Pre-release Suggestions Thread
#462
Posted 09 July 2011 - 04:07 PM
But is weak against submarine and dolphin and squid. So protect him with squid.Oh, thust me General Recon, Marauders will surprise you in a player vs player 1 vs 1 game on a map with water
If you're play as soviet side and Epsilon Headquarter as computer. Pumping the submarine as much you can
Boom! I'm back, babies!
#463
Posted 09 July 2011 - 10:10 PM
#464
Posted 10 July 2011 - 05:36 AM
#465
Posted 10 July 2011 - 06:25 AM
Since Marauders doesn't have cloak detector, it can be weak against submarineYet they are really fast and can avoid those units by going to land.
Boom! I'm back, babies!
#466
Posted 10 July 2011 - 08:46 AM
Also, if I know the exact location of a sub (and torpedo's are CLEARLY visible), I will forcefire to surface it and then annihilate it.
It might be that 7 is too fast for an amphibious unit - at least if it can outrun torpedo's.
#467
Posted 10 July 2011 - 02:19 PM
Suggestion: No units should have a saying that everyone can hear when u just bulit them. (eg. Tanya, Boris, Sov zeppelins, navy SEAL,Boris's migs ect.)I dont know if u have already changed this btw. To me, it somewhat ruins the element of surprise.
On 2.0 only heroes (Tanya, Centurion, etc) had this. I beleave that Speeder will keep the same scheme on 3.0
#469
Posted 11 July 2011 - 11:18 AM
Eh? a creation voice.Only heroes and epic units have this 'creation voice'.
Maybe you can add some unit, such Kirov Mark II(I found picture from www.cncnz.com) and Giga fortress(Eh? goods for epsilon)
Boom! I'm back, babies!
#470
Posted 11 July 2011 - 12:36 PM
AS Discord server: https://discord.gg/7aM7Hm2
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
#471
Posted 12 July 2011 - 07:27 AM
The Giga Fortress doesn't make sense at all.
#472
Posted 13 July 2011 - 03:28 AM
I'm waiting for MO 3.0 Skirmish and multiplayer beta. Until..... Ares 0.3 is coming out
Boom! I'm back, babies!
#474
Posted 21 July 2011 - 06:14 PM
#475
Posted 22 July 2011 - 04:37 AM
I think some of the RA:A remake mission make me no senseI would like to see more missions where volkov an chitzkoi infiltrate enemy targets. I remember this one mission in RA:A where volkov and chitzkoi steal a chrono tank and phase transport. Similar mechanisms could apply here. Add a mission where volkov and chitzkoi need to infiltrate a yuri outpost. Make this mission more of an offensive one then a stealth one. A similar allied mission, more on stealth then destruction, could also suffice. In the final mission, add the heroes to each team. Soviets get volkov and chitzkoi at start, with boris and tanya available. Allies get tanya and boris at start, with volkov and chitzkoi available.
Boom! I'm back, babies!
#476
Posted 24 July 2011 - 07:49 PM
#477
Posted 24 July 2011 - 09:57 PM
IRC: #menthosogma (Rizon)
#478
Posted 25 July 2011 - 12:21 AM
I did not say Port this and that etc. I said I wanted more missions featuring commando action, mainly a cybernetic soviet hero and his robotic dog.
#479
Posted 25 July 2011 - 03:59 AM
May be to make an a "Strike Team mission"Sorry, I get frustrated at times.
I did not say Port this and that etc. I said I wanted more missions featuring commando action, mainly a cybernetic soviet hero and his robotic dog.
Boom! I'm back, babies!
#480
Posted 25 July 2011 - 06:55 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users