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#581 Hexman

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Posted 21 February 2009 - 08:27 PM

how do you play with CAH in MOTE or Rohan CTNL7 ?
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#582 CTLN7

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Posted 21 February 2009 - 09:29 PM

Easy , This answers comes from Romania: first If your heroes names beggins with C , press and hold C and click your heroes name , it will be black ,but when you start the game you will have it . :p and my name is CTLN7

Edited by CTLN7, 21 February 2009 - 09:30 PM.


#583 CTLN7

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Posted 21 February 2009 - 09:36 PM

Worked for somebody ? Or i must make an video ?

#584 Neth

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Posted 21 February 2009 - 09:52 PM

I knew that. :p
Attempt to get back on topic: Why does Rohan's Ent Moot cost so much?

Edited by Nethelen Narcu, 21 February 2009 - 09:53 PM.

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#585 shadowcreature

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Posted 21 February 2009 - 10:07 PM

My guess would be so that there would be difference between Rohan's Entmoot and the Elves. It may also be more considering Rohan's version gives you 4 summoned Ents upon completion.

#586 Devon

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Posted 21 February 2009 - 10:24 PM

Yeah, you get those four ents.

Elves also no long have the entmoot in our version.

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#587 robnkarla

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Posted 21 February 2009 - 10:52 PM

Yeah, the entmoot is gone from elves, and the cost was so high because you were able to get summoned ents with them. Right now Elves can only get Ents in their pp tree, but that will eventually change.

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#588 Hexman

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Posted 22 February 2009 - 01:26 PM

and my name is CTLN7


Sorry
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#589 CTLN7

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Posted 22 February 2009 - 01:48 PM

Worked ? :p

#590 Hexman

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Posted 22 February 2009 - 02:20 PM

yes. thanks.

Edited by Hexman, 22 February 2009 - 02:20 PM.

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#591 Neth

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Posted 22 February 2009 - 05:35 PM

Yeah, you get those four ents.

Oh yeah, forgot about that :p don't play Rohan much. I almost always lay as either Elves or Arnor ;)

Elves also no long have the entmoot in our version.

I can't wait to try out the elven loremaster people (noledhiel or something). Bring on March :p

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#592 Rangerman (Forestferret)

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Posted 11 March 2009 - 08:19 PM

Should make rohan seige weapons i think. The ents are more elvish. Their annoying cus they do melee attackes (which other siege weapons don't have) But the only seige weapon to beat them is isengard's mine. that rocks :p

But back on topic, I cant see my Rohhirim (i think thats spelled right) archers. They're just invisible!!! You can see banner carriers and they attack and they get leadership bonuses, but you cant see them. (Even when they're combined with something else or wearing heavy armour, which makes me wonder whether or not its a skin problem) Any help would be greatly appreciated!!

Love the mod.
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#593 Devon

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Posted 11 March 2009 - 09:38 PM

Erm...ents never did anything for elves, ever :p


That's weird with the archers, I'll check my version...

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#594 Canadyan

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Posted 11 March 2009 - 11:47 PM

I posted this in the 1.06 Feedback thread but It definitely belongs in Rohan's thread for a suggestion.

Gamling - It feels like his awesome Leadership bonus is being wasted. He's the only hero for Rohan that fights at Range (while on horseback) and therefore never really puts him near the other Heroes. The counter-argument is if you're fighting off the horses, then yes, heroes would be near him but really, as convenient as the Mounted toggle is for the Rohan Heroes, no one's playing them to not be on their horses.

I would suggest giving him a Sword or Spear toggle from the Bow, so he can melee near the other mounted Heroes. It would make him a way more versatile and useful hero to Rohan. I think it's neat they have a ranged-mounted Hero but again, he doesn't seem to fit any good purpose at the moment.

#595 Morgulshade

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Posted 16 March 2009 - 01:56 AM

I would rather a Sword or Bow toggle. Those heroes are quite useful For example, when I play the elves I use haldir cause you headshot until they come too close and then toggle. Thats really epic, it adds a wonderful realism to the game. (besides, if your playing a fortress map, you can have some heroes in the fortress being able to shoot in case of a ram or troll)

#596 shadowcreature

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Posted 16 March 2009 - 07:28 PM

The only thing currently that could be tinkered with is perhaps giving Gamling more HP. iirc he has the amount theoden had in vanilla ROTWK. Should Grimbold be added as a hero?

#597 Guest_Bengamey_*

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Posted 18 March 2009 - 12:03 PM

Your version of Rohan is really great but I've tought of some important modification that could really improve the originality of this faction.

In my opinion Rohan has to be a culture with strong armies that can move very quickly (with a lot of horses and summoning power). It should also have a lot of heros and be based a lot on buff and leadership but with very poor siege machine. I love the yeoman herald and the peasantsystem because it makes your army adaptative.

Here what I think rohan should look like

PRODUCTION BUILDING

BARRACKS
level1
yeoman herald-> can improve to spear thrower or axemen since the beginning
level2
archer amelioration
spearman amelioration
level 3
royal guard (I love them)

STABLE
lvl 1
horse spearman
lvl2
horse bowmen
horse axemen
lvl3
horn blower (a mounted unit that provide leadership and that can blow horn to provoke fear)

ARMORY
lvl1
Banner
Horseman shield
lvl2
Forgedshield
Battering ram
lvl3
Heavy armor
Fire Arrow

ENTMOOT And ARCHERY should be removed

FORTRESS
Morning mist should be replaced by Golden Hall (place royal guard around the fortress to protect it and reduce the cost of heroes)
(move morning mist to rivendell please)
Fortress extansion:
-Wall hub
-Arrow tower
-barricaded platform (just like the Hard one but with another model)

the arrow tower wall amelioration should be replaced by a platform

FARM model should change to look more rohirrim (EDAIN Mod uses a great model for rohirrim farms)

keep Arrow tower, statues and well

The power tree should be redone

first line from left to right:

-HEAL
-RALLYING CALL
-YEOMAN SCOUTS (summon stealth very quick but weak horseriders)

second line from left to right

-SUMMON GHÂN-BURI-GHÂN (summon ghan-bury ghan and a batallion of whose)
-MUSTER THE ROHIRRIM
-SUMMON WESTFOLD SWORDMEN (summon a battalion of yeoman swordman)
-SYMBELMUNE(passive power reduce cost and time for bringing heroes back)

third line from left to right

-WOSE SCOUTING (reveal all the map and detect stealth)
-THE THREE HUNTERS
-SUMMON ELVEN ALLIES

fourth line from left to right

-RED DAWN (Meteo power all your mounted unit get armor bonus and provoke fear for a small amount of time)
-LAST MARCH OF THE ENT(Summon Treebeard and several strong ents to destroy ennemy buildings)


This only a suggestion and I will understand that you prefer to keep rohan as it is.

PS: I love what you did with the elves, it's awesome.

#598 {IRS}Athos

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Posted 18 March 2009 - 10:12 PM

Hmmm... Simbelmyne sounds like a good idea for a power. However, I think the current yeomen system is good and that Rohan needs the ents to keep their balance.
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#599 Scryer

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Posted 19 March 2009 - 02:49 AM

lvl3
horn blower (a mounted unit that provide leadership and that can blow horn to provoke fear)


Maybe... I, personally, would rather see this kind of a power added to the Royal Guard though. Seeing as how they currently don't have powers(?).

I don't like the battering ram idea.. Just doesn't suit Rohan. Ents suit them well enough.
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#600 shadowcreature

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Posted 19 March 2009 - 04:43 AM

Perhaps Simbelmyne could be used either way, interesting use for it imo. The horn power could go with the Royal Guard on foot since they haven't any power on foot. I think also that Gamling is in need of a health buff and maybe an attack buff.




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