Arnor
#1582
Posted 26 April 2009 - 01:29 PM
They'll probably become the MMH
Yeah, hopefully. I'm disappointed they won't be mainline troops, personally, but I can live with them being MHH, simply because it'll make them incredibly powerful, which is suitable.
I'm not too sure about elite infantry though...it sort of sounds too Tower Guard-ish, too Gondor. I think the basic Dunedain infantry with Elven elites works at the moment. If we diversify Arnor's basic battle line too much, it'll make the allies upgrades redundant.
#1584
Posted 28 April 2009 - 04:51 AM
#1586
Posted 29 April 2009 - 04:18 AM
#1587
Posted 04 May 2009 - 07:08 AM
At any rate, I'd love to see the Hobbits being thrown down the drain... I can't stand the thought of them being actual units usable in the way they are now.
#1588
Posted 04 May 2009 - 07:02 PM
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#1589
Posted 04 May 2009 - 07:39 PM
#1590
Posted 04 May 2009 - 10:22 PM
Edited by CIL, 04 May 2009 - 10:22 PM.
#1591
Posted 05 May 2009 - 12:44 AM
The whole point of playing games like this is to be able to make the units that people want to use and use their imaginations to do things that never happened in the lore or movies, but would still be awesome to see. That's why you can play any faction in any spot on any map with any other factions as ur allies or enemies. That's why Angmar and Arnor are in the mod at the same time as Isengard.
If you're so nitpicky that you want to get rid of 2 units and a building just because they only showed up a little bit and you don't like them, then I think Hobbits are the least of your worries.
Edited by dojob, 05 May 2009 - 12:49 AM.
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#1592
Posted 06 May 2009 - 05:46 AM
#1593
Posted 06 May 2009 - 11:41 AM
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#1594
Posted 08 May 2009 - 06:39 AM
Didn't think so. Nor would the Rohan peasants.
#1595
Posted 08 May 2009 - 07:20 PM
The whole point of playing games like this is to be able to make the units that people want to use and use their imaginations to do things that never happened in the lore or movies, but would still be awesome to see. That's why you can play any faction in any spot on any map with any other factions as ur allies or enemies. That's why Angmar and Arnor are in the mod at the same time as Isengard.
If you're so nitpicky that you want to get rid of 2 units and a building just because they only showed up a little bit and you don't like them, then I think Hobbits are the least of your worries.
And besides, CIL, they still fought a little, and this mod doesn't give a damn about where people fought or who they fought anyway or else I wouldn't be able to have Elves fighting Rohan in Harad and Rob would've gotten rid of the Arnor and Angmar factions all together. The point is that Hobbits were capable of fighting and actually had fought alongside Arnor soldiers, so if I'm going to take a long-dead kingom to the War of the Ring, then I may as well bring the Hobbits with me.
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#1596
Posted 08 May 2009 - 08:49 PM
My verdict would be keep Hobbits as optional Inn units for Arnor, Dojob can continue to spam hobbits till worlds end provided he has captured an Inn, and CIL can formulate his own strategies without having to worry about hobbits, every one has their own tactics and how to gat about a battlefield.
Hobbits were part of Arnor's domain and if the King required their aid, they would send it, though not too enthsiastically I reckon, and at a price. I certainly disagree with a massive host of Hobbits dominating the battlefield as if they could be recruited they way you could call forth orcs. The most notable instance of Hobbits at war before the War of the Ring was the Battle of Fornost. But then again if Hobbits were known to have sent their folk to do battle against Angmar, they would not have continued as the idyllic people you see in the movie, they would have lacked the innocence and naivety of the wider world that you see in the books. So it's all a bit of a stir about hobbits.
#1597
Posted 08 May 2009 - 09:51 PM
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#1598
Posted 08 May 2009 - 10:51 PM
Good ConclusionOKAY, That's enough!!
My verdict would be keep Hobbits as optional Inn units for Arnor, Dojob can continue to spam hobbits till worlds end provided he has captured an Inn, and CIL can formulate his own strategies without having to worry about hobbits, every one has their own tactics and how to gat about a battlefield.
Hobbits were part of Arnor's domain and if the King required their aid, they would send it, though not too enthsiastically I reckon, and at a price. I certainly disagree with a massive host of Hobbits dominating the battlefield as if they could be recruited they way you could call forth orcs. The most notable instance of Hobbits at war before the War of the Ring was the Battle of Fornost. But then again if Hobbits were known to have sent their folk to do battle against Angmar, they would not have continued as the idyllic people you see in the movie, they would have lacked the innocence and naivety of the wider world that you see in the books. So it's all a bit of a stir about hobbits.
Will not get hobbits. SimpleAnd the maps without inns?
#1599
Posted 09 May 2009 - 01:06 AM
After you guys have paraphrased the same "Hobbits didn't send that many troops" argument over and over, I get the point that they were few in number and that they shouldn't be as numerous and spammable as they currently are, but what you're asking for really isn't a fair compromise at all because it effectively gets rid of the Hobbits on the maps that I play on, and is no different to me than getting rid of Hobbits all together.
Now before you respond to this post with YET ANOTHER POST THAT ONLY TALKS ABOUT THEIR NATURE IN THE LORE, I want you guys to answer these questions:
1) Why must the Hobbits, a race that directly sent a force (no matter how small it was, it was still sent) to fight alongside with Arnor soldiers, when other allies such as the Dunedain and Elves can remain?
2) Instead of completely getting rid of Hobbit units, why not just add and alter a few armored man units so Arnor players don't have to use Hobbits, but can still get them on any map if they want to?
3) I get it that Hobbits are WAAAAYYY too spammable at the moment, but why is their removal as normal trainable units the only way to make them less spammy?
4) What do you think about the idea below? WHY DO YOU AGREE OR DISAGREE?
Since there's a common understanding that Hobbits are too spammy, I want to make all of these changes: A) make them require an alliance just like the Elves and Dunedain, thus forcing people to use armored men in the early game and making Hobbits less accessable, B) increase the prices and of the houses and Hobbits themselves while also giving them some small buffs and maybe stealth capabilities to keep them balanced, and C), limit the number of Hobbit HOUSES people can get to 3, so people can't mass mobs of Hobbits in little time.
I honestly think this is a good compromise, because it greatly limits the use of Hobbits while still letting the people who enjoy them use them, and having only 3 (or 1, if you really insist) Hobbit houses basically has the same effect as moving Hobbits to inns, except that it gives people more choices and options than just keeping them at inns whose positions aren't chosen by the player and aren't always on every map.
Sorry for all the big fonts and caps, but I really want to make sure that this post is read and that my questions are answered. I've seen enough posts about the nature of Hobbits in the lore, so more of those won't be necessary. What I've never seen are real reasons why explain their total removal as normal units when there are plenty of other ways to make them less spammable.
Edited by dojob, 09 May 2009 - 01:18 AM.
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#1600
Posted 09 May 2009 - 02:52 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
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