on the armor part, you should make them have some more armor...........might make them ACTUALLY op.Dunedain Lord seems like a guy who's way too dependent on hard hitting siege weapons to win a game. He seems afraid that reducing the power of Trebuchets means he'll never win another game or something.
1.) When fighting against foot units, trebuchets suck. You've got your men fighting their men and more often than not the trebuchet will hit your guys more than it does theirs.
2.) When firing the trebuchet at moving units, it misses. Every time. I know how to use the barrage option to lead enemy forces, but not everyone can.
3.) Do I even need to mention how bad cavalry rip them apart?
Trebuchets suck. They should deploy for extra power, and get bonus range, but get no movement at all. Not even side to side. They get like, a long but very narrow range directly in front. Thats how they worked back in the feudal ages.
Now, in bases and castles, they would actually put them on a swiveling platform (that could also lock if they needed it to) that they could use to turn the trebuchet here and there to acquire new targets. Its actually a pretty interesting technology, considering their time...anyways. Yeah, Arveleg and Glorfindel should get mounting abilities.
And Dunedain Lord needs to take a chill pill, a breather, needs to calm down, whatever. Dude needs to relax before he has a heart attack or something.
Meh, they've got fairly good armor and you can wreck an enemy's archers (or their soldiers before they reach ur guys), and if they do close in then all u need to do is have them bombard in front of ur own lines, so they're actually really good siege weapons. I like the idea of a stationary siege weapon as much as u do (though, only facing one direction is a bit far tbh), but then again, the Dwarves would be better off with a stationary cata weapon imo
and dude, for a defensive status to Captain of Arnor, I'll give you a reason why they can wreck havock upon troops. Have loads of pikes and rangers in ambush
positions in trees if any, or really spread out, and keep two trebs next to each group. When an enemy comes, they will try to attack one, and they will get hit really hard. Basically, they die after facing about 2 or 3 groups and by "they" i mean a whole FU cp army.
And as I said before, I was pissed off earlier so stop saying stuff about "you need a chill pill, calm down!"
And they do help in killing buildings (obvious fact).
And the AI should be restricted to building 10 trebs max. As far as i've considered, it is........a LITTLE op.
But then again, just bring in the cavalry and you can take out those trebs in a matter of seconds!
Edited by Dunedain Lord, 20 April 2009 - 10:39 PM.