Goblins
#341
Posted 10 January 2009 - 03:17 PM
/notices the redundancy of that statement
#342
Posted 10 January 2009 - 03:18 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#344
Posted 10 January 2009 - 08:09 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#346
Posted 10 January 2009 - 09:10 PM
I do have a slightly more constructive idea though. Maybe we have an Olog-Hai race upgrade at the troll-cage which boosts the size of trolls a bit, reduces the amount of damage they take from arrows and makes them invunerable to the sunlight power.
It'd be a pretty expensive upgrade, maybe 1500-2000 but would make trolls a bit stronger for late game and could be cool.
#347
Posted 10 January 2009 - 09:12 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#349
Posted 10 January 2009 - 09:13 PM
Edit:Oh wait, this is gobbos Oops...well...idk then...don't think the goblins would have olog-hai
Edited by Yoda_, 10 January 2009 - 09:14 PM.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#350
Posted 11 January 2009 - 04:11 AM
#351
Posted 11 January 2009 - 07:48 AM
RJ-ROWTK, Massive Middle-earth, Elven Alliance,
Battles of Narnia, Lone Wolf, Rhovanion Alliance,
Age of the Firstborn, The Fourth Age, Battles of Gondor,
Note: Mods are not "how much I like them" order
Argeleb
#352
Posted 11 January 2009 - 11:55 AM
#354
Posted 11 January 2009 - 03:39 PM
Cave Trolls aren't incredibly important or expensive to a Goblin player.
I disagree. They're goblins early to mid-late game siege units, and they're the goblins main 'cavalry' until you get late game spider riders because they're the only other units that can trample, except for mountain giants. And while they only got 700, they have a very long build time, which makes them quite hard to get in numbers.
So, I'd like to see it temporary, maybe longer than the actual power lasts, but not permanent.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#355
Posted 11 January 2009 - 04:25 PM
Cave Trolls aren't incredibly important or expensive to a Goblin player.
I disagree. They're goblins early to mid-late game siege units, and they're the goblins main 'cavalry' until you get late game spider riders because they're the only other units that can trample, except for mountain giants. And while they only got 700, they have a very long build time, which makes them quite hard to get in numbers.
So, I'd like to see it temporary, maybe longer than the actual power lasts, but not permanent.
I second that, but I also third the idea of non Olog-hai trollsturning to stone from light attack.
I also want spider riders gone, players may value them but they just aren't Tolkien, and warg riders to fill the roles of the spider riders, with heavy armour. I also hope that
#356
Posted 11 January 2009 - 04:32 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#357
Posted 11 January 2009 - 06:25 PM
id like to see this applied over to some of the other light-based powers, but i still dont want it to be permanent, that makes it a bit op.
having them only attackable by siege while in their stone-state would be nice though.
#358
Posted 11 January 2009 - 06:36 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#360
Posted 12 January 2009 - 04:16 AM
yeah, if youve ever played a brutal goblins ai, you know how important cave trolls are; and how annoying they can be
That brings back bad memories of five-hour games, Dalf... Can't even get to them, because they've got so many goblin warriors and archers. You can reach 'em with battlewagons, but battlewagons can't take trolls out; they get owned whenever they stop moving. Combine that with slow-moving dwarves, and not enough archer heroes...
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