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Moria (Goblin) faction


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#341 Guest_Tommy jb_*

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Posted 31 May 2008 - 07:17 PM

Can you swap drogoth with another dragon for dragon's nest and put drogoth back in the hero's bit

#342 spiderspag

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Posted 01 June 2008 - 06:53 AM

Yeh I'm going to have to agree with that. Drakes are boring as heroes, and the Goblin King summons three of them later on anyway. Put 1 Drake back into the Dragons Nest, and make Drogoth a hero again.

Some ideas for other Goblin heroes:

Shelob- Give her a Summon Spiderling's power, and replace the Summon Spiderling's palantir power with something cooler, like Summon Giants or Summon Cave Trolls.


The Canker- A giant, disfigured and disgusting looking troll type creature from the depths and is extremley toxic to enemies. Is very sensitive to light-type damage, and momentarily turns to stone when exposed to Starlight, Cloudbreak, Sunflare and Golden Arrow etc. However, his sensitive vision enables him to see stealthed units.
Level 1: Foul Presence- Negates enemy leadership bonus's, suffer 25% speed and damage penalty upon hit.
Level 6: Blight- (Like from ROTWK) Infests resource building, halves its production speed for duration of spell.
Level 10: Infect- Strikes unit, who for a period of 30 seconds will become affected by a crippling illness that will spread amongst all units within radius of each other until they are dead or spell is over.

Bolog the Overseer- Goblin armed with a whip and a short-sword, who cracks it during attack.
Level 1: Untamed Alligiance- Takes control of wild lair.
Level 2: Drillmaster- Grants allied units experience.
Level 5: Taskmaster- All production and resource buildings become more efficiant.
Level 8: Slave Driver- All units in radius get a speed and attack bonus

Perhaps a Rhogash type troll hero as well?

Also, I reccommend getting rid of the warg-pit you have at the moment and replacing it with something like the den from ROTWK, and having Dire Wolves as another mounted unit.

Edited by spiderspag, 02 June 2008 - 05:09 AM.


#343 Garrison Nomad

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Posted 24 July 2008 - 05:40 AM

Go find all the models for that....lol, zombie troll.

Well....it's been a while, and I had a few pieces of jib for my favorite faction.

1. Could the CPs for all goblins (and low-level orcs) be set back to 40? makes fighting the dwarves damn near inconceivable.
2. I think the goblin wargs need a different ability, just to make them different from isengard....I recommend pillage!
3. Inn unit....dark dwarves?


that's all i got now...it's late, and my carcass is rotting. Peace.
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#344 Nazgûl

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Posted 24 July 2008 - 11:50 AM

Rest assure that many things will still be done for Moria... some of which are already in the ToDo list, such as the Cave Troll hero with club (CaH) and Chain. The Dead Player have a WiP that hopefull will be finished by him, or someone else eventually.

- Shelob will have the Spiderlings exclusivly as a summon of her own (Giving birth underneath her) and the Spell Book will get something else.

- Giants might change look into Stone Giants (if someone can verify what the books say on them). Are they made of stone or just called "stone" cause they live in the mountains?

- Bolg will be added and the model is finished. AWESOME looking, made by Downfall.

- Fire Drakes will be worked on in both FX and balance, and we might also remove them when other heores are added and put them back into creeps alone, since they're a bit annoying gameplay wise =P

- Some items from RotWK will be added, and we MIGHT change the Goblin Warg Riders into Goblin Wolf Riders, as well as change the Warg Pit into the Wolf Den, yes...



- Rogash will be added, but for Mordor!

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#345 Garrison Nomad

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Posted 24 July 2008 - 05:43 PM

0_0...me likes.

There was somebody that offered new giant skins a laoung time ago....without the speedos.
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#346 Nazgûl

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Posted 25 July 2008 - 11:49 AM

Please do investigate on that... :facepalm:

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#347 Guest_Arthadan_*

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Posted 28 July 2008 - 07:32 AM

Giants might change look into Stone Giants (if someone can verify what the books say on them). Are they made of stone or just called "stone" cause they live in the mountains?


Tolkien never described them, but from this quote from The Hobbit:

“I must see if I can’t find a more or less decent giant to block it up again,” said Gandalf, “or soon there will be no getting over the mountains at all.”

They don't seem to be utterly evil as goblins and Troll-like at all.

I have always liked most EA's early concept art for them:

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#348 Nazgûl

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Posted 28 July 2008 - 10:20 AM

Yeah it's pretty odd how they stole the look for the final version from the movie "The Gate"

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#349 Guest_Arthadan_*

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Posted 28 July 2008 - 10:34 AM

*no need to quote* /Naz =p

So... will you change them? ^_^

Edited by Nazgûl, 28 July 2008 - 04:13 PM.


#350 Nazgûl

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Posted 28 July 2008 - 04:32 PM

IF I change them, it will be the skin only, since we have too many other models needed before I'd ask any Modeler to remodel the Giants. Even if EA stole the concept from the movie "The Gate", it's still a working design and they match the trolls pretty good, even if perhaps they shouldn't according to the lore. But as stated, Tolkien never described them better than that, so it's kinda open I guess ^_^


BTW: Here it is... 2:30 into this vid. Not exactly the same design, but clearly inspired by it :crazed:
YouTube link!

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#351 Garrison Nomad

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Posted 02 August 2008 - 02:11 PM

Had an idea while taking a crap today....

What if instead of the normal orc laborer the goblins got a labor troll to cut down trees. They'd only start with one and they'd be more expensive than the standard labor orc, but they could hold more wood, kind of like the goblin shredder from WC3.....just, it's not a robot.
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#352 Nazgûl

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Posted 03 August 2008 - 01:25 AM

*ignoring TMI* (Too Much Information) =p

Same answer here.... Even if the idea is cool, it would be a dreadful task in terms of time required. The model is there, but it doesn't have those anims, and the model wouldn't fit onto bones for the Orc snagas... Noone would animate all the 10 or so new anims needed (walking, running, chopping, lifting, carrying, defence, hit response, dying, and so on...)

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#353 Garrison Nomad

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Posted 03 August 2008 - 02:58 PM

Kinda posted that other one fast, but I was gonna suggest that you use the snow troll anims. There's even a part from RotWK where they mine ore....so I guess a quick reskin and a change of weaponry, and you've got a full set of anims and model for the troll laborer. You'd have to remodel it to get rid of the armor, though...and the model would probably need to be scaled slightly, considering the snow troll wasn't that big...idk. I guess I just thought you could add the worker coding to just about any other unit in the game.....I definitely wouldn't know how, though.....
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#354 Nazgûl

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Posted 03 August 2008 - 04:28 PM

I need to playtest RotWK more I guess... hehe

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#355 Jeth Calark

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Posted 03 August 2008 - 07:38 PM

why was the Goblin faction renamed to Moria? it doesnt fit. most of their stuff would never be in Moria.

sure, there was cave trolls, goblins, and goblin archers in Moria, but no half-trolls or mountain giants. and Moria isnt a intrinsically evil place, its just corrupted by the goblins.

#356 Nazgûl

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Posted 03 August 2008 - 09:54 PM

Long gone topic, but:
Cause that's the most fitting name, if we use what we see/hear in the movies. This won't be changed as it was decided long ago after much debate, and there are no better alternatives. Gundabad is only familiar to those who read the books.

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#357 SovietSoldier

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Posted 03 August 2008 - 10:58 PM

but the mod does not follow the book,so they have to make it like the movie.
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#358 av8r

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Posted 03 August 2008 - 11:04 PM

Good grief :p the movie doesnt follow the book either, so we need to change that, too! :xcahik_:

The mod follows the book. Oh, and the movies. :shiftee:
the factions are named after the territories they occupy, not the characters themselves. Isengard, Moria, Men Of The West...nothing wrong with that. :xd:

for example when Aragorn said Isengard was marching, he did not specify they were uruks or orcs or etc. in the movie. He said Isengard. :wink_new:

You have the all characters and it as close to the books as a game can get. :crazed:

Edited by av8r, 03 August 2008 - 11:06 PM.

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#359 Jeth Calark

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Posted 04 August 2008 - 01:51 AM

sheesh, didnt mean to start an arguement. just curious why.

yeah, it does make sense. and if i really want too, i could change the name myself. but im too lazy.

keep up the good work, Naz and crew!

#360 Nazgûl

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Posted 04 August 2008 - 09:36 AM

I understand your point though, and don't be afraid to express them, as long as you do it with curtisy, like you did :xcahik_:

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