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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#4821 Zhang Jian

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Posted 15 March 2020 - 02:46 AM

fair point. I managed to test the weapon for once and apparently it's quite broken in term of damage. So yeah, no need for buffing. In fact, I think it only need to sort that Suppressor issue AND fix the glitch charge. The cost of power is deterring players, but I think that's it.

 

 

Could you explain why Suppressor converting Plasmerizer is a problem? I feel there's nothing wrong.



#4822 Zhang Jian

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Posted 15 March 2020 - 05:27 AM

AI EA always put Force Shield on its Construction Yard (as long as it has) when facing a major superweapon attack. Why not let it put Force Shield where the major superweapon actually will occur? AI is omniscient. I once used Tech Missile to strike an AI EA’s AFH (after its Construction Yard was destroyed), AI used Force Shield to protect the AFH. -- Oh, it was fooled. After the Force Shield disappeared, my Domination came. I think it’s better to set AI use Force Shield when and only when 1 it’s facing a major superweapon (and put it in the right place), 2 its Construction Yard is at low health (and put it on Construction Yard).



#4823 Handepsilon

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Posted 16 March 2020 - 08:12 AM

Could you explain why Suppressor converting Plasmerizer is a problem? I feel there's nothing wrong.

 

Same reason as to why Suppressor doesn't affect Centurion, unless they actually do, which they shouldn't because it's a very cheesy way to deal with epic unit anyways

 

I also think AI problems that intricate will never be solved unless there's a way to actually program RA2's AI that specific. Feels more like an AlexB problem


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#4824 Daffa the Mage

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Posted 16 March 2020 - 04:02 PM

 

 Could you explain why Suppressor converting Plasmerizer is a problem? I feel there's nothing wrong.

 

Practically nullified Plasmerizer too conveniently for Pacific Front. They already have Hailstorm (which sadly has received a number of nerfs) and Barracudas to deal with Plasmerizers.



#4825 Divine

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Posted 16 March 2020 - 07:47 PM

 

Could you explain why Suppressor converting Plasmerizer is a problem? I feel there's nothing wrong.

 

Same reason as to why Suppressor doesn't affect Centurion, unless they actually do, which they shouldn't because it's a very cheesy way to deal with epic unit anyways

 

I also think AI problems that intricate will never be solved unless there's a way to actually program RA2's AI that specific. Feels more like an AlexB problem

 

I think the only viable way to create a good AI for RA2 would be to make it a separate program, probably based on a hybrid system of preset rules and behaviours (ie: like a normal RTS AI), and machine learning. Said program then could play the game through multiplayer, as if it was a human player. Preset behaviours would include things such as knowing which unit counters which other unit based on their stats, or base building layout, while machine learning would be needed to recognize and counter player tactics, optimal unit management on maps, and other intricate things like that.



#4826 moming

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Posted 21 March 2020 - 04:55 AM

I am a manist of mental omega, and even did some translate work about this game. I am always willing to think about game background design than others. But something has confused me a lot, the Suppressor, actually. I couldn't understand the design of this infantry, what is the 'Negation Field'? It looks not a sci-fi character at all, and it is hard to explain how the 'Filed' works. For this infantry, I personally think the designer should care about rationality first. Here are some ideas to Improve that.
 
Instead of Negation Field, it can have a Frozen Field(Selectively spray cold air into the surroundings, or change the surrounding temperature field). Nearby the Suppressor, the infantry of player can get treatment(like frost anesthesia), the units  speed get increased (cooling the units engine) and enemy's infantry & unit are more easily be hurt(their armor becomes more brittle by low temp),  this speed control may arrange Blizzard Tank in pairs. although it not very good, but sounds more real.
 
Forgive my bad English level and probably unrealistic thinking. May the game get better.  :thumbsupxd:

Edited by moming, 21 March 2020 - 05:19 AM.


#4827 Speeder

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Posted 21 March 2020 - 10:43 AM

The idea for the unit was that it inverts the value of firepower using chrono technology. So the unit does just that, it's Red Alert. There are already other units that modify speed and armor stats.


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#4828 Tathmesh

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Posted 21 March 2020 - 01:17 PM

Red Alert Science:

- Radiation is a green curly beam that disintegrates humans
- Redirecting light to create a solid beam to destroy armored tanks
- Training dolphins to take down aircraft carriers using sonar
- Spraying tanks with ultra hot plasma that makes them impervious to bullets, mind control, and thermonuclear detonation
- A small truck can unpack into a fully automated, industrial construction center 8x its original volume
- Weaponizing magnets to destroy buildings, but somehow the vehicle it's mounted on is pulling the building toward it and not the other way around

Edited by Tathmesh, 21 March 2020 - 01:25 PM.





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