Rohan
#581
Posted 21 February 2009 - 08:27 PM
#582
Posted 21 February 2009 - 09:29 PM
Edited by CTLN7, 21 February 2009 - 09:30 PM.
#583
Posted 21 February 2009 - 09:36 PM
#585
Posted 21 February 2009 - 10:07 PM
#586
Posted 21 February 2009 - 10:24 PM
Elves also no long have the entmoot in our version.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#587
Posted 21 February 2009 - 10:52 PM
Robert J.
#588
Posted 22 February 2009 - 01:26 PM
and my name is CTLN7
Sorry
#589
Posted 22 February 2009 - 01:48 PM
#590
Posted 22 February 2009 - 02:20 PM
Edited by Hexman, 22 February 2009 - 02:20 PM.
#591
Posted 22 February 2009 - 05:35 PM
Oh yeah, forgot about that don't play Rohan much. I almost always lay as either Elves or ArnorYeah, you get those four ents.
I can't wait to try out the elven loremaster people (noledhiel or something). Bring on MarchElves also no long have the entmoot in our version.
#592
Posted 11 March 2009 - 08:19 PM
But back on topic, I cant see my Rohhirim (i think thats spelled right) archers. They're just invisible!!! You can see banner carriers and they attack and they get leadership bonuses, but you cant see them. (Even when they're combined with something else or wearing heavy armour, which makes me wonder whether or not its a skin problem) Any help would be greatly appreciated!!
Love the mod.
Rangerman
#593
Posted 11 March 2009 - 09:38 PM
That's weird with the archers, I'll check my version...
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#594
Posted 11 March 2009 - 11:47 PM
Gamling - It feels like his awesome Leadership bonus is being wasted. He's the only hero for Rohan that fights at Range (while on horseback) and therefore never really puts him near the other Heroes. The counter-argument is if you're fighting off the horses, then yes, heroes would be near him but really, as convenient as the Mounted toggle is for the Rohan Heroes, no one's playing them to not be on their horses.
I would suggest giving him a Sword or Spear toggle from the Bow, so he can melee near the other mounted Heroes. It would make him a way more versatile and useful hero to Rohan. I think it's neat they have a ranged-mounted Hero but again, he doesn't seem to fit any good purpose at the moment.
#595
Posted 16 March 2009 - 01:56 AM
#596
Posted 16 March 2009 - 07:28 PM
#597 Guest_Bengamey_*
Posted 18 March 2009 - 12:03 PM
In my opinion Rohan has to be a culture with strong armies that can move very quickly (with a lot of horses and summoning power). It should also have a lot of heros and be based a lot on buff and leadership but with very poor siege machine. I love the yeoman herald and the peasantsystem because it makes your army adaptative.
Here what I think rohan should look like
PRODUCTION BUILDING
BARRACKS
level1
yeoman herald-> can improve to spear thrower or axemen since the beginning
level2
archer amelioration
spearman amelioration
level 3
royal guard (I love them)
STABLE
lvl 1
horse spearman
lvl2
horse bowmen
horse axemen
lvl3
horn blower (a mounted unit that provide leadership and that can blow horn to provoke fear)
ARMORY
lvl1
Banner
Horseman shield
lvl2
Forgedshield
Battering ram
lvl3
Heavy armor
Fire Arrow
ENTMOOT And ARCHERY should be removed
FORTRESS
Morning mist should be replaced by Golden Hall (place royal guard around the fortress to protect it and reduce the cost of heroes)
(move morning mist to rivendell please)
Fortress extansion:
-Wall hub
-Arrow tower
-barricaded platform (just like the Hard one but with another model)
the arrow tower wall amelioration should be replaced by a platform
FARM model should change to look more rohirrim (EDAIN Mod uses a great model for rohirrim farms)
keep Arrow tower, statues and well
The power tree should be redone
first line from left to right:
-HEAL
-RALLYING CALL
-YEOMAN SCOUTS (summon stealth very quick but weak horseriders)
second line from left to right
-SUMMON GHÂN-BURI-GHÂN (summon ghan-bury ghan and a batallion of whose)
-MUSTER THE ROHIRRIM
-SUMMON WESTFOLD SWORDMEN (summon a battalion of yeoman swordman)
-SYMBELMUNE(passive power reduce cost and time for bringing heroes back)
third line from left to right
-WOSE SCOUTING (reveal all the map and detect stealth)
-THE THREE HUNTERS
-SUMMON ELVEN ALLIES
fourth line from left to right
-RED DAWN (Meteo power all your mounted unit get armor bonus and provoke fear for a small amount of time)
-LAST MARCH OF THE ENT(Summon Treebeard and several strong ents to destroy ennemy buildings)
This only a suggestion and I will understand that you prefer to keep rohan as it is.
PS: I love what you did with the elves, it's awesome.
#598
Posted 18 March 2009 - 10:12 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#599
Posted 19 March 2009 - 02:49 AM
lvl3
horn blower (a mounted unit that provide leadership and that can blow horn to provoke fear)
Maybe... I, personally, would rather see this kind of a power added to the Royal Guard though. Seeing as how they currently don't have powers(?).
I don't like the battering ram idea.. Just doesn't suit Rohan. Ents suit them well enough.
#600
Posted 19 March 2009 - 04:43 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users