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#341 Myrdin

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Posted 26 June 2008 - 06:41 PM

but i like his idea, and already i got some myself.

There could be two sets of powers, two ways soo to speak, and you might choose one of them
dont mind the names its just " beta "
Way of Ice
Way of Corruption

Way of Ice -Ruler of Angmar, his domain was in icy, frozen lands, and soo he uses these deadly powers to bring death to his enemies. Though i dismissed the mount power, eventually it could stay ( and the glacier thing could go as its a wery daring power )
Chilling Wind - lvl2 - Dread wissage like aura power, instead of decreasing armor and dmg of enemies, slows down they movement and attack speed
Freezing clutches - lvl 4 - Witchking chants the freezing powers and temporally freezes enemy structure ( like 15pp )
Ice prison - lvl6-7 - The evil Witchking strikes his sword against the ground, freezing enemies surounding him. These enemies cant move, dont take dmg from attacks, but recieve some medium ( 120-200 ) dmg while frozen (sorcerrers anyone ? :thumbsupsmiley: )
Glacier - lvl8 - As a mighty sorrceror, Wk can gather water around him, freezing it instantly, thus summoning a giant glaciar that may pierce single target ( good vs heroes, and single monsters ), it rips out from the ground, piercing the enemy
Blade of Ice - lvl0 (ultimate) - Withcking uses his most powerfull spells to enchant his sword, and change it into weapon of pure ice. This deadly weapon deals single 4 times as much (4x) damage to any enemy unit or structure. But as this weapon is needs wery much power to create ( loong couldown, around 10 minutes ), it drains soo much power from Witchking that he stands unprotected for few seconds after the sword shatters ( criplles himself for 15 seconds after used on target ) - the whole efect is like: the sword becomes crystal, pure white and he smashes it on his foe in the next attack ( huge ice explosion - just for the effect, the dmg is dealt only to the main target, though WKs AoE remains during this )

Way of Corruption - Wk as we all know him, with slight changes ( dont worry NO burning sword :p as much as i love it ) wieved more as a evil sorcerrer with deathly corrupted spells
Dread Wissage - lvl2 - . . . dread wissage as we know it . . . .
Corrupted land - lvl 4 - Witchking in all his evilness, enchants the ground itself with evil magic, thus leaving all enemies who stand upon it to suffer the corruption of soul itself (medium area, any enemy unit who walks/stands on the corrupted ground suffers poison dmg over time, dunno how much, but if they idle there too much theyll die)
Morgul Blade - lvl6 - . . . . same old Wks morgul blade . . . .
Barrow Den - As the one who gathered evil spirits in the barrow dens, thus changing them into undead wights, the Witchking can summon this unholy graveyards to any place his masters heart desires ( summons barrow den+2 wights who respawn if killed, no timer for the den, needs to be destroyed )
Screech of Damnation - lvl10 (ultimate) - The Witchking, evil unholy beying lord of the nine, has faar more fearfull screech that chills the blood of even the strongest wariors than any other nazghul. A powerfull screech wave that dmgs (or kills, depends on the dmg) and stuns ( 8 seconds ) units in wide area ( Word of Power ). Though the screech of Witchking is wery powerfull, he cant predict how much it will hurt his acursed foes ( means the dmg is randomed from 100-800). Coz of the random dmg this power can be cast pretty often compared to other lvl 10 power ( just 3-5 minute coldown)

there you go, this is all thanks to Gothmog, who inspired me, thank you, as i had a lot of fun creating this ( i always enjoeyd creating new power, heroes or races for PC or DgD like games )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#342 mike_

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Posted 26 June 2008 - 06:50 PM

The only connection between the Witch-king of Angmar and ice is that he was said to have been stronger in the winter. Meaning, his powers wouldn't be anything like summoning spears of ice to pop out of the ground...more like causing the area to go through a fell winter, covering the map in deep snow that would hinder his enemies' movements while helping his own.

#343 Myrdin

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Posted 26 June 2008 - 07:31 PM

jesus, mike a newer said " anything " about that, its just a pure fiction, as description for the spell and im not even really sure about that power ( as you could read ), ll propably ditch that one and let the mount remian.

id be more happy to hear what you think about the spells themself - as i said, the glacier thing was pretty daring ( just tried) i wanted to add Blizzard instead of that but i thought that sounds even more daring
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#344 mike_

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Posted 26 June 2008 - 08:13 PM

I wasn't putting down your ideas, simply stating the connection there as it's apparently a common misconception.

#345 Uruk King

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Posted 26 June 2008 - 08:55 PM

Yes, something like an orc cheiftain and a BN hero.

Anyway on the subject of Black Numenoreans, yes EA did make that part up, no there wern't any black numenoreans written by tolekin who were postioned in Angmar, but I think he did write somewhere that there was a race of Men in League with the Witch-King native to Angmar, but not hillmen.

So mabye they should be refrased as Dark Dunedain

p.s. please leave a comment on the possibility of shadows and ettins.
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#346 Devon

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Posted 26 June 2008 - 09:01 PM

Dunedan means man of the west, which is basically numenorian, so black dunedain and black numenorians are the same...

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#347 shadowcreature

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Posted 26 June 2008 - 11:16 PM

@uruk King
Your Ettin idea is interesting, the name rings a vague bell. I wanna say the name is from another game, can't think of it right now :thumbsupsmiley:

#348 mike_

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Posted 27 June 2008 - 01:30 AM

I'd say no, if it were me. Doesn't sound too Tolkein IMHO.

#349 {IP} Aridor

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Posted 27 June 2008 - 08:27 PM

Personally I'd like to see the wolf den get wargs and werewolves too. Werewolves aren't outside lore. Sauron used werewolves in Dol-Guldur at this time so it is no stretch to think that his chief captain would use them, considering the witch king was an evil sorcerer. In the first age Sauron was master if the Werewolves. It would be very unique to have a faction that has that many kinds of wolf things. Dire wolves, are like a fast moving swordsmen, the wargs cav, and the werewolves are just cool. They could be really cool.

#350 mike_

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Posted 27 June 2008 - 08:29 PM

Agreed.

#351 Gothmog14

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Posted 27 June 2008 - 11:44 PM

they would still need other heros because the witch-king is expensive and they cant be reduced to jsut having him and 1 or 2 others. they would be at a severe disadvantage imo.


He could always come weaker as a 1800-ish hero, only not be too strong until he received one of the upgrades. There could be other upgrades too, not just a set of powers to choose from, like a boost in armor or something. They can keep other heroes (like Karsh, I like the premise of him) but Morgomir could go (I've never heard of other Nazgûl being with him in Angmar).

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#352 Dalf32

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Posted 28 June 2008 - 12:23 AM

that could get pretty op because even if he were reduced in cost and the remainder of the cost were to go into upgrading him, it would still be much easier to get him into action. think about it; its much easier to gather up 1500 at 2 separate times than it is to gather up 3000 all at once. at least in the early-mid part of a match.
so imo he still needs to be expensive.

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#353 mike_

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Posted 28 June 2008 - 12:28 AM

Agreed. It'd be cool to see him progress into two separate paths with powers, though.

#354 Gothmog14

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Posted 28 June 2008 - 12:32 AM

So if they're at a severe disadvantage from having only a few heroes and a severe advantage from having one very powerful one, wouldn't that kind of even out? Balancing shouldn't be difficult, it's no more difficult than having one faction that can choose three different tech trees from the start. It could be easily done.

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#355 Dalf32

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Posted 28 June 2008 - 12:39 AM

i dont really think it evens out; for example, if you were playing against angmar and you were gondor, what if your faramir got wiped out by the witch-king, who then proceeded to single-handedly destroy your entire army and lead a force (which could be very small when compared to yours if they had the witch-king) to completely annhilate your entire base of operations within the first few minutes of the game you would feel a bit cheated wouldnt you?
me no likey a cheap witch-king

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#356 Gothmog14

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Posted 28 June 2008 - 12:44 AM

Well, let's say that originally he would need support to fight Faramir. When he starts of at 1800 he wouldn't need to be strong, and the upgrades could cost 3000 (or maybe, say come from a building that could only be gotten after you had another building out on the field, so you would have to tech up to his upgrade), that way you wouldn't see him with upgraded strength (with which he could single handedly take on Faramir) until later in the game, at which point you would also be seeing Faramir, Aragorn, and Boromir together. That plus Angmar's lack on any real troops (they seem to be getting mostly single units now) would be able to counter him quite well. From what I've seen it's really easy to balance one thing that over or under powered, it's just hard to get a whole faction right :).

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#357 mike_

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Posted 28 June 2008 - 12:50 AM

Well, he wouldn't have ZOMGTEHUBERPWRZ at the start of the match :) they'd progress in strength just like any other hero.

#358 Gothmog14

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Posted 28 June 2008 - 12:52 AM

Well, he wouldn't have ZOMGTEHUBERPWRZ at the start of the match :) they'd progress in strength just like any other hero.


Exactly :unsure:

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#359 Dalf32

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Posted 28 June 2008 - 01:00 AM

i think you should appreciate this argument mike; i dont think its lore-accurate to make the witch-king weak enough to not be able to take faramir 1-on-1, even if it is just at the very beginning of the game.

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#360 mike_

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Posted 28 June 2008 - 01:27 AM

Hehe...well, that's more of a gameplay than lore area; which means you should go to yoda or dojob for counsel on that, not me :)




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