Angmar
#341
Posted 26 June 2008 - 06:41 PM
There could be two sets of powers, two ways soo to speak, and you might choose one of them
dont mind the names its just " beta "
Way of Ice
Way of Corruption
Way of Ice -Ruler of Angmar, his domain was in icy, frozen lands, and soo he uses these deadly powers to bring death to his enemies. Though i dismissed the mount power, eventually it could stay ( and the glacier thing could go as its a wery daring power )
Chilling Wind - lvl2 - Dread wissage like aura power, instead of decreasing armor and dmg of enemies, slows down they movement and attack speed
Freezing clutches - lvl 4 - Witchking chants the freezing powers and temporally freezes enemy structure ( like 15pp )
Ice prison - lvl6-7 - The evil Witchking strikes his sword against the ground, freezing enemies surounding him. These enemies cant move, dont take dmg from attacks, but recieve some medium ( 120-200 ) dmg while frozen (sorcerrers anyone ? )
Glacier - lvl8 - As a mighty sorrceror, Wk can gather water around him, freezing it instantly, thus summoning a giant glaciar that may pierce single target ( good vs heroes, and single monsters ), it rips out from the ground, piercing the enemy
Blade of Ice - lvl0 (ultimate) - Withcking uses his most powerfull spells to enchant his sword, and change it into weapon of pure ice. This deadly weapon deals single 4 times as much (4x) damage to any enemy unit or structure. But as this weapon is needs wery much power to create ( loong couldown, around 10 minutes ), it drains soo much power from Witchking that he stands unprotected for few seconds after the sword shatters ( criplles himself for 15 seconds after used on target ) - the whole efect is like: the sword becomes crystal, pure white and he smashes it on his foe in the next attack ( huge ice explosion - just for the effect, the dmg is dealt only to the main target, though WKs AoE remains during this )
Way of Corruption - Wk as we all know him, with slight changes ( dont worry NO burning sword as much as i love it ) wieved more as a evil sorcerrer with deathly corrupted spells
Dread Wissage - lvl2 - . . . dread wissage as we know it . . . .
Corrupted land - lvl 4 - Witchking in all his evilness, enchants the ground itself with evil magic, thus leaving all enemies who stand upon it to suffer the corruption of soul itself (medium area, any enemy unit who walks/stands on the corrupted ground suffers poison dmg over time, dunno how much, but if they idle there too much theyll die)
Morgul Blade - lvl6 - . . . . same old Wks morgul blade . . . .
Barrow Den - As the one who gathered evil spirits in the barrow dens, thus changing them into undead wights, the Witchking can summon this unholy graveyards to any place his masters heart desires ( summons barrow den+2 wights who respawn if killed, no timer for the den, needs to be destroyed )
Screech of Damnation - lvl10 (ultimate) - The Witchking, evil unholy beying lord of the nine, has faar more fearfull screech that chills the blood of even the strongest wariors than any other nazghul. A powerfull screech wave that dmgs (or kills, depends on the dmg) and stuns ( 8 seconds ) units in wide area ( Word of Power ). Though the screech of Witchking is wery powerfull, he cant predict how much it will hurt his acursed foes ( means the dmg is randomed from 100-800). Coz of the random dmg this power can be cast pretty often compared to other lvl 10 power ( just 3-5 minute coldown)
there you go, this is all thanks to Gothmog, who inspired me, thank you, as i had a lot of fun creating this ( i always enjoeyd creating new power, heroes or races for PC or DgD like games )
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#342
Posted 26 June 2008 - 06:50 PM
#343
Posted 26 June 2008 - 07:31 PM
id be more happy to hear what you think about the spells themself - as i said, the glacier thing was pretty daring ( just tried) i wanted to add Blizzard instead of that but i thought that sounds even more daring
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#344
Posted 26 June 2008 - 08:13 PM
#345
Posted 26 June 2008 - 08:55 PM
Anyway on the subject of Black Numenoreans, yes EA did make that part up, no there wern't any black numenoreans written by tolekin who were postioned in Angmar, but I think he did write somewhere that there was a race of Men in League with the Witch-King native to Angmar, but not hillmen.
So mabye they should be refrased as Dark Dunedain
p.s. please leave a comment on the possibility of shadows and ettins.
#346
Posted 26 June 2008 - 09:01 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#347
Posted 26 June 2008 - 11:16 PM
Your Ettin idea is interesting, the name rings a vague bell. I wanna say the name is from another game, can't think of it right now
#348
Posted 27 June 2008 - 01:30 AM
#349
Posted 27 June 2008 - 08:27 PM
#350
Posted 27 June 2008 - 08:29 PM
#351
Posted 27 June 2008 - 11:44 PM
they would still need other heros because the witch-king is expensive and they cant be reduced to jsut having him and 1 or 2 others. they would be at a severe disadvantage imo.
He could always come weaker as a 1800-ish hero, only not be too strong until he received one of the upgrades. There could be other upgrades too, not just a set of powers to choose from, like a boost in armor or something. They can keep other heroes (like Karsh, I like the premise of him) but Morgomir could go (I've never heard of other Nazgûl being with him in Angmar).
#352
Posted 28 June 2008 - 12:23 AM
so imo he still needs to be expensive.
#353
Posted 28 June 2008 - 12:28 AM
#354
Posted 28 June 2008 - 12:32 AM
#355
Posted 28 June 2008 - 12:39 AM
me no likey a cheap witch-king
#356
Posted 28 June 2008 - 12:44 AM
#357
Posted 28 June 2008 - 12:50 AM
#359
Posted 28 June 2008 - 01:00 AM
#360
Posted 28 June 2008 - 01:27 AM
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