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MO 3.3 // Campaign, Cooperative & Challenge Discussion


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#1521 DrZiztah

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Posted 11 March 2018 - 11:37 AM

So, from Obsidian Sands' briefing we find out that it was Rashidi who gave Yunru MIDAS warhead.

Incidentally, I recommend reading the briefings that were added for all the previous missions without one. They're quite enlightening about several developments in the plot. For example, Proto-Foehn already possesses the Weather Manipulation tech, courtesy of Kanegawa Industries.


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#1522 Flandre

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Posted 11 March 2018 - 01:37 PM

So, from Obsidian Sands' briefing we find out that it was Rashidi who gave Yunru MIDAS warhead.

 

As for Russians building Centurion, does that make their Chinese campaign not a failure anymore? In ToD they were targetting mainly for Centurion and they got got both it, buildable cyborg prototypes and EMP technology. This already makes them a formidable threat to Yuri if they indeed land in Moscow in Fatal Impact. There is also a possiblity they can rebuild Cyborg Boris to serve their purposes.

 

Also I don't understand the exact reason Yunru started an uprising against China. In Thread of Dread main Chinese army was protecting her. Why all of a sudden PLA now sees her as a threat according to Nobody Home's briefing?

 

Well technically, to the Soviet General's perspective the cost is too great that to a point that it was a failure. Furthermore, they didn't "get" everything what they want despite later manage to salvage some of the Chinese tech including the Centurion.

 

 

Also she has forces loyal to her; the situation in China is probably bad already that her men knows that dealing Yuri and Yunru's safety is more important now.


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#1523 mrvecz

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Posted 11 March 2018 - 03:56 PM

Does the mental omega (If it supposes to be a mind control device) have global range ?

Can it reach the Moon ?

 

If not, that means Soviets can make base there and plan their guerrila war against Yuri's forces.



#1524 Dawbra

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Posted 11 March 2018 - 04:16 PM

Does the mental omega (If it supposes to be a mind control device) have global range ?

Can it reach the Moon ?

 

If not, that means Soviets can make base there and plan their guerrila war against Yuri's forces.

 

There is a possibility that capsules will fail or explode when they will be going back, they still Yuri hand made , and he knows that they coming after him to Moscow and he don't say anything that he will be moving to other place to be safe i bet he is waiting to take care of rest that manage to land back.



#1525 Tathmesh

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Posted 11 March 2018 - 08:18 PM

I'm wondering, will the Mental Omega Device be a one-time thing?

 

If it has global range and it remains intact, surely there's no way Foehn can fight back because stepping outside of a signal jammer will cause them to be instantly mind-controlled. 

 

Maybe it causes global mind-control but has a one-time use.

 

Or the effects still become weaker over long distances, which is why proto-Foehn is retreating to Alaska, the farthest point from the Mental Omega's range. 



#1526 Solais

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Posted 11 March 2018 - 08:29 PM

We also know from Fin Alize's story that there are people naturally immune to mind control.



#1527 Tathmesh

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Posted 11 March 2018 - 08:32 PM

teenage siblings who have not yet been corrupted by the mind control"

 

It looks like they're not actually immune. It might just be a gameplay reason. 

 

This probably means that the Mental Omega won't instantly mind-control everyone across the globe, or if it does, it was destroyed or weakened sometime between Act 2 and Act 3.


Edited by Tathmesh, 11 March 2018 - 08:33 PM.


#1528 DrZiztah

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Posted 11 March 2018 - 08:59 PM

teenage siblings who have not yet been corrupted by the mind control"

 

It looks like they're not actually immune. It might just be a gameplay reason. 

 

This probably means that the Mental Omega won't instantly mind-control everyone across the globe, or if it does, it was destroyed or weakened sometime between Act 2 and Act 3.

Allies do what that Harrier pilot did in the original game, and ram the Mental Omega device with the Paradox Engine?


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#1529 mrvecz

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Posted 11 March 2018 - 10:09 PM

I'm wondering, will the Mental Omega Device be a one-time thing?

 

If it has global range and it remains intact, surely there's no way Foehn can fight back because stepping outside of a signal jammer will cause them to be instantly mind-controlled. 

 

Maybe it causes global mind-control but has a one-time use.

 

Or the effects still become weaker over long distances, which is why proto-Foehn is retreating to Alaska, the farthest point from the Mental Omega's range. 

Some people are immune or resistant to the mind control abilities, and Foehn can just use robots to do the operations across the world

 

But the most likely possibilty is that theres tech that can prevent said domination that can be fitted on vehicles. Like the one on Paradox engine, Yuri isnt capable of taking it over (And it would the best unit in his arsenal if he did) despite he has the capabilities to mind control from distance through regular dominators and beacons.

 

Just mind controlling one guy aboard means potential sabotages and its destruction or capture. And due to its size, theres many... many people on board so theres a large chance of inner threat.

 

But hey, it might be like that due to logic versus story, since Foehn shouldnt even bother if Yuri had Paradox engine and Yuri would win and there would be no additional missions.

 

Another thing i would think off is Volknet taking over Human bodies if they fall under the influence, paralyzing their bodies and controling their exoskeletons.. how convinient that every Foehn unit is cladded in some powered armour, although again, this would mean gameplay vs story seperation since in skirmish and in the game Yuri can control Foehns units just fine.



#1530 The Jovian

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Posted 11 March 2018 - 10:24 PM

Here's my (most likely inaccurate) predictions for the final 6 missions of Act 2:

 

S23 - Fatal Impact: The Soviet forces attempt to return to Earth using the Epsilon shuttles they recovered on the moon and attack Yuri directly in Moscow, however Yuri triggers the shuttles' self-destruct, causing most of them to explode on re-entry save, the one the General was on. The General must then go on the run and escape the Epsilon forces that swarm his shuttle's landing site, before rendezvousing with what's left of the main Soviet army to plan the attack on Moscow.

 

E23 - Reality Check: In the Epsilon HQ, Yuri informs the Proselyte that he's found a way to shield his forces from the Paradox Enigne's time freeze, the bad news is that the Allies are aware of it and have sent an advance force to destroy the Temporal-Psi arrays that are keeping the Epislon forces from being frozen in time. Yuri knows that this will be a stopgap measure but the goal is to drain enough of the Engine's energy by forcing it to keep chronoshifting more and more forces instead of engaging a single time freeze with which to wipe out the Epsilon forces, so that when the Allies launch their final assault the Engine won't have the power necessary to be of much use and will be easier to destroy. Basically it's a "hold the line until the timer expires" mission.

 

A23 - Withershins: A remake of the final Allied Mission in 2.0 "Scarlet Twilight", except with the Paradox Engine this time. Siegfried notes that the Engine is running low on power and as such the Commander can only activate the Time Freeze one last time. But first the Commander must destroy the Temporal-Psi towers that are keeping the Epsilon forces immune to the Time Freeze. Once the player does so, they are given the go-ahead to engage the time freeze and destroy the Mental Omega Device. However in a dramatic twist on what was up until this point a running gag, Siegfried has miscalculated, the time freeze collapses and the machinery that generates it burns out, before the player's forces can reach the Mental Omega Device and the Paradox Engine finds itself right in the middle of Epsilon's forces. Given a choice between either destruction or escape via Chronoshift, Siegfried engages the Paradox Engine's Chronosphere, channeling all of the Engine's remaining power into it to make one final Chronishift, saving the Commander and the Engine, which promptly begins to fall from the sky over the Bearing Strait.

 

S24 - Death's Hand: The General leads the attack on Moscow, in a remake of "Red Revolution" from RA2, firstly by sending in Krukov, Reznov, Volkov and Chtzkoi to sneak into the Kremlin grounds and destroy the Psychic Beacon keeping Moscow and it's contingent of Russian troops mind controlled, afterwards, the player much track down Yuri who is attempting to flee to an Airport north of the Kremlin (in a role-reversal remake of "No Dilemma" from 2.0), and destroy all the Epsilon forces in Moscow. But as it turns out, it was a trap set by Yuri, who activates a second Psychic Beacon hidden in the very Kremlin, mind controlling the entire Russian force, who proceed to kill the heroes, and further deploying the titular "Death's Hand" super-MIDAS rocket, loaded with conventional explosives against his HQ in Antarctica.

 

E24 - Babel: With the Paradox Engine gone, the remaining Allied forces in the Antarctic, led by Norio and Tanya, decide to go for broke and destroy the Mental Omega Device, the Proselyte must hold off the initial attack wave and then launch a counter attack that will destroy their last base in the Antarctic, killing Norio and Tanya in the process. Yuri then contacts the Proselyte and instructs him to send Libra into the Mental Omega device. Once that is done the Death's Hand impacts and destroys the device, unleashing a psychic shockwave that, while harmless to psychics, saps the willpower of any normal human making them even easier to mind control, he then reveals to the Proselyte his true plan, to use the Psychic Amplifiers he has already constructed to mind control most of the planet by increasing their range to maximum, relying on mankind's compromised willpower from the shockwave to keep them under his control despite the Amplifiers' lowered power output in order to maintain their range of effect. He points out that there is one final loose end, and that is the downed Paradox Engine.

 

A24 - Hamartia: The remaining Allied forces flee the semi-floating but damaged beyond repair Paradox Engine to the nearby shores of Alaska. They've already received reports that Yuri's plan has succeed and most of the world is under his control now. He's won. And he has sent forces their way to mop up their remaining forces and ensure that the Paradox Engine is destroyed. The mission revolves around navigating through the Alaskan coastal wilderness and finding a safe place for Siegfried and Yourself (the Commander as an in-game mission unit) to plan their next moves. They are then contacted by Yunru's proto-Foehn force, and provide the surviving Allied forces with rendezvous co-ordinates. Once the co-ordinates are reached, the Commander and Siegfried meet up with Yunru, who explains exactly what's happened to the world and now that the Allies and Soviets are gone, they must work together to create a Revolt that will topple Yuri's dominion.



#1531 Meyerm

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Posted 12 March 2018 - 01:00 AM

The only thing I find questionable is the logic behind the "Don't destroy the psychic beacon" objective in Kill the messenger. How is having 2 enemies fighting you and each other worse than united as one big force only attacking you? Unlikely the ironwing would be threatened by Epsilon since their presence is small and most forces in the area are Chinese. 



#1532 Solais

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Posted 12 March 2018 - 01:59 AM

I still think Yuri won't survive Act 2.



#1533 Handepsilon

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Posted 12 March 2018 - 03:43 AM

Malver does have a promise to keep, no?


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#1534 PACER

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Posted 12 March 2018 - 03:49 AM

The only thing I find questionable is the logic behind the "Don't destroy the psychic beacon" objective in Kill the messenger. How is having 2 enemies fighting you and each other worse than united as one big force only attacking you? Unlikely the ironwing would be threatened by Epsilon since their presence is small and most forces in the area are Chinese. 

 

Just destroy it and see.


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#1535 Flandre

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Posted 12 March 2018 - 03:51 AM

 

The only thing I find questionable is the logic behind the "Don't destroy the psychic beacon" objective in Kill the messenger. How is having 2 enemies fighting you and each other worse than united as one big force only attacking you? Unlikely the ironwing would be threatened by Epsilon since their presence is small and most forces in the area are Chinese. 

 

Just destroy it and see.

 

 

It will be another "gank on the player" except this time it's "gank on Yunru" instead.  :smilehuh:

 

 

Anyways there is a new Epsilon Coop mission on the... Philippines if the wiki stated that. That mission might covers on how Yuri learns something about the Chinese's research and "leak" it to the Russians.


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#1536 PACER

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Posted 12 March 2018 - 04:19 AM

 

 

The only thing I find questionable is the logic behind the "Don't destroy the psychic beacon" objective in Kill the messenger. How is having 2 enemies fighting you and each other worse than united as one big force only attacking you? Unlikely the ironwing would be threatened by Epsilon since their presence is small and most forces in the area are Chinese. 

 

Just destroy it and see.

 

 

It will be another "gank on the player" except this time it's "gank on Yunru" instead.  :smilehuh:

 

 

Anyways there is a new Epsilon Coop mission on the... Philippines if the wiki stated that. That mission might covers on how Yuri learns something about the Chinese's research and "leak" it to the Russians.

 

 

Yet another <combined fleet> at Leyte bay :D


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#1537 DrZiztah

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Posted 12 March 2018 - 10:00 AM

I still think Yuri won't survive Act 2.

I'm actually starting to come around to this idea as well, given the layout of unreleased missions. I mean, they're not death flagging him as blatantly as Siegfried or Allies in general, but still.


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#1538 Flandre

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Posted 12 March 2018 - 04:10 PM

 

I still think Yuri won't survive Act 2.

I'm actually starting to come around to this idea as well, given the layout of unreleased missions. I mean, they're not death flagging him as blatantly as Siegfried or Allies in general, but still.

 

 

Yuri being a live bait for the Russians. Since that will save the Epsilon in Antarctica, after all seeing both Allies and Soviets in one place destroying his forces would end this and who knows? they might ending up allying instead too bringing world peace? (maybe)


Edited by Flandre, 12 March 2018 - 04:12 PM.

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#1539 PACER

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Posted 12 March 2018 - 04:22 PM

 

 

I still think Yuri won't survive Act 2.

I'm actually starting to come around to this idea as well, given the layout of unreleased missions. I mean, they're not death flagging him as blatantly as Siegfried or Allies in general, but still.

 

 

Yuri being a live bait for the Russians. Since that will save the Epsilon in Antarctica, after all seeing both Allies and Soviets in one place destroying his forces would end this and who knows? they might ending up allying instead too bringing world peace? (maybe)

 

But why would he send himself while capable of creating clones? 


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#1540 Tathmesh

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Posted 12 March 2018 - 04:56 PM

I still think Yuri won't survive Act 2.

I'm actually starting to come around to this idea as well, given the layout of unreleased missions. I mean, they're not death flagging him as blatantly as Siegfried or Allies in general, but still.

Yuri being a live bait for the Russians. Since that will save the Epsilon in Antarctica, after all seeing both Allies and Soviets in one place destroying his forces would end this and who knows? they might ending up allying instead too bringing world peace? (maybe)
But why would he send himself while capable of creating clones?

Huh. That's actually a pretty huge plot hole. I mean can the Soviets even tell between a real and fake Yuri?

I think if Yuri sent a clone to stall for time, it wouldn't matter if the Russians eventually realized it was a fake, because the Mental Omega would have activated.




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