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Moria (Goblin) faction


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#301 Thorongil45

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Posted 06 November 2007 - 08:03 PM

the drake redo is a great idea. :xcahik_: . is it possible to make an upgrade for the walls like arrow towers?
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#302 Garrison Nomad

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Posted 07 November 2007 - 01:24 AM

goblin walls work almost like bunkers. You can put archers on the other side and bombard WWII style. =D

hmm...sentrys....i Are intrigued....
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#303 Rindy

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Posted 07 November 2007 - 09:59 AM

Hey guys!

PLEASE don't let go of the whole wolfrider idea!!! In my opinion, PJ did a horrible job portraying the wargs. As I see it, wargs aren't any different from wolves, except their intelligence and their ability to communicate with lesser beings (such as gobos ;) ). But as we already have these hyaena-style wargs, why don't you guys leave them as "mutated alpha-wolves" as they are in the warg-packs now and add in some regular wolves for the rest of the pack (and riders)?? I can't really imagine the gobos sitting on wargs (not to mention TAME them!!!) but if a horde of wolves in the wild consists of several normal wolves and one strong alpha-male it would be easy for the gobos to just tame the leader of the horde and then tame the whole horde.

You see, in my thoughts, wolves and wargs were always the same. But as we have PJ interpretation now, i think i can somehow add them hyaenas to my thinking. I could see them as strong, old leaders of wolfpacks. So, that means, a wolfrider horde consists of several wolves and one strong warg (maybe as an upgrade?) It'd be a pitty to lose the cool wargrider models, but wolfriders would be EXTRA cool and really really unique ^_^

#304 dragontamer

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Posted 18 November 2007 - 10:08 PM

Giant Sentry on the Fortress.

If the base he stands in is destroyed, how about he walks around and attacks. I believe it is a full model standing inside the base. So he should be able to fall to the ground and move.

And so people don't build the sentry, destroy the base, and get a cheap giant, this unit should be only melee once the base it destroyed, and he should be limited to the range of the fortress. (I figure he should only be melee, because if his base is destroyed, the units that destroyed it are probably too close for the long range attacks.

#305 Garrison Nomad

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Posted 19 November 2007 - 05:59 AM

hmm....maybe scrap the giant all together, and have some kind of pult. lean away from the "wild"...but yeah, that's more modeling, so...meh.

so....whawhawhat's gonna replace the spiderlings when they become lil shelob bitches exclusively?
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#306 Nazgûl

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Posted 19 November 2007 - 10:37 AM

Why should we have to replace them? :good:
We have the Warg Riders, and I think Spiderlings fit best as "summons" for Shelob as they would kame her a much more interesting hero =)

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#307 dragontamer

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Posted 19 November 2007 - 06:23 PM

When it becomes a power for Shelob, can you avoid using the word "summon" in the power's name. It would make more sense if Shelob made the Spider eggs. And it would fit the current spiderling summon power as it is right now.

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#308 Sûlherokhh

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Posted 19 November 2007 - 06:30 PM

We'll call it something like hatch/spawn or both. :good:

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#309 Garrison Nomad

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Posted 21 November 2007 - 11:28 PM

well....i didn't really mean replace...nvm, yes i did. I meant what unit will serve as goblins uber-fast attack wall-climb venom-stabbing...well, those folks. I'm just wondering how much gobs will suffer for their loss.
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#310 Nazgûl

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Posted 22 November 2007 - 12:20 PM

Well the way I see it Goblins ARE uber-fast, wall-climbing and venom-stabbing, or rather slashing and shooting. Btw, have you noticed the wonderful FX Sûl put in for the Goblin archers? :spam:

FOr Shelobs spiders I suggest we let her spawn those quite frequently. Say 60 secs reload =)

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#311 elbenmensch

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Posted 22 November 2007 - 01:31 PM

If shelob SPAWNS them then they shouldnt be limted in time...You could let her spawn a few of them lets say every 5 minutes,but they should stay until they are killed
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#312 Nazgûl

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Posted 22 November 2007 - 06:39 PM

I didn't say that either :p I said 60 secs RELOAD time until she can spawn a new bunch of small ones :spam: Off course they shoudn't have any time limit. IN fact I wanna remove all time limits in the mod all together. Except maybe the Balrog... maybe. But most things - when they are there, they are there! Let them stay until they get killed in action. =)

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#313 Sûlherokhh

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Posted 22 November 2007 - 06:43 PM

If they stay, they should all have a mighty reload time. When you use the spell the next time, they should already be gone a while.

Also they should submit to the CP limit. They count to be part of your army if they stay. Right now they not only ignore the limit but they also have zero.
Doing that would mean that sometimes (when you have reached the cap) you use the spell and NO unit appears...

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#314 Nazgûl

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Posted 22 November 2007 - 10:55 PM

Hm, don't really like that one ^ (too much CP = no units from spell/summon). I hate the CP system too, but I know we must have it, unfortionately :/

Anyway, this is nothing that we need to adjust atm =)

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#315 dragontamer

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Posted 23 November 2007 - 04:16 AM

How about for every level the spiderlings reach (if they have levels) they grow in size? Level 5, almost as big as Shelob.

#316 Thorongil45

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Posted 24 November 2007 - 08:11 AM

How about for every level the spiderlings reach (if they have levels) they grow in size? Level 5, almost as big as Shelob.


love it! suggestion; how about adding goblins from other parts of middle earth, like the misty mountains?
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#317 Sûlherokhh

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Posted 24 November 2007 - 08:24 AM

That's technically already the case. Orc tribes from as far away as Gundabad (northern Ered Mithrin) and others took over Moria (southern Ered Mithrin) from the dwarves. It's all Misty Mountains folk already.

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#318 av8r

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Posted 24 November 2007 - 12:42 PM

Shelob was the last of a race of spiders that were tremendously huge, the only one in Middle Earth that size.
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#319 dragontamer

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Posted 24 November 2007 - 06:14 PM

~Oh I dunno. A couple hordes of men could probably bulk them up.
The only setback is summoned units are usually already maxed out at level 5. Would summoning level 1 spiderlings be worth it either?
Feel free to build on the idea.

Edited by dragontamer, 24 November 2007 - 06:14 PM.


#320 Garrison Nomad

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Posted 02 December 2007 - 05:54 PM

well, if they're a permanent summon they can always level up...

so...instead of making an entirely new kind of troll, why not make the sige stuff an upgrade for the existing one? the hero would be different, but maybe the upgrade could add some armor and perhaps a weapon.
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