Moria (Goblin) faction
#241
Posted 24 July 2007 - 11:23 PM
#242
Posted 24 July 2007 - 11:25 PM
#243
Posted 24 July 2007 - 11:27 PM
#244
Posted 24 July 2007 - 11:30 PM
@TGB: That's a pretty good idea! "Summon Swamp" sort of... that affects locomotors of enemies?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#245
Posted 24 July 2007 - 11:31 PM
#246
Posted 24 July 2007 - 11:34 PM
@ TBG: that's an awesome idea. Get em stuck in the mud, then fill em with arrows. be great anti-infantry.
Edited by Garrison Nomad, 24 July 2007 - 11:34 PM.
#247
Posted 24 July 2007 - 11:35 PM
#248
Posted 24 July 2007 - 11:36 PM
Naz, i sense a dawning era for our swarming friends. =)
#249
Posted 24 July 2007 - 11:36 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#251
Posted 24 July 2007 - 11:38 PM
also another use for it would be to slow thwm down from attacking a building
#252
Posted 27 July 2007 - 01:16 PM
#253
Posted 27 July 2007 - 01:20 PM
#256
Posted 04 August 2007 - 09:02 PM
Edited by Nazgûl, 05 August 2007 - 05:10 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#257
Posted 04 August 2007 - 09:06 PM
Hehe, just like in the BfMe1 campaign.Shelob could have a power called devour that eats the selected unit not heros only units and shelob regains health similar to the power man eater of sharuk
I like that one... I have another wisg too; have he make heroes into those models that are stuck in web outside the Spider Pit. Same conditions as Lurtz's cripple attack, but turn them into that model for a while
Okay.
Edited by Sûlherokhh, 04 August 2007 - 09:08 PM.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#258
Posted 04 August 2007 - 09:25 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#259
Posted 06 August 2007 - 05:21 PM
Stick to the subject ppl =p
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#260
Posted 07 August 2007 - 03:56 AM
However, I would still suggest making it a Level 2 or Level 3 ability. Cavalry was the bane of orcs in the films so I think that the basic pikemen for both Mordor and Moria should not have the Porcupine formation by default, but instead have disposible "kill and and be killed" spearmen that rely on numbers and flanking to defeat cavalry.
Again, the same applies to Mordor's basic Orc Pikemen. Consider making the formations and Level 2 or 3 ability if possible.
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