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#361 Gothmog14

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Posted 28 June 2008 - 02:13 AM

Angmar was the first time one of the Nazgûl had reappeared after Sauron's defeat. I don't think it's unreasonable to assume he would not be at full strength as soon as he resurfaced. Besides, it's not like Aragorn (or Gimli, or any other late game hero really) being able to kill a Maia is lore accurate, it's still in the game. If it were completely lore accurate it wouldn't be fun.

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#362 mike_

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Posted 28 June 2008 - 02:18 AM

Yes it would! :)

#363 lorphreak

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Posted 28 June 2008 - 05:58 PM

but i like his idea, and already i got some myself.

There could be two sets of powers, two ways soo to speak, and you might choose one of them
dont mind the names its just " beta "
Way of Ice
Way of Corruption

Way of Ice -Ruler of Angmar, his domain was in icy, frozen lands, and soo he uses these deadly powers to bring death to his enemies. Though i dismissed the mount power, eventually it could stay ( and the glacier thing could go as its a wery daring power )
Chilling Wind - lvl2 - Dread wissage like aura power, instead of decreasing armor and dmg of enemies, slows down they movement and attack speed
Freezing clutches - lvl 4 - Witchking chants the freezing powers and temporally freezes enemy structure ( like 15pp )
Ice prison - lvl6-7 - The evil Witchking strikes his sword against the ground, freezing enemies surounding him. These enemies cant move, dont take dmg from attacks, but recieve some medium ( 120-200 ) dmg while frozen (sorcerrers anyone ? :p )
Glacier - lvl8 - As a mighty sorrceror, Wk can gather water around him, freezing it instantly, thus summoning a giant glaciar that may pierce single target ( good vs heroes, and single monsters ), it rips out from the ground, piercing the enemy
Blade of Ice - lvl0 (ultimate) - Withcking uses his most powerfull spells to enchant his sword, and change it into weapon of pure ice. This deadly weapon deals single 4 times as much (4x) damage to any enemy unit or structure. But as this weapon is needs wery much power to create ( loong couldown, around 10 minutes ), it drains soo much power from Witchking that he stands unprotected for few seconds after the sword shatters ( criplles himself for 15 seconds after used on target ) - the whole efect is like: the sword becomes crystal, pure white and he smashes it on his foe in the next attack ( huge ice explosion - just for the effect, the dmg is dealt only to the main target, though WKs AoE remains during this )

Way of Corruption - Wk as we all know him, with slight changes ( dont worry NO burning sword :p as much as i love it ) wieved more as a evil sorcerrer with deathly corrupted spells
Dread Wissage - lvl2 - . . . dread wissage as we know it . . . .
Corrupted land - lvl 4 - Witchking in all his evilness, enchants the ground itself with evil magic, thus leaving all enemies who stand upon it to suffer the corruption of soul itself (medium area, any enemy unit who walks/stands on the corrupted ground suffers poison dmg over time, dunno how much, but if they idle there too much theyll die)
Morgul Blade - lvl6 - . . . . same old Wks morgul blade . . . .
Barrow Den - As the one who gathered evil spirits in the barrow dens, thus changing them into undead wights, the Witchking can summon this unholy graveyards to any place his masters heart desires ( summons barrow den+2 wights who respawn if killed, no timer for the den, needs to be destroyed )
Screech of Damnation - lvl10 (ultimate) - The Witchking, evil unholy beying lord of the nine, has faar more fearfull screech that chills the blood of even the strongest wariors than any other nazghul. A powerfull screech wave that dmgs (or kills, depends on the dmg) and stuns ( 8 seconds ) units in wide area ( Word of Power ). Though the screech of Witchking is wery powerfull, he cant predict how much it will hurt his acursed foes ( means the dmg is randomed from 100-800). Coz of the random dmg this power can be cast pretty often compared to other lvl 10 power ( just 3-5 minute coldown)

there you go, this is all thanks to Gothmog, who inspired me, thank you, as i had a lot of fun creating this ( i always enjoeyd creating new power, heroes or races for PC or DgD like games )


I think its about time Angmar gets an overhaul. The only good units are the archers.

P.s I like that Idea Myrdin

Edited by lorphreak, 28 June 2008 - 05:58 PM.

"All that is necessary for the triumph of evil is that good men do nothing."
-Edmund Burke

"Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death and judgement. For even the very wise cannot see all ends.
-John Ronald Reuel Tolkien

#364 Devon

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Posted 28 June 2008 - 08:07 PM

The only good units are the archers.


Are you insane? Just checking....

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#365 lorphreak

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Posted 29 June 2008 - 01:29 AM

I guess I am insane because I only like the archers. Black numenorians are weak. I guess the only other units i like are the wolfs and the axe throwers. So yeah. I'm wondering yoda, are you saying I am insane because i said they need a overhaul or because i said the only "good" units are their archers. If overhaul, I only meant that they should get changed or just taken out because i personally dont like them. but thats just me.

p.s. respectfully I wouldnt want you guys overhauling angmar if you really didnt have that planned in the first place. I know that modding is a very time consuming process so when i mean overhauling i was just joking.(guess I shoulda said jk ot something like that lol

Edited by lorphreak, 29 June 2008 - 01:32 AM.

"All that is necessary for the triumph of evil is that good men do nothing."
-Edmund Burke

"Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death and judgement. For even the very wise cannot see all ends.
-John Ronald Reuel Tolkien

#366 Devon

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Posted 29 June 2008 - 01:32 AM

Just because you don't use them doesn't mean they're not good.

Angmar has some of the best and even most op units in game...

Yes, they need an overhaul, but not for those reasons...

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#367 lorphreak

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Posted 29 June 2008 - 01:33 AM

sorry i was in the middle of editing my post haha >D

Edited by lorphreak, 29 June 2008 - 01:37 AM.

"All that is necessary for the triumph of evil is that good men do nothing."
-Edmund Burke

"Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death and judgement. For even the very wise cannot see all ends.
-John Ronald Reuel Tolkien

#368 Uruk King

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Posted 29 June 2008 - 06:51 PM

I know it's been a while. But Ettins do more-or-less come into use in Tolkein. Remember the Ettinmoors?
I mean that sort of implies the precense of ettins, does it not?
I will remember Rhovanion Alliance, RIP .

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#369 mike_

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Posted 29 June 2008 - 07:13 PM

Actually, it's spelled "Ettenmoors". The origin of the name is unknown to me.

#370 {IP} Aridor

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Posted 30 June 2008 - 10:22 PM

Does anybody else like to create a huge pack wolves? I find nothing more cool than having a huge pack of howling wolves.

#371 Gothmog14

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Posted 01 July 2008 - 02:42 AM

Actually, it's spelled "Ettenmoors". The origin of the name is unknown to me.


'etten-' comes from Old English eoten, meaning 'giant'. Got that from Arda. And a two-headed troll is kind of ridiculous (no offense).

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#372 mike_

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Posted 01 July 2008 - 02:49 AM

Ah, thanks for clearing that up.

#373 lorphreak

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Posted 01 July 2008 - 04:29 AM

Does anybody else like to create a huge pack wolves? I find nothing more cool than having a huge pack of howling wolves.



heck yes!
"All that is necessary for the triumph of evil is that good men do nothing."
-Edmund Burke

"Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death and judgement. For even the very wise cannot see all ends.
-John Ronald Reuel Tolkien

#374 Myrdin

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Posted 01 July 2008 - 07:13 AM

huge pack means at least 20+ ( ingame ) and 100+ in real world ( though this was not seen a loong time, since human technologies improved. It was not abnormall to see huge packs of wolves in winter during Medieval age
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#375 {IP} Aridor

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Posted 01 July 2008 - 10:37 AM

I mean an entire 1000 cp worth of wolves. It looks really cool.

#376 Uruk King

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Posted 01 July 2008 - 03:23 PM

Actually, it's spelled "Ettenmoors". The origin of the name is unknown to me.


'etten-' comes from Old English eoten, meaning 'giant'. Got that from Arda. And a two-headed troll is kind of ridiculous (no offense).

None taken :shiftee:

but I would still think that Angmar also summoned spirits like shadows, wraiths and wights and animated corpses. They wouldn't be recruitable, but they could be called forth by a Sorcorer who specialises in summoning spirits and turning targeted batallions into undead.
I will remember Rhovanion Alliance, RIP .

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#377 Myrdin

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Posted 01 July 2008 - 04:15 PM

Necromancer, or Death cutlist.

yeah i like that too
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#378 {IP} Aridor

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Posted 01 July 2008 - 09:37 PM

That is very witch king. His other city is Minas Morgul, the city of Dark Magic.

#379 Myrdin

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Posted 01 July 2008 - 09:48 PM

hmm and how s that gonna help us ? ( no offense now, just wondering ),

..... we could give WK passive abylity ( not shown in his powers ), tu raise dead as lesser wight if hes near some corpses, lets say 1 minute coldown, though it kinda souns stupid to me, wight . . . . but to skin a skeleton in rusted armor would be propably hard eh ?

Edited by Myrdin, 01 July 2008 - 09:49 PM.

"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#380 {IP} Aridor

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Posted 01 July 2008 - 09:54 PM

maybe just make them uncontrollable.
My point was that dark magic was often necromancy.




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