BotRot. How many Anti tank infantry did you use per experiment? Also, have you tried making both sides able to fire in your testing?
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Just 1 anti vehicle infantry per faction, and yes, both sides fire at the about the same time (but I let the anti tank infantry fire just once then the GI IFV fires).
This kind of suggests that GI IFV is reasonably balanced with anti-armour infantry, in a direct fight with a MBT. GI Stryker is about $700, for comparison, a Guardian GI is $200, Flak Troopers are $120, Archers are $250 and Lancers are $500.
If a GI Stryker and a single anti-tank infantry kill tanks at around the same time, then the GI Stryker is inferior to anti-tank infantry in a straight up fight, because it costs more for the same outcome. Buy 3 GGIs, 6 Flaks, 3 Archers or 1-2 Lancers and you'll find that the anti-tank infantry wins every time for about the same cost.
I have a suggestion to improve your tests: spend the same amount of money in IFVs / Anti-Tank Infantry as you do in Battle Tanks.
So for example, send $10,500 of GI IFVs against $10,500 of bulldogs, then send $3000 GGIs against $3000 of bulldogs. In an ideal scenario where both players have equal resources, the best choice against MBTs should be the GGIs. So, GGIs should always kill all the bulldogs and do it faster than the GI IFVs.
If the GI IFVs somehow win, then there's a serious balance problem for GI IFVs in direct fights with tanks.
However, this testing doesn't take into account the main issue of IFVs: their annoying speed and their range. Foehn vs Allies is extremely annoying because Lancers are completely useless against IFV micro. You have just churn out knightframes non-stop. You also need Jackal/Lancer to scare away IFVs, but they usually wont kill them because IFVs still have a speed, range, and cost advantage.
Edited by Tathmesh, 06 October 2017 - 12:55 AM.