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Pre-release Suggestions Thread


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#521 Black/Brunez

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Posted 31 July 2011 - 08:46 PM

Anyway, no renames to match the RA3 units´ name.

Edited by Black/Brunez, 31 July 2011 - 08:46 PM.


#522 Darkstorm

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Posted 01 August 2011 - 05:40 PM

A javelin isn't even an AT rocket, it is a surface to air missile.


By Javelin, I'm thinking of the US's Javelin Antitank missile launcher. It fires kind of like a hellfire missile in that it goes up and then down on its target. It's the one in Call of Duty but the real thing doesn't actually fire at aircraft.

#523 Jargalhurts

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Posted 03 August 2011 - 03:15 AM

For any of you listening, i'd like to suggest a few game modes:
Infinite Commando - You can train limitless commandos (Tanya, Boris, Rahn, etc.)
No Buy, No Sell - You cannot repair or sell your buildings.
Nuclear Nerfing - Every 7 minutes, a missile will nuke the strongest player depending on base size, unit count and tech level.
Supportless - Support Commands are disabled. (Paradrop, Spy Plane, Injection, etc.)
Dogfight - Players can only train miners, engineers, Transports, MCVs and dogs.
Self-Powered - Buildings doesn't require power.
Also, i think you guys should make normal modes like Armor Fist and Bountycore compatible with the Lost Colony mode.

Edited by Jargalhurts, 03 August 2011 - 03:15 AM.

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#524 Darkstorm

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Posted 03 August 2011 - 04:10 AM

Some Name and Other Suggestions:

Infinite Commando = Clone Wars

No Buy, No Sell = No Refunds

Nuclear Nerfing - NOTE: Not sure if this is possible, nor a good idea.

Supportless = Deserted

Dog Fight - NOTE: Not a good idea IMO.

Self-Powered = Power Play

Edited by Darkstorm, 03 August 2011 - 06:15 PM.


#525 Aasgier

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Posted 03 August 2011 - 07:33 AM

Dunno about nuclear nerfing; especially considering 7 minutes is short and in the beginning the first two nukes effectively take out the strongest player(s).

#526 Black/Brunez

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Posted 03 August 2011 - 09:27 PM

Anyway, looks like Nuclear Nerfing is impossible to code.

#527 Jargalhurts

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Posted 05 August 2011 - 05:44 AM

Have some more game mode ideas,

Crates of Death - Crates are all filled with bombs.
Super Labs - Superweapon commands are initiated from Battle Labs without the need of the superweapon buildings.
War of the Trees - Everything have a Mirage Cloak.
I Can See You - All units have psychic sensing.
Flight Delay - Air units are unavailable.
Terrorist Battle - All units explode violently on death.
Silent Hill - Audio is entirely disabled for all players.

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#528 Hecthor Doomhammer

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Posted 05 August 2011 - 07:20 AM

- We have Crate War. Some might explode
- This should only work if all players want SW, but I doubt this will work
- Do you have any idea how horrigble this could be, also for coding?
- Same
- Then be the first to destroy the opponents' Airfields
- I don't see that working
- Why would any one want that, with the killer soundtrack we've got coming?

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#529 Darkstorm

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Posted 05 August 2011 - 05:36 PM

Crates of Death - In Crate War, many crates have bombs in them anyways.

Super Labs - Wouldn't be played very much.

War of the Trees - Not a good idea.

I Can See You - Not a good idea.

Flight Delay = Unfriendly Skies - A good one I'd think.

Terrorist Battle = Fire Hazard - I would play it just for the fun of it.

Silent Hill - Not a good idea. (Just turn the sound off.)

#530 generalcamo

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Posted 05 August 2011 - 07:18 PM

Game Mode: Unholy Contract

A mix of unholy alliance and Tech Contract, you have all units at your disposal, as you have ALL mcvs and ALL side specific units.

Game mode change: Tech Contract

You have all the units of each side, and can use this to your advantage.

Game mode: Stormy Seas

All naval units are disabled, You are limited to ground and air forces.

Game Mode: Classic Gameplay

You are limited to the original Allies vs. Yuri vs. Soviets of pre MO (3.0). No sides are available, only vanilla factions.

Edited by generalcamo, 05 August 2011 - 08:15 PM.


#531 Speeder

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Posted 05 August 2011 - 07:26 PM

Game Mode: Classic Gameplay

You are limited to the original Allies vs. Yuri vs. Soviets of pre MO. No sides are available, only vanilla factions.


No. Just no.

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#532 Hecthor Doomhammer

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Posted 05 August 2011 - 07:42 PM

Game Mode: Classic Gameplay

You are limited to the original Allies vs. Yuri vs. Soviets of pre MO. No sides are available, only vanilla factions.


Then go play YR and try to come up with mor unique ideas

Edited by Hecthor Doomhammer, 05 August 2011 - 08:30 PM.

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#533 generalcamo

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Posted 05 August 2011 - 08:14 PM

I meant to say pre-mo 3.0, sorry about that. It was meant to be a break from the sides that 3.0 has, only the vanilla stuff.

Edited by generalcamo, 05 August 2011 - 08:15 PM.


#534 Zenothist

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Posted 05 August 2011 - 08:37 PM

Developing such a game mode can be really arduous I imagine. Why go back to the older 2.0 versions when 3.0 will bet better balanced, have more features, less bugs, and stable multiplayer?

If you really want to, you can always play around with the 2.0 versions as we'll keep hosting them.



#535 generalcamo

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Posted 05 August 2011 - 09:00 PM

You are misunderstanding me. NO STAT BONUSES, NO SPECIAL UNITS, NO SIDES, JUST FACTIONS.

#536 Zenothist

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Posted 05 August 2011 - 09:04 PM

Well, stat bonuses have been scrapped for 3.0 so that's a start. No special units.. I suppose you mean sub-faction unique units?

#537 Black/Brunez

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Posted 05 August 2011 - 09:06 PM

I suppose you mean sub-faction unique units?


exactly. I think...

Edited by Black/Brunez, 05 August 2011 - 09:07 PM.


#538 Jargalhurts

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Posted 06 August 2011 - 01:43 PM

Oh and by the way, you should make a Tech Mercenary Camp or something like that to put the unused units(but only the ones that are too good to be crate-only, not shits like Caustic Tanks or Kaamos Cannons). You could also make them faction specific like: Armadillo APC for the Soviets, Tank Destroyer for the Allies, Graveller or Gaia Platform for the Epsilon etc.

Edited by Jargalhurts, 06 August 2011 - 01:44 PM.

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#539 generalcamo

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Posted 06 August 2011 - 06:30 PM

Yes, that is what I mean.

Tech Mercenary camp: That would be a good idea to do, nice recycling.

New Tech Building:
Tech Flak Bunker
This tech building uses the operator logic. It is a quad flak cannon, able to fire at both ground and air units. It will speed up as it fires. Just garrison it to use it.

Tech Machine Gun Bunker
This also uses the operator logic. It is a more powerful version of the pillbox. It has a faster rate of fire, and has more powerful bullets, and can gain veteracy, depending on the unit inside.

Tech War Bunker.
The most powerful defense in the game, it is a grand cannon, with room for 12 infantry that can fire out of it (If possible, allow AA units to fire at air, otherwise, give it a small Aegis Missle system too). If destroyed, it will rebuild itself after a while. Destroy the rubble to prevent that. This should NEVER be placed at chokepoints unless there are other ways to get around it.

#540 Zenothist

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Posted 06 August 2011 - 08:37 PM

You can't 'destroy' rubble as far as I know. But we do have plans for a certain unit to get operator logic.




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