Pre-release Suggestions Thread
#621
Posted 29 September 2011 - 09:36 PM
And first the two SuperSecretFeatures should get done, then we'll see what will I end up with.
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#622
Posted 30 September 2011 - 08:04 AM
than if you'll ever consider to do something like this, it would be good if game acquires ability to remember all skirmish settings= no just country and color, but team and places yet.
#623
Posted 03 October 2011 - 11:04 AM
Regenerator(From Robot Storm)
Available for: Allies
Cost: 1000$
Arnament: Repair Beam
Speed: 7
Armor: Light
HP: 300
Purpose: Unit Repair,
Edited by General Recon, 03 October 2011 - 11:46 AM.
Boom! I'm back, babies!
#624
Posted 03 October 2011 - 11:32 AM
Repair unit!
Regenerator(From Robot Storm)
Regenerator units are fitted with the latest automated repair mechanisms designed solely with keeping our forces alive in mind. It fires a Repair Beam which quickly revitalises the armour of any damaged vehicle on the field. As an added set of bonuses, it can heal at a short range, and can also repair aircraft, meaning that while it and a damaged unit are moving, the Regenerator can be fixing up the armour of the other unit. It also automatically scouts around itself for damaged units to repair. They are very useful when kept close to front-line units.
Available for: Allies
Cost: 1000$
Arnament: Repair Beam
Speed: 7
Armor: Light
HP: 300
Purpose: Unit Repair,
First, that's unoriginal. (which you clearly stated)
Second, that's useless because the Allies already have IFV + Engineer unless Speeder turns it into something different. (100$ cost difference is barely different unless you're building a Conscript or a Wall)
Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.
#625
Posted 03 October 2011 - 11:48 AM
Repair unit!
Regenerator(From Robot Storm)
Regenerator units are fitted with the latest automated repair mechanisms designed solely with keeping our forces alive in mind. It fires a Repair Beam which quickly revitalises the armour of any damaged vehicle on the field. As an added set of bonuses, it can heal at a short range, and can also repair aircraft, meaning that while it and a damaged unit are moving, the Regenerator can be fixing up the armour of the other unit. It also automatically scouts around itself for damaged units to repair. They are very useful when kept close to front-line units.
Available for: Allies
Cost: 1000$
Arnament: Repair Beam
Speed: 7
Armor: Light
HP: 300
Purpose: Unit Repair,
First, that's unoriginal. (which you clearly stated)
Second, that's useless because the Allies already have IFV + Engineer unless Speeder turns it into something different. (100$ cost difference is barely different unless you're building a Conscript or a Wall)
Thank, now the suggestion is strikethough.
Boom! I'm back, babies!
#626
Posted 04 October 2011 - 11:13 AM
Repair unit!
Regenerator(From Robot Storm)
Regenerator units are fitted with the latest automated repair mechanisms designed solely with keeping our forces alive in mind. It fires a Repair Beam which quickly revitalises the armour of any damaged vehicle on the field. As an added set of bonuses, it can heal at a short range, and can also repair aircraft, meaning that while it and a damaged unit are moving, the Regenerator can be fixing up the armour of the other unit. It also automatically scouts around itself for damaged units to repair. They are very useful when kept close to front-line units.
Available for: Allies
Cost: 1000$
Arnament: Repair Beam
Speed: 7
Armor: Light
HP: 300
Purpose: Unit Repair,
First, that's unoriginal. (which you clearly stated)
Second, that's useless because the Allies already have IFV + Engineer unless Speeder turns it into something different. (100$ cost difference is barely different unless you're building a Conscript or a Wall)
Thank, now the suggestion is strikethough.
By the way, you should post your unit suggestions in the Subfaction Ideas thread, seeing the fact that people just dump their unit ideas there as of now.
AAAAAAND, by the way. You should have an option where you can choose the gameplay style of the AI. For example:
Offensive AI - Based on rushing and eliminating the enemy as soon as possible.
Economic AI - Based on making up a single massive strike force to annihilate the enemy once and for all.
Edited by Jargalhurts, 05 October 2011 - 11:23 AM.
Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.
#627
Posted 30 October 2011 - 02:18 AM
Again, its for fun.
I'll discuss it in a bit.
Timeline is atm, epending on how Speeder has the story set up right now, right before the next war.
Basically I tried to rebalance the map in vision with making it harder for the forces of freedoom. Some points:
- Cuba got buffed a bit (I really wish WW hadn't made Cuba a permanent Soviet power)
- Soviet Union got buffed up a lot more. Now Speeder can finally take his place as the Soviet Premier from the Polish SSR
- The PRC got a massive buff, thinking of giving them even more
- The Allies in general are way more disorganized/unstable.
- More Yuri cells, too lazy to place them still.
- Since Italy already had Tunisia, made Italy subsurvient under a new Carthage personal union for the lulz
- France is undergoing a massive civil war for teh lulz
- The Reds are in manpower and overall economy, more powerful (this is the eve of the war)
Leader abd country notes soon
Edited by IconOfEvi, 30 October 2011 - 02:27 AM.
#628
Posted 30 October 2011 - 06:43 PM
#630
Posted 30 October 2011 - 09:11 PM
Streamer of Rise of the Reds, Mental Omega and other mods
#631
Posted 30 October 2011 - 10:25 PM
Edited by Darkstorm, 30 October 2011 - 10:27 PM.
#632
Posted 31 October 2011 - 11:23 AM
Germany would not have to give parts to Russia/Poland if WW2 did not take place, and with a stronger and more ferocious USSR, the more western Poland would gladly stay under German control if joining the USSR is the only other option. That country might get its old name (Prussia) back, and is ALONE already more than a match for the USSR especially after 'Poland's' army has been modernized halfway the thirties. Also, note Prussia is just as populated as Russia.
Also, without decolonization taking place, Europe still controls a large part of the world. China might conquer the French Indo-China, but other colonies are much harder to conquer: I don't think they can get past French Indo-China without aggrevating Europe or Japan too much, which results in China being attacked from three sides at once and Russia following soon enough. Something you do not want, with Prussia/Germany on your border (just as populated as Russia, but technologically more advanced and it has entire Europe as backup.
Yuri will conquer Africa eventually, but not before Europe has evacuated most of their civilians. But even without Africa, Europe can handle all Soviet countries alone alltough they need help of their former colonies to keep up with numbers.
#633
Posted 31 October 2011 - 09:27 PM
#634
Posted 01 November 2011 - 09:48 AM
#635
Posted 02 November 2011 - 05:24 AM
#636
Posted 02 November 2011 - 08:37 AM
Streamer of Rise of the Reds, Mental Omega and other mods
#637
Posted 02 November 2011 - 09:49 AM
#638
Posted 02 November 2011 - 11:52 AM
Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.
#639
Posted 02 November 2011 - 07:45 PM
Though it does look kinda.. out of place there. Being landlocked by Soviet factions must be hard on em.
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