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Moria (Goblin) faction


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#221 Garrison Nomad

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Posted 17 July 2007 - 08:40 PM

YAY...that's gonna be one of my favorite additions. you can use the same voiceover as the spider riders, since they don't say anything about actually riding a spider. =D
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#222 adummy

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Posted 17 July 2007 - 09:18 PM

but you can hear the spiders moving :lol:
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#223 Sûlherokhh

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Posted 17 July 2007 - 10:00 PM

I guess i will go through all the voices and check which are suitable and which i will replace with other goblin voices.

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#224 Nazgûl

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Posted 17 July 2007 - 10:58 PM

With any luck, the Spider sounds are not mixed with the voices...
Other than that we'll use regular Warg sounds off course... =)

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#225 Garrison Nomad

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Posted 18 July 2007 - 03:38 AM

ok...here's an idea for an ability they could have...

Whip of the Master-Goblin riders gain +75% speed. makes them good for chasing down enemies.
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#226 Strider

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Posted 18 July 2007 - 10:38 PM

Thats a pretty good idea. In The Hobbit they Wargs chased them up into a tree. They must have been pretty good in a chase.

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#227 Nazgûl

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Posted 19 July 2007 - 08:44 PM

*posting screens for the new Goblin Warg Riders in Screen Shots thread*

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#228 Garrison Nomad

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Posted 21 July 2007 - 02:03 AM

Verrrry nice.

Anyways, goblins have a lack of archer power. perhaps you could take the half-troll model, remove the spear and add a bow and quiver, and bind it to the haradrim archer skeleton? Eventually make them rather ragged, too. Call em Gundabad Archers. Only other archer anim that i think would work would be the Gondor soldier one, but IDK. Still, gobs need an archer since spider riders are gone, and i think half-troll archers would be a cool addition.
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#229 aragon94

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Posted 21 July 2007 - 11:26 AM

wow, that gobbos look awesome ;) rusty as they are :grin:
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#230 Garrison Nomad

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Posted 23 July 2007 - 02:57 AM

do they get black heavy armor?
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#231 Nazgûl

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Posted 23 July 2007 - 03:12 AM

They sure do =) It's just less rusty, and thus less red/brown and more black-ish :blink:

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#232 Garrison Nomad

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Posted 23 July 2007 - 08:14 PM

Sounds...awesome. can't wait to see em. How bout the Gundabad archer, ehh? Gve the half-troll a bow and arrows and bind it to some archer, maybe haradrim archer. Your choice, but the gobs need another archer now, especially a "specialist" one, now that spider riders are gone.
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#233 Guest_Frink_*

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Posted 23 July 2007 - 10:31 PM

Just some stuff I'd like to see:

1. Moria needs a focus to make it a proper unified faction. I think that stealth and sneaky tactics should be this focus. More hit-and-run tactics, stealthed units, stealing resources, temporarily shutting down enemy buildings, assassination powers, perhaps units that can burrow and tunnel around under the map like Shelob. Remember in The Hobbit how the company was sleeping and all of a sudden they were snatched and captured? Or how in the FoTW film, how the fellowship was walking through Moria when they were suddenly completely surrounded by Gobbos? Goblins would be great fun to play as a guerilla army, which is something that is definitely missing from BFME2

2. Get rid of that shit 'crack' thing that Giants come out from. How the hell does a giant come out from a pool of mud? I'd make it look like there's some wide crevice or cave in a rocky outcrop that the goblins have fortified or embellished in some way

#234 Garrison Nomad

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Posted 24 July 2007 - 12:11 AM

^^1st thing, i agree. 2nd, it's worthless. The fissure is a working building, and it's not worth replacing IMO. Plus, buildings are incredibly hard to skin. Unless that was somethin Naz wanted to do for his later beta, i'd doubt on seeing it anytime soon. Although honestly, i agree. Goblin units coming out of a cesspool=FAIL.

Edited by Garrison Nomad, 24 July 2007 - 12:12 AM.

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#235 Nazgûl

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Posted 24 July 2007 - 04:27 AM

@Guest: I like those thoughts... I also think they are in line with the movies. I'll consider them and discuss with my "producer" =)
About the Fissure... funny that you said that, cause last night while playing I was thinking the same. I agree with GN too (as GN knows) cause the structure is indeed working per sé (build ups, anims and damage states) so I'd still wanna use it for something. But maybe a scaled cave of some sort would fit better graphically and "realistically" for Giants and Cave Trolls (hence the "cave", hehe). It's only that it would lack all those things (anims and such).

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#236 Guest_Frink_*

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Posted 24 July 2007 - 12:32 PM

Hello

Thankyou for paying attention even though I'm just a guest.

I will now join under the name of Frinkmakesyouthink.

If you need help then I gladly offer my services, although I haven't modded a game since the original Command and Conquer series so I'm probably not much use in the coding or modelling department.

#237 Garrison Nomad

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Posted 24 July 2007 - 08:58 PM

Yay, he registered. And around here, there's no such thing as being "just a guest". A lot of the time, guests have the best ideas.

still, glad u registered.

OT: how hard would it be to make individual goblin units capable of tunneling on their own?
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#238 Sûlherokhh

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Posted 24 July 2007 - 10:31 PM

Easy. Just copy the Shelob code. Don't know how hard it would be to make this work for a horde though..

And obviously, digging animations are missing.

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#239 Nazgûl

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Posted 24 July 2007 - 11:14 PM

Hello
Thankyou for paying attention even though I'm just a guest.

I will now join under the name of Frinkmakesyouthink.

If you need help then I gladly offer my services, although I haven't modded a game since the original Command and Conquer series so I'm probably not much use in the coding or modelling department.


Hey, np, I don't consider Guests as lesser people or anything :sad2: Only when they behave badly, hehe... which you didn't. You stepped in, you showed respect and you suggested, instead of "demanding", that even long time forum members can still unfortionately do sometimes. It's all about attitude :grin:

Welcome to T3A :huh:


*sorry for the OffT guys* :p

About the tunneling gobbos... nah, I don't think I want that. They have their normal tunnels, that would kinda make those unneeded :sad:

Edited by Nazgûl, 24 July 2007 - 11:15 PM.

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#240 The Best Guest

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Posted 24 July 2007 - 11:15 PM

i know if he did not like guest i would not be here
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