Angmar
#281
Posted 07 May 2008 - 06:55 PM
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#282
Posted 07 May 2008 - 08:07 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#283 Guest_The Black Goldfish_*
Posted 08 May 2008 - 08:29 AM
what if(only if...) the temple of twillight could spawn wights? that would give it more function exept spitting out sorceres.
For the inn-units: something, that ain't wights!
Also, 7 black numenoreans per horde? far to few, at least when you can't combine them with an antoher horde. at least 10 per hord would do...
Black numenorean spearmen? anyone?
#284
Posted 08 May 2008 - 09:20 AM
Firstly why don't you join the forums, rather than being lazy?
I'm not sure about wights coming from the Temple of Twilight, but usually the lesser the number of people that make up a horde, the better. I think there is concensus on that (although no less than 5 people) I know right now there are more, but hordes are much more flexible with less people, and sometimes you would find that in a 2-line horde the last line cannot even attack because their path is blocked!
#285 Guest_The Black Goldfish_*
Posted 08 May 2008 - 09:24 AM
Hi
Firstly why don't you join the forums, rather than being lazy?
Consider it done...
I'm not sure about wights coming from the Temple of Twilight, but usually the lesser the number of people that make up a horde, the better. I think there is concensus on that (although no less than 5 people) I know right now there are more, but hordes are much more flexible with less people, and sometimes you would find that in a 2-line horde the last line cannot even attack because their path is blocked!
I never mentioned it should be in hordes...a single one at the time would be great...
#286
Posted 08 May 2008 - 10:52 AM
Angmar will be able to combo horde - this will happen for yoda, or one of these high ranked buddies said soo earlier.
soo dont worry right now about Angmar being not able to combo
AI cant combo too, soo you are only disadvantaged in multiplayer
Edited by Myrdin, 08 May 2008 - 10:52 AM.
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#287
Posted 22 June 2008 - 02:52 AM
Does anyone have any thoughts?
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#288
Posted 22 June 2008 - 04:03 AM
EDIT: And not of the Ring-hunting variety
Edited by mike_, 22 June 2008 - 04:03 AM.
#289
Posted 22 June 2008 - 04:04 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#290
Posted 22 June 2008 - 04:05 AM
#291
Posted 22 June 2008 - 09:28 AM
not such ghostly shades without legs - omg
something more like undead liches or something in that way, maybe mumified wariors in armor with scythes - ill try to do a picture of this, since school is over and there some time ( though i need to do Rhun speeches, i always get some time for scetching )
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#292
Posted 22 June 2008 - 01:49 PM
#293
Posted 22 June 2008 - 01:49 PM
No, but it's the truth
If I want the truth, then I can go read a book or go to school. This is a game and games are meant to be exciting
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#294
Posted 22 June 2008 - 03:37 PM
Just to bring this up...as I understand it atm, angmar is gonna be disqualified in any oficial tournaments (unless you get them with random, of course) unless we somehow manage to balance them. I'm not sure anyone really understands how they manage to be both under and overpowered at the same time.
Does anyone have any thoughts?
I don't understand. How can they be over and underpowered at the same time? do you mean overpowered to some factions and underpowered to others?
Back on topic, I think that wights should look like the ones in the game "The War of the Ring", but, of course, making enough changes to avoid any copyright problems.
three times three.
What brought they from the foundered land
over the flowing sea?
Seven stars and seven stones
and one white tree.'
#295
Posted 22 June 2008 - 03:54 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#296
Posted 22 June 2008 - 03:55 PM
angmar could be similar to mordor but it shouldnt be quite so similar as you are suggesting. they would have a bit more variety in units (stuff other than orcs) than mordor does. although, as i said somewhere else, they should be mostly orcs, i think they could have more trolls and wights and exotic things of the sort to supplement those.
iirc theres some things that ed is working on that are pretty exciting...
#297
Posted 22 June 2008 - 04:20 PM
three times three.
What brought they from the foundered land
over the flowing sea?
Seven stars and seven stones
and one white tree.'
#298
Posted 22 June 2008 - 10:22 PM
Well, if they are overpowered in certain moments and underpowered in others then it should be ok, right? Unless they are overpowered most of the time, or vice-versa.
By "over-powered" and "underpowered", take into account the skill of the player -which is where Angmar gets most of its power from.
I think that the problem could be that Angmar has so many kinds of units (by this I mean stealthy rangers, basic calvary, weird troll units, sorcerers, etc) that there isn't a real focus in the faction. And when these units are used to their full potentials, they overpower their enemy. Because no one can seem to explain how Angmar works, I think that we should rule out the obvious; They have no specific kind of focus like other factions do. If nothing else can explain it better, then this might be the problem.
The problem is that Angmar feels like it is an either "win-for-sure" or "lose-for-sure" faction in Skirmish. And whether they win or not depends completely on the player. Not only that but they don't have a guideline or a specific structure for their units (like light calvary, med. calvary, elite calvary). So far, those are the ideas that seem the most logical to me that makes Angmar a weird faction to play with.
Lastly, by focus, I mean that (for example) Rohan focuses on calvary, Mordor focuses on mass producing heavy armies, Goblins focus on swarming, etc.
#299
Posted 23 June 2008 - 02:08 PM
angmar is the best mix of " anything and nothing " at the same time, theyre units are good if used correctly ( as all units ), but suffer some several minuses for they are not such well rounded beasts, nor specialist. Thats what gives Angmar its edge.
i HATE the idea of Angmar getting more of Mordor look. DONT do that, since angmard IS pretty unique - all he needs is just some minor changes.
Angmar ( Game Angmar, dont even dare to think about the one from lore now ! ) is like mercenarry legien, mixed from any units Wk could get, there ARENT any " swordsman " just some rabble of orcs who pick up some junk weapons.
As for the idea - Angmar was created as DWARF counter, his strategy being based on the way dwarfs play - powerfull, strong durable units, who can take on the most powerfull race in 1on1 ( now to not make any bad ideas - dwarfs are the most powerfull in the terms of HP as theyre phalanxes have 500 or 600 hp, and about direct damage - not meaning DPS as the elfs attack 2x faster soo dps aint the strong thing of dwarfs, but " one shot " dmg is more then enough ) and as for this they recieved some pretty nice diverse units - DONT FORGET - ANGMAR HAS NO MHH, which is one of the biggest disadvanteges till now. Instead they have Sorcerrers which no other faction had - basically as the fillment for mhh.
They heroes are powerfull, units are strong - wolfs are the only reall harrasment unit, and they are good only against lesser armored enemies ( good anti archers unit ).
Dont forget that the elite unit of Angmar - hill trolls dont work as pikes, cawalery can run through them, yet they wont kill them. But if they do attack then they ll deal shit loads of dmg.
as for the rangers - you need lvl 3 barracks - till then you got just Axethrowing barbarians, soo enemy cant send rangers early game, even if he produces Thrall masters all the time.
The thing is - Angmar isnt a faction for EVERYONE, it cant be comapared to, lets say Gondor, which is wery easy to learn and master. Angmar desires that the player gets whole new strategies ( just look at theyre Palantir Power - no direct force, even Awalanche aint strong as other dmg spells )
It might seem to you that i defend Angmar - YEAH ! thats true, as for i really liked this faction, after RotWK this faction has become my most fawourite one for quiote some time, i had to rework my normal tactic, as it didnt work soo well like with lets say Isen, or Gondor. Since RJ -rotwk, angmar needs some overhauling (sp?), but no drasticall changes.
Lets face it - this faction can beat any other, yet it can be beaten by any other ( meaning normal game now ), all depends on player - all you have to do is to customize it soo it fits more into Rj rowtk game rule system ( starting with the combo hording ), thats all
Howgh
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#300
Posted 23 June 2008 - 03:32 PM
It seems as if you lot are trying to disregard the lore for something "exciting"...which makes you just like EA.
I agree that some of what Ed's working on is interesting, but the faction as a whole needs an overall before it can even resemble the content it is supposedly based upon.
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