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#601 {IRS}Athos

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Posted 19 March 2009 - 11:58 AM

Maybe "Heal" could be renamed "Simbelmyne" to give it a more Rohirric feel?
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#602 Silindor-Blue-Wolfrayet

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Posted 19 March 2009 - 01:06 PM

I suggest..that the three hunters spell..should last for ever..something like..the return of the king spell at Battles Of Gondor mod(for Gondor faction)..for the Rohan faction RJ-ROTWK..pay 25 spell points..and have Aragorn,Gimli,Legolas..they were the main key at Helm's Deep for Rohan..it could be very nice..i think..
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#603 Silindor-Blue-Wolfrayet

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Posted 19 March 2009 - 01:51 PM

Oh..and that goes for Haldir and his Elves too..they should last for ever..
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#604 Devon

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Posted 19 March 2009 - 10:54 PM

I've been pushing for that for the three hunters for a long time, except when they die, no revival.

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#605 Wanderer∞

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Posted 19 March 2009 - 11:49 PM

IMO nearly all summoned allies should stay they die, including such as the grey company. That way the heroes can actually level up. And besides, what kind-of ally would just disappear halfway through a battle. Those bloody cowards :)

Only the uber powerful units like the balrog, army of the dead, dragon, etc. should have timers.

And what ever happened to the idea of having summoned units march onto the battlefield from the nearest border?
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#606 Devon

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Posted 20 March 2009 - 01:15 AM

Maps like Tolfalas happened :)

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#607 {IP} Aridor

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Posted 20 March 2009 - 04:22 AM

Yay Islands

#608 Wanderer∞

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Posted 20 March 2009 - 04:33 AM

So how does the mumakil captain summon the oliphant on the island?
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#609 Silindor-Blue-Wolfrayet

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Posted 20 March 2009 - 07:17 AM

About the three hunters and Haldir for example..if they die..they may be able be revived from the fortress..because..i hardly find a strong Rohan hero..Theoden for 3000 resources??No way..
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#610 shadowcreature

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Posted 21 March 2009 - 12:44 AM

For that, I don't think it's fitting, they are a summon, so maybe after they die off the power can be used again after the timer has been recharged.

#611 Silindor-Blue-Wolfrayet

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Posted 21 March 2009 - 02:41 PM

Good idea too.. ;)
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#612 Silindor-Blue-Wolfrayet

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Posted 21 March 2009 - 03:28 PM

*Hope that Rob will take it into concideration.. ;)
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#613 Devon

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Posted 21 March 2009 - 06:02 PM

No revive is better :p

They stay when you call for as long as you need them, but if they die, they aren't coming back. So you have to actually protect them.

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#614 Silindor-Blue-Wolfrayet

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Posted 22 March 2009 - 09:32 AM

So..a revive from the fortress is better for each one of them??
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#615 {IRS}Athos

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Posted 22 March 2009 - 01:51 PM

No... NO revive.
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#616 Silindor-Blue-Wolfrayet

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Posted 23 March 2009 - 01:15 PM

hmm..i agree with the idea of using the spell again after the time has recharged and the heroes are dead..just as shadowcreature mentioned..and when the heroes return..they will be at the same rank..(i hope that this will be for haldir too..but..i may suggest wrong things) :p
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#617 Neth

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Posted 23 March 2009 - 08:21 PM

No revive is better :lol:

They stay when you call for as long as you need them, but if they die, they aren't coming back. So you have to actually protect them.



No... NO revive.

:p Read the other posts.
I agree that it should be a 1 use power. But I think that they should start on level 4/5 since they can't be revived.

Edited by Nethelen Narcu, 23 March 2009 - 08:29 PM.

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#618 Dalf32

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Posted 23 March 2009 - 09:42 PM

since its a one-use power, i doubt they will be starting at level 1, but since they will not have a timer, they wont be starting at level 10 either.

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#619 {IP} Aridor

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Posted 24 March 2009 - 02:08 AM

It seems a really bummer of a power if you can only use it once and they can't come back.

#620 Lord of Mordor

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Posted 24 March 2009 - 08:49 PM

Agreed. I'd say have them stay until they die, but make the power recastable with a very long reload time (if it is recast while one of the hunters is still alive, he will obviously not be summoned again).

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