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#341 mike_

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Posted 10 January 2009 - 03:17 PM

Good idea, but hasn't SEE already done it?


/notices the redundancy of that statement

#342 Devon

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Posted 10 January 2009 - 03:18 PM

Sure

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#343 Ed Of The 3rd Kind

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Posted 10 January 2009 - 04:26 PM

Oh for goodness sake, have they done everything lol :)

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#344 {IRS}Athos

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Posted 10 January 2009 - 08:09 PM

Oooh, great idea with the trolls... :)
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#345 Dalf32

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Posted 10 January 2009 - 08:19 PM

as long as they turn back, thats a great idea!

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#346 Shikari

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Posted 10 January 2009 - 09:10 PM

I was gonna suggest they didn't turn back because the side of me that likes game realism says NO. but the sensible side thinks that it might get a bit annoying if there are trolls littered everywhere... and maybe a bit OP.

I do have a slightly more constructive idea though. Maybe we have an Olog-Hai race upgrade at the troll-cage which boosts the size of trolls a bit, reduces the amount of damage they take from arrows and makes them invunerable to the sunlight power.

It'd be a pretty expensive upgrade, maybe 1500-2000 but would make trolls a bit stronger for late game and could be cool.

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#347 Devon

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Posted 10 January 2009 - 09:12 PM

The problem with them not turning back is that sunbreak is a mapwide power...all the trolls on the map would just turn to stone, and that'd be kinda gay :)

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#348 Ed Of The 3rd Kind

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Posted 10 January 2009 - 09:12 PM

that would work and we'd still have the coolness of seeing the trolls turn to stone, it's in one of their model condition states. I recommend everybody try it out, not sure if it works only for the cinematic units though

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#349 Devon

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Posted 10 January 2009 - 09:13 PM

I'd rather just see them get an attack troll upgrade available at level 2.


Edit:Oh wait, this is gobbos :p Oops...well...idk then...don't think the goblins would have olog-hai

Edited by Yoda_, 10 January 2009 - 09:14 PM.

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#350 mike_

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Posted 11 January 2009 - 04:11 AM

They were more to be found in Gorgoroth and Dul Guldor/Eaves of Mirkwood, so.. meh. I'm cool with it :p

#351 Argeleb

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Posted 11 January 2009 - 07:48 AM

Maybe seige weapons could crack them into pieces? That would look cool
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#352 Hasfusel

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Posted 11 January 2009 - 11:55 AM

Cave Trolls aren't incredibly important or expensive to a Goblin player. Tolkein says that the mighty trolls of Mordor (the Olog-Hai) were resistant to sunlight, but Cave Trolls like Tom, Bill and Bert (who, in fact, were considered intellectuals for their ability of human speech and understanding what a number is) were turned back to the very stone they were made of. I'd say that Cave Trolls should be turned to stone for a while if not forever by any light-based attack such as Sunlight, Gandalf's Istari Light or the Light of the Havens attack I want for Glorfindel.

#353 Ed Of The 3rd Kind

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Posted 11 January 2009 - 01:02 PM

I second that

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#354 Devon

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Posted 11 January 2009 - 03:39 PM

Cave Trolls aren't incredibly important or expensive to a Goblin player.


I disagree. They're goblins early to mid-late game siege units, and they're the goblins main 'cavalry' until you get late game spider riders because they're the only other units that can trample, except for mountain giants. And while they only got 700, they have a very long build time, which makes them quite hard to get in numbers.


So, I'd like to see it temporary, maybe longer than the actual power lasts, but not permanent.

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#355 Uruk King

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Posted 11 January 2009 - 04:25 PM

Cave Trolls aren't incredibly important or expensive to a Goblin player.


I disagree. They're goblins early to mid-late game siege units, and they're the goblins main 'cavalry' until you get late game spider riders because they're the only other units that can trample, except for mountain giants. And while they only got 700, they have a very long build time, which makes them quite hard to get in numbers.


So, I'd like to see it temporary, maybe longer than the actual power lasts, but not permanent.


I second that, but I also third the idea of non Olog-hai trollsturning to stone from light attack.

I also want spider riders gone, players may value them but they just aren't Tolkien, and warg riders to fill the roles of the spider riders, with heavy armour. I also hope that
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#356 Devon

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Posted 11 January 2009 - 04:32 PM

Oh yeah, they're going to be replaced by warg riders, but right now they're still in game, so I used them as my example.

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#357 Dalf32

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Posted 11 January 2009 - 06:25 PM

yeah, if youve ever played a brutal goblins ai, you know how important cave trolls are; and how annoying they can be :wink_new:
id like to see this applied over to some of the other light-based powers, but i still dont want it to be permanent, that makes it a bit op.
having them only attackable by siege while in their stone-state would be nice though.

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#358 Devon

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Posted 11 January 2009 - 06:36 PM

I remember the first time I played goblins in 1.06...I had like 2 hordes of archers, and their first unit was a cave troll. :wink_new:

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#359 Scryer

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Posted 11 January 2009 - 07:07 PM

Care to explain your "Light of the Havens" attack in the Elves thread, Hasfusel?

On Topic: I do agree with what yoda said.
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#360 Rafv Nin IV

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Posted 12 January 2009 - 04:16 AM

yeah, if youve ever played a brutal goblins ai, you know how important cave trolls are; and how annoying they can be


That brings back bad memories of five-hour games, Dalf...:wink_new: Can't even get to them, because they've got so many goblin warriors and archers. You can reach 'em with battlewagons, but battlewagons can't take trolls out; they get owned whenever they stop moving. Combine that with slow-moving dwarves, and not enough archer heroes...

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