Goblins
#321
Posted 22 October 2008 - 11:34 AM
RJ-ROWTK, Massive Middle-earth, Elven Alliance,
Battles of Narnia, Lone Wolf, Rhovanion Alliance,
Age of the Firstborn, The Fourth Age, Battles of Gondor,
Note: Mods are not "how much I like them" order
Argeleb
#322
Posted 22 October 2008 - 12:01 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#323
Posted 22 October 2008 - 02:09 PM
#324
Posted 22 October 2008 - 02:27 PM
Then White wrags and warg riders added
Edited by Argeleb, 22 October 2008 - 02:28 PM.
RJ-ROWTK, Massive Middle-earth, Elven Alliance,
Battles of Narnia, Lone Wolf, Rhovanion Alliance,
Age of the Firstborn, The Fourth Age, Battles of Gondor,
Note: Mods are not "how much I like them" order
Argeleb
#325
Posted 22 October 2008 - 05:05 PM
#326
Posted 22 October 2008 - 09:32 PM
Why would we move Half-trolls to Harad?
Half trolls of far harad?
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#327
Posted 22 October 2008 - 09:38 PM
Edited by Scryer, 22 October 2008 - 09:39 PM.
#328
Posted 22 October 2008 - 09:44 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#329
Posted 22 October 2008 - 10:31 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#330
Posted 22 October 2008 - 10:33 PM
Harad has quick tactics...just add the half trolls to their palace I don't think their focus is on cavalry, it's fast infantry and mumakil. They really didn't have that much cavalry at all, except for the black serpent and his guard.
True about the Cavalry thing. I guess I was getting mixed up with the speed thing that Harad has. My main issue with adding Half-trolls is that Harad would feel crowded. Harad and Rhun have a huge range of units to pick from including the Corsairs and Khandish units. I'm gonna be honest and say that there really is no gameplay 'need' for half-troll spearmen in Harad. I would suggest these guys (maybe) as a summon but it looks like their PP tree is pretty much 'set in stone' at the moment. So instead would it make sense for them to be campaign-only units?
I definitely mean to be stubborn about this, so I hope I'm not comming off as a complete ass right now.
Edited by Scryer, 22 October 2008 - 10:34 PM.
#331
Posted 22 October 2008 - 11:42 PM
Really, half-trolls shouldn't even exist. Tolkien said something about that being unfeasible (A goblin and a troll? come on...), and when he said Troll-men he meant that they were larger than regular people, not that they were part troll.
Then the half trolls in game aren't really half trolls either, just very large men Harad could use 'half trolls', and we have a fitting model, so...
And scryer, khand units aren't gonna stay in the tavern...they're just a summon.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#334
Posted 01 December 2008 - 01:18 PM
Half-Trolls are Goblin units, on account of fitting into the "Wild" category for the Goblins faction. Enough said. And they have no reason to fight alongside the MotE anyway.
But you resized them, and they now look dreadful...
#335
Posted 21 December 2008 - 01:28 AM
#336
Posted 22 December 2008 - 06:18 PM
#337
Posted 22 December 2008 - 07:05 PM
#338
Posted 07 January 2009 - 10:53 PM
#339
Posted 07 January 2009 - 11:24 PM
#340
Posted 10 January 2009 - 01:05 PM
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