Edited by Black/Brunez, 31 July 2011 - 08:46 PM.
Pre-release Suggestions Thread
#521
Posted 31 July 2011 - 08:46 PM
#522
Posted 01 August 2011 - 05:40 PM
A javelin isn't even an AT rocket, it is a surface to air missile.
By Javelin, I'm thinking of the US's Javelin Antitank missile launcher. It fires kind of like a hellfire missile in that it goes up and then down on its target. It's the one in Call of Duty but the real thing doesn't actually fire at aircraft.
#523
Posted 03 August 2011 - 03:15 AM
Infinite Commando - You can train limitless commandos (Tanya, Boris, Rahn, etc.)
No Buy, No Sell - You cannot repair or sell your buildings.
Nuclear Nerfing - Every 7 minutes, a missile will nuke the strongest player depending on base size, unit count and tech level.
Supportless - Support Commands are disabled. (Paradrop, Spy Plane, Injection, etc.)
Dogfight - Players can only train miners, engineers, Transports, MCVs and dogs.
Self-Powered - Buildings doesn't require power.
Also, i think you guys should make normal modes like Armor Fist and Bountycore compatible with the Lost Colony mode.
Edited by Jargalhurts, 03 August 2011 - 03:15 AM.
Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.
#524
Posted 03 August 2011 - 04:10 AM
Infinite Commando = Clone Wars
No Buy, No Sell = No Refunds
Nuclear Nerfing - NOTE: Not sure if this is possible, nor a good idea.
Supportless = Deserted
Dog Fight - NOTE: Not a good idea IMO.
Self-Powered = Power Play
Edited by Darkstorm, 03 August 2011 - 06:15 PM.
#525
Posted 03 August 2011 - 07:33 AM
#526
Posted 03 August 2011 - 09:27 PM
#527
Posted 05 August 2011 - 05:44 AM
Crates of Death - Crates are all filled with bombs.
Super Labs - Superweapon commands are initiated from Battle Labs without the need of the superweapon buildings.
War of the Trees - Everything have a Mirage Cloak.
I Can See You - All units have psychic sensing.
Flight Delay - Air units are unavailable.
Terrorist Battle - All units explode violently on death.
Silent Hill - Audio is entirely disabled for all players.
Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.
#528
Posted 05 August 2011 - 07:20 AM
- This should only work if all players want SW, but I doubt this will work
- Do you have any idea how horrigble this could be, also for coding?
- Same
- Then be the first to destroy the opponents' Airfields
- I don't see that working
- Why would any one want that, with the killer soundtrack we've got coming?
Streamer of Rise of the Reds, Mental Omega and other mods
#529
Posted 05 August 2011 - 05:36 PM
Super Labs - Wouldn't be played very much.
War of the Trees - Not a good idea.
I Can See You - Not a good idea.
Flight Delay = Unfriendly Skies - A good one I'd think.
Terrorist Battle = Fire Hazard - I would play it just for the fun of it.
Silent Hill - Not a good idea. (Just turn the sound off.)
#530
Posted 05 August 2011 - 07:18 PM
A mix of unholy alliance and Tech Contract, you have all units at your disposal, as you have ALL mcvs and ALL side specific units.
Game mode change: Tech Contract
You have all the units of each side, and can use this to your advantage.
Game mode: Stormy Seas
All naval units are disabled, You are limited to ground and air forces.
Game Mode: Classic Gameplay
You are limited to the original Allies vs. Yuri vs. Soviets of pre MO (3.0). No sides are available, only vanilla factions.
Edited by generalcamo, 05 August 2011 - 08:15 PM.
#532
Posted 05 August 2011 - 07:42 PM
Game Mode: Classic Gameplay
You are limited to the original Allies vs. Yuri vs. Soviets of pre MO. No sides are available, only vanilla factions.
Then go play YR and try to come up with mor unique ideas
Edited by Hecthor Doomhammer, 05 August 2011 - 08:30 PM.
Streamer of Rise of the Reds, Mental Omega and other mods
#533
Posted 05 August 2011 - 08:14 PM
Edited by generalcamo, 05 August 2011 - 08:15 PM.
#534
Posted 05 August 2011 - 08:37 PM
If you really want to, you can always play around with the 2.0 versions as we'll keep hosting them.
IRC: #menthosogma (Rizon)
#535
Posted 05 August 2011 - 09:00 PM
#536
Posted 05 August 2011 - 09:04 PM
IRC: #menthosogma (Rizon)
#537
Posted 05 August 2011 - 09:06 PM
I suppose you mean sub-faction unique units?
exactly. I think...
Edited by Black/Brunez, 05 August 2011 - 09:07 PM.
#538
Posted 06 August 2011 - 01:43 PM
Edited by Jargalhurts, 06 August 2011 - 01:44 PM.
Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.
#539
Posted 06 August 2011 - 06:30 PM
Tech Mercenary camp: That would be a good idea to do, nice recycling.
New Tech Building:
Tech Flak Bunker
This tech building uses the operator logic. It is a quad flak cannon, able to fire at both ground and air units. It will speed up as it fires. Just garrison it to use it.
Tech Machine Gun Bunker
This also uses the operator logic. It is a more powerful version of the pillbox. It has a faster rate of fire, and has more powerful bullets, and can gain veteracy, depending on the unit inside.
Tech War Bunker.
The most powerful defense in the game, it is a grand cannon, with room for 12 infantry that can fire out of it (If possible, allow AA units to fire at air, otherwise, give it a small Aegis Missle system too). If destroyed, it will rebuild itself after a while. Destroy the rubble to prevent that. This should NEVER be placed at chokepoints unless there are other ways to get around it.
#540
Posted 06 August 2011 - 08:37 PM
IRC: #menthosogma (Rizon)
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