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#81 Terminal Velocity

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Posted 30 September 2017 - 04:42 PM

Yeah,because of mix protection they won't show up in the editor (but will show in game)


MO2.0 Ares Port (Beta):

https://drive.google...BIYEYXz7u8KCAMr

My maps:


#82 doctormedic

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Posted 30 September 2017 - 04:42 PM

the building will not be shown on finalalert 2 but they should work normaly once you actualy play in the map



#83 John Carver

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Posted 30 September 2017 - 04:54 PM

the building will not be shown on finalalert 2 but they should work normaly once you actualy play in the map

That mean that i need to manually place the map in my skirmish and?...

Jeeejh. That will be definetly fun... but if i want to contribute - that will do.



#84 John Carver

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Posted 30 September 2017 - 05:04 PM

Wew... theres actually so much code. Well... maybe, if i be able to place units, ill place some unique units and cut-out ones. If MentalMeinsters agree, of couse. Also i got the idea for foehn challenge. Basically harbringer bombardment.


Edited by John Carver, 30 September 2017 - 05:09 PM.


#85 Terminal Velocity

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Posted 30 September 2017 - 05:22 PM

In case you are still confused, here's the whole process:

Lets say I want 4 Hammers.

1) Place any buildings at the required locations, I chose Soviet Barracks [NAHAND]

1g.jpg . Save the map  and don't forget to backup.

2) Open your map with hex/text editor. Go to Replace, and swap NAHAND with NAHAMM (Hammer's ID),or you can do it manually. Save the map.

2g.jpg

3)Now it should show up in game if you boot up your map.

3g.jpg

4)Reopen your map in FinalAlert for the Hammers to show up. They will show up as 1x1 squares in the editor.

4g.jpg

 


MO2.0 Ares Port (Beta):

https://drive.google...BIYEYXz7u8KCAMr

My maps:


#86 John Carver

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Posted 30 September 2017 - 07:30 PM

In case you are still confused, here's the whole process:

Lets say I want 4 Hammers.

1) Place any buildings at the required locations, I chose Soviet Barracks [NAHAND]

attachicon.gif1g.jpg. Save the map  and don't forget to backup.

2) Open your map with hex/text editor. Go to Replace, and swap NAHAND with NAHAMM (Hammer's ID),or you can do it manually. Save the map.

attachicon.gif2g.jpg

3)Now it should show up in game if you boot up your map.

attachicon.gif3g.jpg

4)Reopen your map in FinalAlert for the Hammers to show up. They will show up as 1x1 squares in the editor.

attachicon.gif4g.jpg

I got it... i meant the building itself, how it looks or named. Well, guess, i need to test it :D



#87 John Carver

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Posted 30 September 2017 - 08:23 PM

In case you are still confused, here's the whole process:

Lets say I want 4 Hammers.

1) Place any buildings at the required locations, I chose Soviet Barracks [NAHAND]

attachicon.gif1g.jpg. Save the map  and don't forget to backup.

2) Open your map with hex/text editor. Go to Replace, and swap NAHAND with NAHAMM (Hammer's ID),or you can do it manually. Save the map.

attachicon.gif2g.jpg

3)Now it should show up in game if you boot up your map.

attachicon.gif3g.jpg

4)Reopen your map in FinalAlert for the Hammers to show up. They will show up as 1x1 squares in the editor.

attachicon.gif4g.jpg

Also. What i need to do, for me to launch the game with that map? Just for adwance, as i will continue tomorrow.

UPD: Would be handy to know how to replace entities. The same way?


Edited by John Carver, 30 September 2017 - 08:29 PM.


#88 Handepsilon

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Posted 01 October 2017 - 03:41 AM

Put it on Maps/Custom in MO, then rename the extension from .yrm or .mpr to .map. Play it on Skirmish Standard mode

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#89 Handepsilon

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Posted 01 October 2017 - 03:42 AM

Put it on Maps/Custom in MO, then rename the extension from .yrm or .mpr to .map. Play it on Skirmish Standard mode

I like gnomes
 
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Visit us in Totem Arts site
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#90 John Carver

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Posted 01 October 2017 - 07:03 AM

Put it on Maps/Custom in MO, then rename the extension from .yrm or .mpr to .map. Play it on Skirmish Standard mode

Thanks. Now its time to make my own "list" of buildings xD

If you want, i can share to ones who also want mapping and needs an industrial structures.



#91 John Carver

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Posted 01 October 2017 - 09:09 AM

Altrougn most buildings work, it seems that it doesnt place RA1 buildings. Ive tried both allied and soviet war factories... it seems that only mentalmeinsters can set up that. Also i saw a horrific things while testing... do not get into the code too deep. xD

UPD: Nevermind. Used alt. ID.


Edited by John Carver, 01 October 2017 - 09:35 AM.


#92 John Carver

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Posted 01 October 2017 - 09:55 AM

Aaaand, ive got a new idea wich will include the "forgotten one". Basically, the overkiller - challenge where enemy AI is russia, Using too much tesla coild, having constant overcharge impulses, and sometimes even thunders. But thats only on the light side, something will be secret. As im not planning including this in Mechanized, even as easter egg. Or will i? Anyways, desicision is yours, and Mentalmeinsters, as probably they dont want to share this "obselite" stuff.

Still, the last thing, probably, is how ill be able to set buildings and units to Chineese "Leader", as they in standart are just neutral. Also will be handy to know, how to make them deplioted to capture.


Edited by John Carver, 01 October 2017 - 10:00 AM.


#93 Terminal Velocity

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Posted 01 October 2017 - 10:21 AM

Actually, I'm currently working on tesla themed challenge (which you could see in one of my earlier posts in a screenshot with Eiffel Tower).


MO2.0 Ares Port (Beta):

https://drive.google...BIYEYXz7u8KCAMr

My maps:


#94 John Carver

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Posted 01 October 2017 - 10:23 AM

Actually, I'm currently working on tesla themed challenge (which you could see in one of my earlier posts in a screenshot with Eiffel Tower).

Ahh, good :3

I just meant snow Sibirea map, with... ehem, Peruns. Or you included them? Also, my challenge comapred to this are... a bit overkill. x3
Or yours is overkill, who knows :D


Edited by John Carver, 01 October 2017 - 10:25 AM.


#95 John Carver

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Posted 01 October 2017 - 10:29 AM

Actually, I'm currently working on tesla themed challenge (which you could see in one of my earlier posts in a screenshot with Eiffel Tower).

Also i would like to know what is this building. I cannot find it, only one.

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#96 Terminal Velocity

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Posted 01 October 2017 - 10:33 AM

 

Actually, I'm currently working on tesla themed challenge (which you could see in one of my earlier posts in a screenshot with Eiffel Tower).

Also i would like to know what is this building. I cannot find it, only one.

 

What map is that?


MO2.0 Ares Port (Beta):

https://drive.google...BIYEYXz7u8KCAMr

My maps:


#97 John Carver

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Posted 01 October 2017 - 10:43 AM

 

 

Actually, I'm currently working on tesla themed challenge (which you could see in one of my earlier posts in a screenshot with Eiffel Tower).

Also i would like to know what is this building. I cannot find it, only one.

 

What map is that?

 

Combustion co-op. Ive found this from video.



#98 Terminal Velocity

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Posted 01 October 2017 - 10:49 AM

Try CAMINE02.


MO2.0 Ares Port (Beta):

https://drive.google...BIYEYXz7u8KCAMr

My maps:


#99 John Carver

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Posted 01 October 2017 - 11:13 AM

Try CAMINE02.

Yep...worked. Thanks



#100 John Carver

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Posted 01 October 2017 - 02:49 PM

Try CAMINE02.

... how to disable oil tank and ammo crate explosions? :"D
It seems that crates are even worse than nukes, and oil tanks are explosive. Ive managed to beat the base with draller+Rahn solo. Wich is not good.






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