Horn

Nearby infantry temporarily gain bonus speed and knockback resistance.

Rank 3: Valour of Hammerhand

CaH Shield Crush. Erkenbrand knocks over enemies in his path. 
Rank 5: Marshall of the West-mark

Leadership. Grants +33% armor to nearby Westfolders
Rank 8: Reinforcements

Erkenbrand summons one battalion of Helmingas Wardens and 2 battalions of Westfolders.

 

Elfhelm – 1100

Rank 1: Mount

Rank 1: Bow/Sword toggle

Rank 3: Quick Rescue

Nearby cavalry gains +15% speed while nearby infantry gains +15% armour.

Both cavalry and infantry gain bonus damage against machines. Lasts 30 seconds.

Level 5: Promotion

Select a target battalion to upgrade it, permanently granting it +25% damage.

Cannot be used on Helmingas Wardens.

Rank 9: Marshall of the East-mark

Leadership. Riders of Snowbourn, Firienholt Sentinels, Yeoman Archers and Rohirrim Archers gain +15% range and +50% armor.

 

Éowyn, Shieldmaiden of Rohan – 1200

White Lady

Rank 1: Lady of Rohan

Nearby peasants gain +25% armor and +100% experience

Rank 3: Readiness

Target farm temporarily produces peasants that are drafted.

Rank 5: Dernhelm 

Toggle. Éowyn dons Dernhelm's armor. This toggle has a cooldown.

Rank 8: Garden of Ithilien

Eowyn plants a garden in a target area. All nearby allied units are healed.

 

Dernhelm

Rank 5: White Lady

Toggle. Éowyn dons her gown. This toggle has a cooldown.
Rank 5: Mount

Eowyn mounts her horse. Nearby Rohirrim units grant her +25% armor. 
Rank 5: Courage for our Friends

Eowyn inspires a target hero to perform great deeds. Target hero temporarily gains +25% damage and double experience gain. Merry gains +50% damage.
Level 8: Smite

Powerful attack that pins the target unit or hero. Deals 200% extra damage to the Witch-king.

 

Merry - 350

Rank 1: Toggle Rocks/Sword

Rank 1: Elven Cloak

Rank 3: Esquire of Rohan

Attack and armor bonus when near Éowyn, plus nearby heroes gain more experience.

Rank 5: Blade of Westernesse

Merry plunges his Blade of Westernesse into an enemy hero, dealing strong damage and temporarily decreasing armor

 

Háma - Summoned by Théoden

Rank 1: Doorwarden of Meduseld

For every allied building in Háma's vicinity, he gains +15% armour (Max 60%). Passive.

Gamling - Summoned by Théoden
Rank 1: To Whatever End

Target hero gains +25% armour for 30 seconds. Can only be used on Theoden, Eomer, Eowyn or Theodred.

 

GANDALF - summoned

Harken To Me!

Nearby heroes have reduced ability cooldowns

First Light of the Fifth Day

Flash of light that stuns nearby enemy units and deals minor damage

 

ARAGORN - summoned

The Three Hunters

When near Legolas or Gimli, Aragorn gains an armor and speed bonus

Leader of Men

Passively grants friendly units +33% armor. When activated, units near Aragorn temporarily gain +50% damage and immunity to terror.

 

LEGOLAS - summoned

The Three Hunters

When near Aragorn or Gimli, Legolas gains an armor and speed bonus

Elven Skill

Basically hawk strike, but with a greater radius and damage

 

GIMLI - summoned

The Three Hunters

When near Legolas or Aragorn, Gimli gains an armor and speed bonus

Baruk-Khazad!

Basically leap, but with greater radius, range, and damage

 

Structures

 

Farm – 300

Decreases cost of cavalry units (field bonus)

Collects 25 resources per tick

Rank 1: Recruit Rohan Peasants – 100

May be Drafted

May repair structures

May receive heavy armor, forged blades, banner carrier

 

Windmill - 350

Decreases cost of infantry units (bread bonus)

Collects 25 resources per tick

Rank 1: Recruit Rohan Peasants – 100

May be Drafted

May repair structures

May receive heavy armor, forged blades, banner carrier

 

Barracks - 350

Collects 10 resources per tick

Rank 1: Yeoman Spearmen - 300

                Rank 1: Porcupine

Rank 2: Westfolders – Requires Horn of the Westfold power. - 500

                Rank 1: Forth Eorlingas!

                Rank 2: Shield Wall (Viking-style)

Rank 2: Forged Blades - 1000

Rank 3: Edoras Kingsguard - 1200

                Rank 1: Schiltron Formation
                Edoras Kingsguard form up into a schiltron formation
                -33% movement speed, +10% armor, bonus damage to cavalry
               Rank 1: Door-wardens
               Provides +33% armor to nearby structures
               Rank 3: Surrender Arms
               Enemy units within the radius temporarily deal -33% damage
Rank 3: Heavy Armor - 1000

 

Archery Range – 300

Collects 10 resources per tick

Rank 1: Yeomen Archers – 250

                Rank 1: Skirmish Formation

Rank 2: Fire Arrows - 1000

Rank 2: Firienholt Sentinels – 600

                Rank 2: Longshot

                Rank 2: Halifirien Guards - the Sentinels temporarily terrify enemy units by their attacks.

 

Stables – 600

Grants a small, mapwide armor buff to all cavalry units (horsemaster bonus)

Collects 10 resources per tick

Rank 1: Horsemen of the Mark - 400

                Light cavalry. 

                At rank 3 gain armor bonus

Rank 2: Rohirrim Warriors - 600

                Rank 1: Wedge Formation

Rank 2: Rohirrim Archers – 700

                Rank 2: Bow Mastery

                Temporarily allows the unit to fire while moving

Rank 2: Cavalry Shields - 1000

                Upgrade, provides additional armor against pikes and ranged damage

Rank 2: Riders of Snowbourn - 800

                Heavy cavalry. Slow-moving, with ample crush deceleration. 

                Rank 1: Line Formation

                May receive Cavalry Shields and Forged Blades.

Rank 3: Mounted Kingsguard

                Rank 1: Toggle Bow/Spear
                Rank 1: Royal Escort
                Provides +10% speed and +15% armor to nearby heroes

 

Workshop – 1000

Reduces upgrade costs by 20% (artisan bonus)

Rank 1: Mundburg Masonry - 1000

Boost to structure armor

Rank 1: Horse-head Ram - 400

Battering ram

Rank 2: Rohirric Onager - 600

Ranged siege weapon

                Rank 1: Launch Burning Hay

                The Onager launches a bale of burning hay. Sets fire to the area surrounding impact.

 

Statue of Helm Hammerhand – 300

Reduces cost of heroes (heroism bonus)

 

Edoras Well – 300

Heals nearby units and slightly increases resource gain of nearby farms and windmills (irrigation bonus)

 

Guard Tower – 500

Rank 1: Permanent Garrison (Gondor-style)

 

Draft Tower - 500

Rank 1: Oaths You Have Taken...

Summons two battalions of drafted peasants to defend the tower.

Rank 1: Oath: Westfold - 600

Permanently alters the active Oath to summon a battalion of Westfolders.

Rank 1: Oath: Firienholt - 600

Permanently alters the active Oath to summon a battalion of Firienholt Wardens.

Rank 1: Oath: Éored - 900

Permanently alters the active Oath to summon a battalion of upgraded Rohirrim Warriors.

 

Púkel-man Statue - Summoned 

Rank 1: Secret Paths

The Drúedain know of paths that others have long forgotten.

Friendly unit within the radius are temporarily made invisible.

Rank 1: Stone-Skin

The Púkel-men statues were said to harbor benign spirits, capable of shielding friends and warding off foes. 

Units within the radius are temporarily frozen and cannot attack or be attacked.

Rank 1: Faithful Stone

A long-forgotten tale tells of a faithful stone guardian coming alive to guard the house of a friend.

When cast on a structure, said structure is temporarily defended by a mysterious Drúedain warrior.

 

 

Wall Hub

 

Fortress 

 

Royal Banners – 500

Decreases cost of heroes, units get leadership near the fortress, fear resistance

Hasty Fortifications – 800

Defensive upgrade and deal damage to nearby enemy units

Desperate Garrison - 650

Stations 4 Spear-throwers in the Fortress

Flaming Munitions - 1000

Fire arrows on the FORTRESS

Horns of Hammerhand – 800

Stuns nearby enemy units.

Unlocks Helmingas Wardens - 1500 - Hero unit

Tall warriors clad in shining mail, carrying a warhammer and large round shield

Rank 1: Mount

Rank 1: Spear Throw

The Helmingas throw their spears, knocking back enemy units and pinning them.

Rank 3: Mark of Helm

The Helmingas grant the Mark of Helm to an allied unit, causing them to temporarily gain +100% attack damage

Rank 6: Mark of Freca

The Helmingas grant the Mark of Freca to an enemy unit, causing them to flee in fear and lose -33% armor

Mead Hall - 800

Enables the summoning of a Kingsguard unit carrying spears. Also heals nearby units.

Prerequisite to Ride of the Rohirrim

Ride of the Rohirrim - 1200

Visual cue: bell towers on the Fortress corners

Summons three fully-upgraded Rohirrim battalions.

 

Expansions

Arrow tower – 300

Wall Hub – 150

Onager – 800

 

Spellbook

 

Tier 1

5 – Lone Scout – Summons a temporary, invulnerable Rohirrim scout

5 – Draft  grants increased damage and armor to peasants

 Shore Up – Rebuild

Tier 2

10 – Oath of Cirion – Summons 2 battalions of Anórien spearmen and archers

10 – Horn of the Westfold – A more powerful Rallying Call. Also unlocks Westfolders and Erkenbrand

10 – Skill of the Woses – Summons a Púkel-man statue harboring strange magic.

10 – Muster the Rohirrim – All Rohan Units build times decreased

Tier 3

15  Bountiful Harvest – Permanently increases resource output of all Rohan farms

15 – First Light of the Fifth Day (Cloudbreak)

15  Boar of Everholt – Summons the Great Boar of Everholt. The boar tramples, deals good siege damage, debuffs, and attacks everything in sight.

Tier 4

25 – Last March – Summons Treebeard leading 6 Ents

25 – Stormcrow – Summons Gandalf the White and the 3 Hunters




#1056437 BFME2: HD Edition

Posted by Rider of Rohan on 16 April 2017 - 09:12 AM

Have you updated your 1.09 version?
https://www.gamerepl...howtopic=995494

Also there has been an update for HD Edition
http://www.moddb.com...hd-edition-v-11




#1056385 Erebor Faction Plan

Posted by Rider of Rohan on 14 April 2017 - 10:24 PM

Yes that's the idea.




#1056341 Erebor Faction Plan

Posted by Rider of Rohan on 14 April 2017 - 03:13 AM

Erebor Faction Plan

 

Heroes

Thorin Oakenshield - 3000

Rank 1: King Under the Mountain

Leadership to all Erebor units.

Rank 3: Goblin-cleaver

Thorin attains Orcrist. Activate to draw the sword and temporarily gain +75% magic damage.

Rank 5: Resentment

Enemy units around Thorin are slowed and lose -30% armor.

Rank 7: Driven By Prophecy

Refreshes nearby hero ability timers and heals nearby units.

Rank 10: Du Bekar!

Buff to nearby infantry. 

 

Fili - 1400

Rank 1: Brotherhood

Fili gains +20% attack damage when near Kili.

Rank 3: Hidden Blade

Fili deals heavy damage to a single target, temporarily crippling it.

Rank 5: Dwarven Dexterity

Fili temporarily gains +25% attack and movement speed.

Rank 8: Heir to the Throne

+33% attack and armor to nearby troops. 

 

Kili - 1200

Rank 1: Brotherhood

Kili gains +20% attack damage when near Fili.
Rank 1: Toggle Bow/Sword

Rank 1: Luck of Battle

Kili permanently gains a boost in evasion to ranged attacks

Rank 3: Quick Shot

Temporarily increases Kili's rate of fire by 50%.

Rank 8: High Spirits

Grants experience to nearby troops. Only affects Dwarven troops.

 

Balin – 1600

Rank 1: Pathfinder

Balin grants +15% movement speed to nearby units and heroes.

Rank 3: Company’s Look-out

Dramatically increases Balin’s vision range.

Rank 5: Dwarven Wisdom

Targeted structure temporarily gains +250% resources.

Rank 8: Counselor of Kings

Balin temporarily empowers a friendly hero, granting them an increase to armor and experience gain. Balin also attains his regal armor, increasing his armor by 50%.

 

Dwalin – 2000

Rank 1: Brother-in-Arms

Dwalin gains +15% to attack, armor, and attack speed when near Thorin.

Rank 3: Furious Blow

Dwalin slams the ground, knocking back enemy units and dealing heavy damage to structures.

Rank 5: Baruk Khazad!

Dwalin lets out a yell, frightening away any enemy units near him.

Rank 8: Dwarven Juggernaut

Dwalin gains +300% armor and his attacks deal knockback for a short time.

 

Bard the Bowman - 1800
Rank 1: Debilitating Shot
A precise arrow shot that significantly slows down an enemy hero.
Rank 3: Rabble-rouser
Targeted units gain experience. Only affects Men of Dale, Laketowners, and Dorwinion units.
Rank 5: Honest Bargeman
Bard delivers several barrels of fish, passively healing nearby friendly units.

Rank 8: Descendant of Girion

Leadership to Bardings

Rank 10: Dragonslayer

Summons a thrush. Bard gains immense damage versus monsters, most significantly Smaug.

 

Master of Lake-town - 1400

Rank 1: Master of the Lake

Passive: Grants +10% damage to Lake-town Watchmen and Lake-town Captains and increases per rank

10%, 15%, 20%, 25%, 30%, 35%, 40%, 50%, 75%

Grants -33% damage and armor to Bard the Bowman

Active: Place a Master's Spy on the map. The Master's Spy is stealthed and cannot move, and reveals a large amount of shroud.

Rank 1: Underhanded Strike

Whacks an enemy hero on the head, briefly stunning them and lowering their armor

Rank 3: Call the Guard!

Summons a battalion of Lake-town Captains that stay on the field until killed

At rank 6, summons two battalions.

Rank 9: 'Ancient' Statute

 

Dain Ironfoot – Unlocked from Arkenstone Upgrade

Rank 1: Lord of the Iron Hills

Leadership to Iron Hills units.

Rank 1: Mount Boar

Rank 3: Baruk Khazad!

Dain swings his weapon, knocking back enemy units.

Rank 5: Reckless Assault

Dwarves within the radius gain attack power, speed, but lose armor.

Rank 8: To The King!

Summons two hordes of Iron Hills Warriors.

 

Roäc, Son of Carc - 600

Rank 1: Lord of Ravens

Allows Roäc to grow in strength. Becomes more expensive the higher Roäc ranks up.
At rank 1, he gives +5% movement speed, at rank 3 he additionally gives +10% experience gain, at rank 5 he gives +10% movement speed.

(1 to 3: 500, 3 to 5: 800)

Rank 1: Subtle Ways

Roäc becomes invisible while remaining still.

Rank 3: Unkindness of Ravens

Enemy units are slowed by 25%.

Rank 3: Wisdom of Yore

Friendly units within the radius gain experience.

Rank 5: Messenger of the King

Summons one battalion of Iron Hills Warriors

 

Bilbo - Ring Hero

Rank 1: Toggle Rocks/Sting

Rank 1: Luck-Wearer

Bilbo puts on his magic ring. Becomes invisible. After some time, the Eye of Sauron will reveal him.

Rank 1: Riddle-Maker

Causes enemy units in the radius to fight amongst themselves.

Rank 1: Bilbo's Courage

Units in a large range around Bilbo gain significant buffs.

Rank 1: Old Friends

Summons Gandalf the Grey

 

Gandalf the Grey - Summoned by Bilbo

Rank 1: Love of Halfling Leaf

Summons several barrels of Old Toby that produce resources.

Rank 1: Let's Risk A Little More Light

Nearby archers gain +20% range and +15% accuracy

Rank 1: Disturber of the Peace

Wizard Blast with fire effects.

Rank 1: The Foe-Hammer

Lightning Sword.

Rank 1: You Shall Not Pass!

Nearby foes are knocked back and take damage.

 

WAR OF THE RING ERA HEROES

 

King Dain Ironfoot - 3000

Purpose: Slow, steadfast support hero with an enormous health and armor rating

Rank 1: King Under the Mountain

+100% armor to nearby allies. Dain gains +33% attack damage when near King Brand.
Rank 3: The Red Axe
Nearby units temporarily gain +33% attack and fear resistance. At rank 5, also summons a battalion of Iron Hills Guards. At rank 8, heals nearby units.
Rank 6: Mighty Veteran
Targeted allied units gain a large amount of experience.

Rank 10: Final Stand

When activated, Dain gains +300% armor and +100% damage for a short time, as well splash and knockback damage. His speed is decreased by 50% for the duration.

 

Thorin III Stonehelm - 3500

Purpose: Fearless warrior-prince, buffing allies in combat while debuffing the enemy and cutting them down

Rank 1: Prince of Erebor
Whenever Thorin attacks, nearby troops gain a small, stackable attack boost.

Rank 1: Shrug Off

Thorin knocks back enemy units and temporarily gains a slight attack speed boost.

Rank 3: Dwarven Grudge

Thorin passively returns a percentage of damage dealt to him.

Rank 6: Durin's Chosen

???

Rank 8: Stonehelm

Thorin exchanges his steel helmet for the Stonehelm - permanently causing fear and lowering nearby enemy armor while increasing his own by 100%

 

Gimli son of Glóin - 2500
Purpose: A brawler hero, capable of taking on a great number of enemies.

Rank 1: Axe Throw

Same as vanilla, but now also briefly pins enemy heroes

Rank 1: Axemaster

Weapon toggle between Balin's Axe and Gloin's Axe.

Balin's Axe grants additional armor and splash damage

Gloin's Axe grants movement speed and attack speed
Rank 3: Nobody Tosses a Dwarf!
Gimli leaps into the enemy, knocking them back.

Rank 6: Stubborn Pride
Gimli temporarily gains +200% armor but loses 33% speed

Rank 9: Elf-friend
Summons Legolas Greenleaf

 

Glóin the Dwarf - 1200

Purpose: Early game sneaky hero, provider of heals and secrets.

Rank 1: Herb Lore
Heals nearby units. At rank 3, also grants them a small amount of armor.

Rank 1: Proud Father
Gloin gains +33% armor and damage while near Gimli.

Rank 5: Venture Capitalism

Targeted mine has increased production

Rank 8: Secret Ways

Gloin knows of routes younger dwarves do not. Teleports targeted units to targeted location.

 

Hadhod the Dwarf - 1500

Purpose: Siege hero, demolitionist, anti-structure

Rank 1: Keen Eye

Nearby structures receive +25% armor. Nearby Mangonels gain +10% range.

At rank 3, can be cast on enemy structures to temporarily reduce their armor by 33%.

Rank 3: Sabotage

Target enemy structure takes strong damage. Can be cast from a large distance.
Rank 6: 
Rank 10: Bonds of Friendship

Summons Elegost the Dúnadan

 

King Brand of Dale

Purpose: A ranged support hero

Rank 1: King of the Bardings

Leadership specifically to Mannish units. Brand gains +33% armor when near King Dain.

At rank 8, summons a battalion of elite Barding Kingsguard.

Rank 1: Toggle Sword/Bow

Rank 3: Hunter's Mark
Enemies within the radius take increased damage from ranged attacks
Rank 5: King's Favor
Grants experience to units within radius
Rank 3: Black Arrow of Dale

Powerful ranged attack that does a variety of stuff

 

Arcah, Daughter of Roäc - 600

Rank 1: Lady of Ravens

Allows Arcah to grow in strength. Becomes more expensive the higher Arcah ranks up.
At rank 1, she gives +5% movement speed, at rank 3 she additionally gives +10% experience gain, at rank 5 he gives +10% movement speed.

(1 to 3: 500, 3 to 5: 800)

Rank 1: Subtle Ways

Arcah becomes invisible while remaining still.

Rank 3: Unkindness of Ravens

Enemy units are slowed by 25%.

Rank 3: Wisdom of Yore

Friendly units within the radius gain experience.

Rank 5: Messenger of the King

Summons one battalion of Barding Cavalry

 

Frodo - Ring Hero

Rank 1: Toggle Rocks/Sting
Rank 1: A Heavy Burden
Frodo puts on the One Ring. Becomes invisible. After some time, the Eye of Sauron will reveal him.
Rank 1: Light of Eärendil
Scares away enemy units.
Rank 1: The Fate of Middle-earth
Units in a large range around Frodo gain significant buffs.
Rank 1: Samwise the Brave
Summons Sam
 
Sam - Summoned by Frodo
Rank 1: Toggle Rocks/Sword
Rank 1: Lórien Cloak
Becomes invisible while standing still.
Rank 1: Don't You Lose Him
Frodo gains +100% armor when near Sam.
Rank 1: That's For My Old Gaffer!
Sam temporarily gains an armor and attack bonus.
Rank 1: Rabbit Stew
Summons a pot of stew that heals nearby units.

 

STRUCTURES

 

Mineshaft - 300

Earns resources, connected to tunnel system.

Grants +50% armor to nearby Vault Wardens.

 

Hall of Warriors - 400

Rank 1: Erebor Guardians

Basic infantry carrying swords/axes and shields. Slow-moving, high armor.

At rank 2, gain Dwarven Tenacity, causing them to deal minor splash damage.

Rank 1: Erebor Pikemen - 350

Basic anti-cavalry carrying Erebor spears. Slow-moving, high armor.

May enter Spear Wall formation.

Rank 1: Erebor Archers - 400

Basic archers carrying short bows. Slow-moving, high armor, limited range.

Rank 1: Grim Hammers - 450 (post-release)

Fast, anti-harrassment unit. Strong versus structures. May receive Khûzdul Runes and Banner Carrier upgrades.

At rank 2, gain Intimidation, passively slows enemies by -10%.

Rank 2: Vault Wardens - 650

Dwarven Halberdiers, with their front line carrying massive tower shields.

Rank 1: Hold Your Ground!

As the unit levels the power improves.

Rank 1: Nearby allied units gain 10% armor 
Rank 2: Nearby enemy units lose 10% speed

Rank 4: Nearby allied units gain 15% armor

Rank 1: Stone-Wall Formation

Drastically increases armor but disables movement. Also immune to knockback damage while in this formation.

Rank 2: Ered Luin Traders - 800, requires Arkenstone 

Rank 1: Merchants
Nearby friendly units collect resources upon kills.
Rank 3: Tinkers
Leadership to siege units.
Rank 5: Toymakers
Pelts the enemy with fireworks.

Rank 3: Erebor Wyrm-slayers – 1000 – Hero unit

Rank 1: Unburnt

Wyrm Slayers are completely immune to flame damage.

Rank 3: Flash Flame

Wyrm Slayers throw bottles of Dwarven flash flame.

Rank 5: Song of Azaghâl

Wyrm Slayers briefly become immune to all damage.

Rank 7: Runes of Fire Summons a barrier of flames, damaging enemy units and blocking their path.

 

Hobbit-era: Laketown Garrison – 350

Rank 1: Laketown Watchmen - 250

Basic, fast moving infantry unit carrying spears.
Rank 2: Laketown Marksmen - 350

Rank 3: Guards of the Master - 400

Laketown elite swordsmen. At rank 2, gain Master's Command, which temporarily slows enemy units.

 

WotR-era: Dale Garrison – 350

Rank 1: Barding Phalanx - 250
Basic, fast moving infantry unit carrying spears.

At rank 2, gain Phalanx Formation, which makes them stronger.

Rank 2: Barding Longbowmen

May use Black Arrow Ability at rank 2. Elite.

Rank 3: Barding Swordsmen

Dalish infantry. Elite.

 

Iron Hills Redoubt - 550 (requires Arkenstone upgrade)

Rank 1: Iron Hills Ram Riders 

Rank 2: Iron Hills Warriors – 600 

Mix of various infantry types in one horde: Spearmen in front, swords and axes behind. May use Shield Wall formation. Elite.

Rank 2: Iron Hills Crossbowmen – 650 

Crossbowmen. High damage, long reload times. Elite.

Rank 2: Knotted Strings

Iron Hills Crossbowmen temporarily knock back enemy units.

Rank 2: Iron Hills Battlewagon 
A buffed version of the Chariot, can be further upgraded with wheel-blades, banners, and crossbowmen.

 

Grand Forge - 800

Rank 1: Thrór’s Banners
Rank 1: Siege Hammers
Rank 2: Mithril-tipped Arrows
Rank 3: Khûzdul Runes
Rank 3: Dwarven Plate

 

Erebor Workshop – 1200

Rank 1: Battering Ram – 400

Infantry manned siege ram.

Rank 2: Iron HIlls Demolisher - 600 (requires Arkenstone upgrade)

Highly armored siege ram, can be upgraded with heavy armor.

Rank 2: Dwarven Mangonel - 800

Long-ranged siege weapon

 

Heroic Statue - 300

Gives leadership bonus and fear resistance.

 

Well - 300

Heals units.

 

Erebor Walls - 200

Buildable walls, not walkable.

Upgrades:
Wall Hub - 120
Gate - 300

Raven Banners - 350
Guard Tower - 400

Postern Gate - 500

Dalish Windlance - 800

 

Erebor Battle Tower - 450

Defensive tower. Garrisonable.

May purchase one of the following banners:

Dúrin's Banner - 150
Increases experience gain of nearby units
Khazad-dûm Banner - 150
Nearby units become immune to fear
Iron Hills Banner - 300
Increases attack damage of nearby units
Ered Mithrim Banner - 150
Increases vision of tower and range of nearby and garrisoned units
Ered Luin Banner - 500
Garrisoned units obtain resources for kills

 

Erebor Fortress - 5000

Raven Banners – 400

Decreases hero cost, provides armor leadership to nearby units, slightly increases fortress vision range

Solemn Guardians – 700

Statues. Fear and terror resistance near the fortress

Moat – 1500

Increases fortress armor

Erebor Braziers – 1000

Increases fortress ranged damage

Horns of the Gate - 1000

When activated, stuns nearby enemies.

Fortifications - 1200

Prerequisite to the Arkenstone. Increases armor of walls and wall upgrades, decreases cost.

The Arkenstone – 1000

Unlocks Ered Luin and Iron Hills units, also allows the summoning of Ram Riders for Hobbit-era Erebor, Barding Cavalry for LotR-era Erebor. 

 

Fortress Expansions

Erebor Walls - 120
Buildable Walls
Guard Tower - 400

Fires at enemy units.

Windlance Platform - 800

Bombards enemy units.

Hall Expansion - 400

Provides access to Tunnel network, also provides CP and a small resource tick.

 

SPELLBOOK

 

5 - Dwarven Skill - repairs selected structure

5 - Ravens of Erebor - Spy unit - Nearby units resist fear and move slightly faster

5 - Horn of Erebor - friendly units gain +50% damage, enemy units lose -20% armor and -10% speed

--------------------------------

10 – Deep Delving - Passively boost economy structure's output

10 - Muster the Dwarves - Dwarven build times reduced

10 - Fully Armed and Filthy - Upgrades Dwarven units in a small radius with heavy armor

10 – Send In The Goats! - Summons a stampede of goats.

-------------------------------

15 - Durin's Day - Stuns enemy units

15 - Undermine

15 - Moria Reclaimed - Summons a Dwarrowdelf Pillar surrounded by three battalions of Khazad-dum Veterans

--------------------------------

25 – Thrór’s Hoard – Summons a Dwarven hoard. Watch out for what your greed could summon.

25 – Cave-in – Earthquake




#1053161 Age of the Ring - FAQ

Posted by Rider of Rohan on 04 March 2017 - 10:08 PM

AotR_logo_medium.png
Frequently Asked Questions

 
  1. What are the planned factions for the mod?
    - Gondor
    - Isengard
    - Mordor
    - Misty Mountains
    - Lothlorien
    - Erebor
    - Rivendell
    - Mirkwood
    - Haradwaith
    - Rohan
  2. Will Angmar/Arnor be a standalone faction?
    No.
  3. Would you consider adding more/different factions than the ones you have planned?
    No.
  4. When will the mod be released?
    We’ll announce release dates for upcoming versions a little while in advance.
  5. Can this mod be installed alongside Edain?
    Yes.
  6. Why did you base this off of 2.02?
    Because 2.02 is the best available patch for RotWK. It fixes bugs, improved stability, and contains dozens of amazing new maps.
  7. How do I apply to be a tester?
    When we need more testers, we’ll make a post, after which you can apply.
  8. What will this mod do to Create-A-Hero?
    Currently we’re planning to give them better art. Further plans are TBD.
  9. I’m getting the following error: 'ANGMAR_PERSONAL_HEAVY_COLLAR_BUILDCOST'.
    Please update your game to 2.02.
  10. Will there be a campaign?
    Yes. It will take a while, but we have plans.
  11. I have a suggestion for your mod, where can I post it?
    Generally we only respond to suggestions made in our community forums:
    https://forums.revor...on-suggestions/
  12. Will you eventually add in BFME 1 style gameplay?
    No, we’ll be keeping the free-build style.
  13. I want to play the mod but I don’t have BFME2 or RotWK installed.
    We provide clean versions of each game (them being abandonware) plus installation instructions here:
    https://forums.revor...allation-guide/
  14. I’m a modder and I’d like to join your team
    Message us on ModDB or The3rdAge.

As a bonus, here are two screenshots featuring some new art:
FAQss3.jpg

Credits to Ruudy for the tower model, donated to us from BFME Tactics.
FAQss2.jpg




#1052247 Gondor Faction Plan

Posted by Rider of Rohan on 26 February 2017 - 07:32 AM

Soon.




#1052224 Help me plz.. ini problem!

Posted by Rider of Rohan on 25 February 2017 - 11:49 PM

	Behavior = ModelConditionUpgrade ModuleTag_MakeUsAWitchKing
		TriggeredBy			= Upgrade_MordorFaction
		AddConditionFlags	= RIDER2
		Permanent			= Yes
	End

Add the mordor faction upgrade into the Isengard's player template upgrades.




#1050688 Showcase & Sneak Peeks

Posted by Rider of Rohan on 13 February 2017 - 06:31 PM

 

post-16110-0-77989700-1487002618.jpg

16754040_1445152105557738_2010280986_n.png  16736365_1445152055557743_1010785790_n.png  




#1049821 General Questions & Suggestions Thread

Posted by Rider of Rohan on 05 February 2017 - 04:22 PM

When all the faction plans for all the elven factions are set in stone you'll be able to judge for yourself of course but if you want a basic idea on the differences...
Lothlorien is pretty much based on the vanilla elven faction in terms of balance, also the faction plan is there to read as well.
Mirkwood will be a relatively weak faction early game with little offensive capability using rangers to defend their base until their mid game which unlocks their heavier troops. Their hero roster is also pretty limited.
Rivendell is quite different, using Dunedain and other troops from Eriador as their starting units until your able to afford the heavier more durable troops from Imladris. Rivendell might have more heroes than the others since it's covering more ground, but the heroes roles are more specific i.e. Halbarad would only give leadership to Dunedain.

Regarding factions, we'll be posting an FAQ soon, it will contain the list of factions we wish to cover in AOTR.




#1049684 General Questions & Suggestions Thread

Posted by Rider of Rohan on 04 February 2017 - 05:30 PM

Rohan's plan isn't really set in stone yet so we decided not to go through with them just yet.
As for the campaign we are indeed waiting until the Erebor faction is done, because after that we should have the sufficient art and base code to proceed with starting a Hobbit based campaign.




#1049622 Showcase & Sneak Peeks

Posted by Rider of Rohan on 04 February 2017 - 07:14 AM

gondorportraitrender.jpg

Some of Gondor's portrait art.