Jump to content


Photo

Moria (Goblin) faction


  • This topic is locked This topic is locked
487 replies to this topic

#281 NazgulKing222

NazgulKing222
  • Members
  • 8 posts

Posted 07 September 2007 - 12:40 AM

You should make shelob way fastere i mean shes as slow as a slug

#282 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 07 September 2007 - 10:22 AM

She has moderate speed, only turning around takes time. But try to set her to attack a unit. Her locomotor has a 200% charging bonus when attacking. You'll see! ;)

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#283 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 07 September 2007 - 10:43 AM

Yeah, why waste energy moving that rather large and fat body unless you really need to ;)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#284 Lord of the Rings Junkie

Lord of the Rings Junkie

    Musn't hurt the Precious!

  • Project Team
  • 827 posts
  • Location:Middle-Earth
  • Projects:S.E.E., Gate Mod

Posted 08 October 2007 - 04:04 PM

I haven't read the whole 15 pages so I don't know if this has been suggested before.

Wouldn't it seem logical for Shelob to have the ability to eat orcs and goblins to restore health? After all, orcs were her primary diet in her lair above Cirith Ungol.
"Et Earello Endorenna utulien.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Posted Image
Posted Image
Posted Image
Don't come between The Lord of the Rings and its junkie!

#285 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 08 October 2007 - 04:09 PM

I'm all for that =)
*noted*

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#286 Hostile

Hostile

    Benefitting Humanity Simply by Showing Up!

  • Veterans
  • 9,551 posts
  • Location:Washington DC
  •  T3A Founder
  • Division:Revora
  • Job:Global Administrator
  • Donated
  • Association

Posted 09 October 2007 - 01:18 AM

Geeze, never thought of that. That's almost a no brainer. :p

#287 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 09 October 2007 - 02:15 AM

Wow, mr Hostile in SEE sub Forums :p I'm honored! Posted Image

Speaking of Shelob, she will also get the Summon Spiderlings to herself, and we'll find some other coolness for the Spell Book (for Beta V) :p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#288 Lord of the Rings Junkie

Lord of the Rings Junkie

    Musn't hurt the Precious!

  • Project Team
  • 827 posts
  • Location:Middle-Earth
  • Projects:S.E.E., Gate Mod

Posted 09 October 2007 - 05:40 PM

Didn't I hear talk somewhere about giving her a 'web enemy' ability that would use the wiggling webbed person model like in BFME1 Cirith Ungol campaign level?
"Et Earello Endorenna utulien.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Posted Image
Posted Image
Posted Image
Don't come between The Lord of the Rings and its junkie!

#289 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 09 October 2007 - 08:13 PM

Yes! :lol: But we have been postponing the grooming of her highness' powers for obviously more important (or more challenging) changes. :p

It's still on my list (check it out).

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#290 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 10 October 2007 - 12:43 AM

I've always pictured the Moria Goblins (or Orcs in general) to have the swarms of fighters, with individual champions here and there, who are in turn commanded by 'captains', aka Chieftans among them.
So maybe they could be a semi-elite unit, almost as powerful as a Soldier of Gondor (champions), and the Chieftans being mini-heroes that travel individually?
Just my two cents,
-mike

#291 Hostile

Hostile

    Benefitting Humanity Simply by Showing Up!

  • Veterans
  • 9,551 posts
  • Location:Washington DC
  •  T3A Founder
  • Division:Revora
  • Job:Global Administrator
  • Donated
  • Association

Posted 10 October 2007 - 01:08 AM

pabtyf once created a Shelob shooting web and it's victims turned into the webbed guys from BFME 1. Excellant stuff. Unfortunately he is long gone, now buried in the tomb of past heros. But maybe you could do a forum search for his posts. Or figure out a similar method.

He was one of the first admins at T3A, a time I shall call "The First Age" of modding at T3A. :lol:

#292 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 10 October 2007 - 08:20 AM

Coool, I will search for his posts :lol:

But regardless if we find it I'm sure Sûl will come up with some excellent coding soultion :D She WILL get that power too, for Beta V :p Shelob is gonna be awesome when she's done, hehe

About the Gobbos: we have two more unused units for them, that will probably be added for Beta V, and that is:
- Goblin Berserker (single powerful unit)
- Goblin Shaman (some kind of buff and maybe a little magic) This unit could also be used/renamed to Chieftain...

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#293 dragontamer

dragontamer
  • Members
  • 36 posts

Posted 04 November 2007 - 01:34 AM

Relocated from Fan Spam; Revised.

Shelob isn't a part of 'Moria' and so she doesn't really fit any more. (The same could be said about fire drakes, and mountain giants.) I've often heard people want to call the faction "The Wilds," which would have allowed for the beast units. And spiders are very Tolkien. >>>>But I suppose as long as Shelob remains in the faction, it could be said she webs the fortress, produces the spiderling expansions, and provides the poison... Couldn't the spider lair be put back in just for the spiderling horde to support Shelob though. The riders can be left out. You could give Shelob "Sire's Leadership" to spiderlings or something. (Although, Shelob would probably eat her young...)

Speaking of Shelob, is she able to climb "hills" like in 1.06? It made sense that Shelob could do this. Just like the fight with Sam.

Can you make the spiders walk over hills like Shelob could too? If Shelob can, so can they? (Of course, if Shelob can't, neither can they....)

I'm all for porting the ROTWK stuff if you can into SEE. The Goblin warg riders are ok, and the time spent on them must have been ages, but Goblin wolf riders would be great.

Thanks for only moving the spiders and riders to the lairs, despite what seems to be on this forum an absolute loathing for their creation. Spider riders were a cool idea, despite never being mentioned in Tolkien. The goblins do lose a mounted archer unit though. (Unless someone tames the lair.) And they can be used by all evil factions now. (I believe all the evil factions have untamed allegiance.)

#294 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 04 November 2007 - 01:37 AM

Only Moria has untamed allegiance. Isengard has Fuel The Fires and Mordor now has Call the Horde.

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#295 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 04 November 2007 - 01:47 AM

Thank you =)

- Shelob fits best in Moria, cause Mordor is "full" already and Moria misses a LOT of heroes compared to others... Plus, like you said, Moria still have a lot of Spider feeling to it. AND Spiderlings are still in. And much as you said, Shelob could be the one that gives the Goblins the poison and the Web Cocoon and such things... The Spiderpit is now a Creep instead, on random for some maps =)

- Shelob can climb walls yes, and has been able to do that since Beta IV =) She can even climb where no other unit can go, like on cliff walls! We might do the same for Spiderlings in Beta V!

- Wolf Riders was voted down by the lore folks of T3A. They say there were no "real" volfes in Middle Earth, only Wargs. SO blame them... Personally, I wanted Wolf Riders!

- Yes, Untamed Allegience will get them under your control again =)

I'll make sure that the upcoming Troll Cage lvl10 hero for Mordor, will have Untamed Allegience though =)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#296 dragontamer

dragontamer
  • Members
  • 36 posts

Posted 04 November 2007 - 01:54 AM

Thanks for listening, and I'm away from home so haven't been able to play through all the mod yet. Checked out the base floors, Bard, Glorfindel, Mirkwood, and new Goblin units.

And I'm with you Nazgul. When I read the Hobbit, I don't picture Peter Jackson's/Weta Workshop's version of a warg. (Anyone else think they are hyenas?)

Perhaps my "Sire Leadership" idea could be a "secret" bonus given to people with Shelob, and who bothered to use tame allegiance on a spider lair. (Do we see riders circling the lair?) Secret in the same sense as Haldir's "Elven Strike" ability.

Edited by dragontamer, 04 November 2007 - 01:55 AM.


#297 Garrison Nomad

Garrison Nomad

    Bringin' in Da Boyz

  • Project Team
  • 608 posts
  • Location:Tennessee
  • Projects:Beta testing for SEE
  •  I'm in your closet...eating your clothes.

Posted 04 November 2007 - 05:06 AM

Well, after visiting MANY other games and getting rid of my tunnelvision..er, vision of the gobbies, i've actually come up with some brand new ideas for the lil suckers, mostly partaining to heros. My observations:

-Mordor is incredibly hero based, along with their mass numbers. Moria needs a similiar advantage, but not necessarily with heroes.

-Moria is perhaps the most mobile force on the battlefield. They could use another monster-type unit, particularly of the cave troll variety (last time i was here there was a hero in the works, dun't know if that's still bein worked on) and melee-centered.

-Moria is startin to look really uniform, and definitely unique from the other factions. In fact all factions are starting to play very different from each other. Moria is by far in the top 2 for most unique.

so...When good ol' GG gets put in, i think it'd be really cool if he was some kind of magicy guy. Sure he could still sport his sword and stick-o-skulls, but because of his lack of mobility (due to his odd green girth) he could be granted a few pyroey skills...like randomly setting people on fire.

oh...and the goblins could really use a pair of speedy heroes IMO. their fastest hero is drogoth..and he's not really all that much of a hero. Two fast warrior or archer gobs (Azog & bolg, maybe?) would really help keep the aggressiveness up there.

Edited by Garrison Nomad, 04 November 2007 - 05:07 AM.

If I were you and you were me I'd have a different face.
Posted Image
Posted Image
Posted Image
"The only real things are imaginary..."

#298 Thorongil45

Thorongil45
  • Members
  • 173 posts

Posted 04 November 2007 - 08:03 PM

@garrison nomad, really love those ideas.
i was wondering if the walls for moria could be revamped or something? cuz they're kind of wimpy, no insult intended to nazgul, sul and the whole see team. :party:
Posted ImagePosted Image Posted Image Posted Image
Posted ImagePosted Image
Posted ImagePosted Image
Posted Image Posted Image

#299 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 06 November 2007 - 02:08 AM

:xd: None taken... it was intentional though, that they became wimpy. I just wanted a sort of... simple and special thing for them, since I can't imagine them beeing that good builders of any sort. The ideal would be some kind of scrap metal pile-thing that make wall segments, but to model that from scratch is rather lame work, so I thought the simply spike walls was better than nothing at least. Tip: Build several rows. That will buy you time to coounter attack :xcahik_:

Azog and Bolg is still in the works. Bolg will be the first to be added though, in Beta 4.6... Bolg will be a big and buff guy with heavy poison as special skill =) Next is Azog, and after that we might redo the Drakes cause I hate them... They damage everything including their own allies... and structures, and there's simply no good way to keep them under control - BUT - to make them into Sentrys!!! ^_^

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#300 zachdaddy_3000

zachdaddy_3000

    THERE CAN BE ONLY ONE!

  • Project Team
  • 580 posts
  • Location:Middleburg, FL
  • Projects:Nazgul's BFMEII: Special Extended Edition

Posted 06 November 2007 - 07:26 PM

That's definitely a great idea, Naz! Moria was really needed some better defenses, so instead of strong buildings, they'll just have bad-ass sentries. And I can't wait to see S.E.E.'s version of Azog, compared to EA's.
Do not come between a Zach and his........Zach?

Posted Image
Posted Image
Posted Image




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users