Moria (Goblin) faction
#303
Posted 07 November 2007 - 09:59 AM
PLEASE don't let go of the whole wolfrider idea!!! In my opinion, PJ did a horrible job portraying the wargs. As I see it, wargs aren't any different from wolves, except their intelligence and their ability to communicate with lesser beings (such as gobos ). But as we already have these hyaena-style wargs, why don't you guys leave them as "mutated alpha-wolves" as they are in the warg-packs now and add in some regular wolves for the rest of the pack (and riders)?? I can't really imagine the gobos sitting on wargs (not to mention TAME them!!!) but if a horde of wolves in the wild consists of several normal wolves and one strong alpha-male it would be easy for the gobos to just tame the leader of the horde and then tame the whole horde.
You see, in my thoughts, wolves and wargs were always the same. But as we have PJ interpretation now, i think i can somehow add them hyaenas to my thinking. I could see them as strong, old leaders of wolfpacks. So, that means, a wolfrider horde consists of several wolves and one strong warg (maybe as an upgrade?) It'd be a pitty to lose the cool wargrider models, but wolfriders would be EXTRA cool and really really unique
#304
Posted 18 November 2007 - 10:08 PM
If the base he stands in is destroyed, how about he walks around and attacks. I believe it is a full model standing inside the base. So he should be able to fall to the ground and move.
And so people don't build the sentry, destroy the base, and get a cheap giant, this unit should be only melee once the base it destroyed, and he should be limited to the range of the fortress. (I figure he should only be melee, because if his base is destroyed, the units that destroyed it are probably too close for the long range attacks.
#305
Posted 19 November 2007 - 05:59 AM
so....whawhawhat's gonna replace the spiderlings when they become lil shelob bitches exclusively?
#306
Posted 19 November 2007 - 10:37 AM
We have the Warg Riders, and I think Spiderlings fit best as "summons" for Shelob as they would kame her a much more interesting hero =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#307
Posted 19 November 2007 - 06:23 PM
~I'm sure you're way ahead of me on that though.
#308
Posted 19 November 2007 - 06:30 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#309
Posted 21 November 2007 - 11:28 PM
#310
Posted 22 November 2007 - 12:20 PM
FOr Shelobs spiders I suggest we let her spawn those quite frequently. Say 60 secs reload =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#311
Posted 22 November 2007 - 01:31 PM
#312
Posted 22 November 2007 - 06:39 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#313
Posted 22 November 2007 - 06:43 PM
Also they should submit to the CP limit. They count to be part of your army if they stay. Right now they not only ignore the limit but they also have zero.
Doing that would mean that sometimes (when you have reached the cap) you use the spell and NO unit appears...
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#314
Posted 22 November 2007 - 10:55 PM
Anyway, this is nothing that we need to adjust atm =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#315
Posted 23 November 2007 - 04:16 AM
#317
Posted 24 November 2007 - 08:24 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#319
Posted 24 November 2007 - 06:14 PM
The only setback is summoned units are usually already maxed out at level 5. Would summoning level 1 spiderlings be worth it either?
Feel free to build on the idea.
Edited by dragontamer, 24 November 2007 - 06:14 PM.
#320
Posted 02 December 2007 - 05:54 PM
so...instead of making an entirely new kind of troll, why not make the sige stuff an upgrade for the existing one? the hero would be different, but maybe the upgrade could add some armor and perhaps a weapon.
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