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Pre-release Suggestions Thread


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#461 Speeder

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Posted 09 July 2011 - 12:25 PM

The hell? Kaamos is worthless when compared to the Marauder.

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#462 TheQuackSavior

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Posted 09 July 2011 - 04:07 PM

Oh, thust me General Recon, Marauders will surprise you in a player vs player 1 vs 1 game on a map with water

But is weak against submarine and dolphin and squid. So protect him with squid.

If you're play as soviet side and Epsilon Headquarter as computer. Pumping the submarine as much you can ^_^

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#463 Black/Brunez

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Posted 09 July 2011 - 10:10 PM

Yet they are really fast and can avoid those units by going to land.

#464 SinceRA1

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Posted 10 July 2011 - 05:36 AM

Suggestion: No units should have a saying that everyone can hear when u just bulit them. (eg. Tanya, Boris, Sov zeppelins, navy SEAL,Boris's migs ect.)I dont know if u have already changed this btw. To me, it somewhat ruins the element of surprise.

#465 TheQuackSavior

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Posted 10 July 2011 - 06:25 AM

Yet they are really fast and can avoid those units by going to land.

Since Marauders doesn't have cloak detector, it can be weak against submarine :dry:

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#466 Aasgier

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Posted 10 July 2011 - 08:46 AM

Submarines can't attack land units. The Marauder is well capable of outrunning them or just sits at land.

Also, if I know the exact location of a sub (and torpedo's are CLEARLY visible), I will forcefire to surface it and then annihilate it.

It might be that 7 is too fast for an amphibious unit - at least if it can outrun torpedo's.

#467 Black/Brunez

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Posted 10 July 2011 - 02:19 PM

Suggestion: No units should have a saying that everyone can hear when u just bulit them. (eg. Tanya, Boris, Sov zeppelins, navy SEAL,Boris's migs ect.)I dont know if u have already changed this btw. To me, it somewhat ruins the element of surprise.


On 2.0 only heroes (Tanya, Centurion, etc) had this. I beleave that Speeder will keep the same scheme on 3.0

#468 Speeder

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Posted 10 July 2011 - 02:29 PM

Only heroes and epic units have this 'creation voice'.

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#469 TheQuackSavior

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Posted 11 July 2011 - 11:18 AM

Only heroes and epic units have this 'creation voice'.

Eh? a creation voice.

Maybe you can add some unit, such Kirov Mark II(I found picture from www.cncnz.com) and Giga fortress(Eh? goods for epsilon)

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#470 Graion Dilach

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Posted 11 July 2011 - 12:36 PM

Go and add them to your mod, Recon. Neither makes sense, really.
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#471 Aasgier

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Posted 12 July 2011 - 07:27 AM

Ingame, a Kirov MK III doesn't make sense indeed, but IRL, upgrading units happens very consistently.

The Giga Fortress doesn't make sense at all.

#472 TheQuackSavior

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Posted 13 July 2011 - 03:28 AM

Haha. Giga fortress would be Pacific front EPIC unit, :evgr:


I'm waiting for MO 3.0 Skirmish and multiplayer beta. Until..... Ares 0.3 is coming out :popcorn:

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#473 IconOfEvi

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Posted 13 July 2011 - 09:00 AM

Okay, updated some. Fixed messy errors, now no duplicate colors as far as I know. A few countries taken out, a few thrown in

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#474 generalcamo

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Posted 21 July 2011 - 06:14 PM

I would like to see more missions where volkov an chitzkoi infiltrate enemy targets. I remember this one mission in RA:A where volkov and chitzkoi steal a chrono tank and phase transport. Similar mechanisms could apply here. Add a mission where volkov and chitzkoi need to infiltrate a yuri outpost. Make this mission more of an offensive one then a stealth one. A similar allied mission, more on stealth then destruction, could also suffice. In the final mission, add the heroes to each team. Soviets get volkov and chitzkoi at start, with boris and tanya available. Allies get tanya and boris at start, with volkov and chitzkoi available.

#475 TheQuackSavior

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Posted 22 July 2011 - 04:37 AM

I would like to see more missions where volkov an chitzkoi infiltrate enemy targets. I remember this one mission in RA:A where volkov and chitzkoi steal a chrono tank and phase transport. Similar mechanisms could apply here. Add a mission where volkov and chitzkoi need to infiltrate a yuri outpost. Make this mission more of an offensive one then a stealth one. A similar allied mission, more on stealth then destruction, could also suffice. In the final mission, add the heroes to each team. Soviets get volkov and chitzkoi at start, with boris and tanya available. Allies get tanya and boris at start, with volkov and chitzkoi available.

I think some of the RA:A remake mission make me no sense
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#476 generalcamo

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Posted 24 July 2011 - 07:49 PM

Tip: GET BRAIN. ONE WITH READING SKILLS

#477 Zenothist

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Posted 24 July 2011 - 09:57 PM

Tip: Don't use caps. It makes you look like an idiot. ;)

#478 generalcamo

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Posted 25 July 2011 - 12:21 AM

Sorry, I get frustrated at times.
I did not say Port this and that etc. I said I wanted more missions featuring commando action, mainly a cybernetic soviet hero and his robotic dog.

#479 TheQuackSavior

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Posted 25 July 2011 - 03:59 AM

Sorry, I get frustrated at times.
I did not say Port this and that etc. I said I wanted more missions featuring commando action, mainly a cybernetic soviet hero and his robotic dog.

May be to make an a "Strike Team mission"

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#480 Aasgier

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Posted 25 July 2011 - 06:55 AM

Well, or limited-production maps (you have only an Ore Refinery, Barracks, Radar, Powerplant and Repair Facility, for example).




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