Checked Alstar's playthrough of Survivors, it actually seems a whole lot less crazy considering he captured one of the bases while he was still "hidden", and that triggered defense sellout. On my playthrough, I was detected early, so I had to capture one of the bases while they were attacking me already, that's why it felt so crazy, lol! Had to rush engineers in to capture the Tech Artilleries before they died and such, it was cray.
MO 3.3 // Campaign, Cooperative & Challenge Discussion
#1961
Posted 01 October 2018 - 07:22 AM
#1962
Posted 01 October 2018 - 08:00 AM
The ProtoGharial is immune. I ran them towards the Mastermind and they don't get controlled
Edited by Handepsilon, 01 October 2018 - 08:01 AM.
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#1963
Posted 01 October 2018 - 06:33 PM
The ProtoGharial is immune. I ran them towards the Mastermind and they don't get controlled
Well that's weird, in my gameplay one of them got mind-controlled by an Psi-Corps Elite.
#1964
Posted 03 October 2018 - 02:40 PM
Is it me, or The Great Beyond's briefing sounds like a briefing for an entirely different mission that would take place before The Great Beyond, where you have to find Rashidi and his bodyguards?
Edited by Solais, 03 October 2018 - 02:41 PM.
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#1965
Posted 03 October 2018 - 03:15 PM
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#1966
Posted 04 October 2018 - 02:31 PM
That update in Low Rider is kinda nonsense. Is there a proper explanation why the "Hollywood Trio" ending up to side with the Soviets?
#1968
Posted 04 October 2018 - 03:20 PM
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#1969
Posted 05 October 2018 - 09:54 AM
Is there an instruction on how to use the proto foehn unit models/skins for each related unit which is from china and pacific front side in final mental omega editor, like how the models look like in a mission which is named the great beyond, those models and also their weapon arts look different from what I usually see in the skirmish. Am I given the permission to have the access to these arts?
#1970
Posted 05 October 2018 - 11:43 AM
#1971
Posted 07 October 2018 - 06:01 AM
Hi, I'm sorry for coming to ask in this thread because I need an answer for this question,
Is there an instruction on how to use the proto foehn unit models/skins for each related unit which is from china and pacific front side in final mental omega editor, like how the models look like in a mission which is named the great beyond, those models and also their weapon arts look different from what I usually see in the skirmish. Am I given the permission to have the access to these arts?
https://forums.revor...-3#entry1087884
#1972
Posted 10 October 2018 - 08:57 AM
okay, thanks for the direction,, and so now I try to gather proto foehn units attributes as many as possible,
#1973
Posted 13 October 2018 - 10:07 AM
Any idea how the Technician in Eclipse should be use anyway?
I tried putting him in the Robot Ops Center but he can't enter in it, along with the war factories...
So, I ended up finishing with him only standing at my base protected for no reason at all
#1974
Posted 13 October 2018 - 11:06 AM
Any idea how the Technician in Eclipse should be use anyway?
I tried putting him in the Robot Ops Center but he can't enter in it, along with the war factories...
So, I ended up finishing with him only standing at my base protected for no reason at all
You must put him near the Robot Ops Center, then protect him while he's hacking it. After that the ROC comes into player's possession and you'll be able to control Future Tanks in your base.
#1975
Posted 13 October 2018 - 11:39 AM
wHAT
Any idea how the Technician in Eclipse should be use anyway?
I tried putting him in the Robot Ops Center but he can't enter in it, along with the war factories...
So, I ended up finishing with him only standing at my base protected for no reason at all
You must put him near the Robot Ops Center, then protect him while he's hacking it. After that the ROC comes into player's possession and you'll be able to control Future Tanks in your base.
What!? When I put him near a Robot Ops Center, nothing happened (not even a text appeared to brief me) so I thought I need to do something else...
Thanks for telling me.
#1977
Posted 13 October 2018 - 03:22 PM
What!? When I put him near a Robot Ops Center, nothing happened (not even a text appeared to brief me) so I thought I need to do something else...
Thanks for telling me.
I'm pretty sure this works only on the one that's in the bottom left corner.
#1978
Posted 13 October 2018 - 03:39 PM
What!? When I put him near a Robot Ops Center, nothing happened (not even a text appeared to brief me) so I thought I need to do something else...
Thanks for telling me.
I'm pretty sure this works only on the one that's in the bottom left corner.
I replayed the mission and yeah, it seems to only work on the bottom-left. (I previously tried on the upper right)
The mission is way easier tho, and your ally AI keeps building future tank like there's no tomorrow lol
#1979
Posted 13 October 2018 - 08:06 PM
After hacking that ROC, I also had to infiltrate another one in the middle of the enemy base, and then -all- Future tanks, including those used by the enemy against me got under my control.
Edit: I kinda hope we'll get to use Quickshifters in the Allied finale missions, their lore seems to fit the situation.
Edited by Solais, 13 October 2018 - 11:06 PM.
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#1980
Posted 14 October 2018 - 09:11 AM
During missions with ally AI's i sometimes get the issue where their AI gets jammed and they stop producing units. During the great beyond for example, my chinese ally got stuck building only gyrocopters and crazy ivans and nothing else while they are supposed to build a whole arrange of units. I remember the same thing happening in power hunger a couple of times where the ally got stuck building nothing but mortar quads. How does this happen exactly? I know something is causing their production scripts to get stuck but what is it?
I also noticed their dreadnought AI isn't very smart. Whenever they were build and sent to attack they seem to go straight for the naval shipyard ignoring literally everything else and getting killed by base defences. Shouldn't their AI function more like kirovs where they attack the nearest structure instead? I think all siege ships suffer from this when in the hands of AI.
In eclipse my units accidently destroyed that war factory that was supposed to be captured. When the technician got close the factory started to mass produce enemy futuretanks (3 came out in 10 seconds) and my forced aggro'd them and killed the factory with splash damage, i thought you would build them from that factory but if an ally starts spamming them like no tomorrow it would be much better. I still got the infiltrators for the other ROC's to steal the remaining futuretanks so that still worked.
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