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Pre-release Suggestions Thread


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#681 jony121

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Posted 24 November 2011 - 07:21 PM

This does say suggestions thread and I only popped on to make a suggestion.

Each side has it's own animal attack unit. For instance: russia=bear, china="josh" monkey with pistol, america=dolphin, britain=dog, germany=spy cow etc etc

Please let me know if this is a good or a bad suggestion.

#682 Speeder

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Posted 24 November 2011 - 07:25 PM

china="josh" monkey with pisto
germany=spy cow


What.

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#683 Zenothist

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Posted 25 November 2011 - 08:35 AM

Hello Jony121, welcome to the forums.

We don't really plan to have more animals for 3.0. We find the attack dogs, dolphin, giant squid, and the afore not mentioned Epsilon ground animal to be quite enough, as we're going for a less wacky and comical game with this mod. Read: less like RA3, more like RA1.

Stay tuned for updates in the near future!

#684 Speeder

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Posted 25 November 2011 - 09:14 AM

Read: less like RA3, more like RA1.


That's debatable. :p

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#685 jony121

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Posted 25 November 2011 - 11:08 AM

That seems fair. Thank you for taking the time to reply. I always preferred MO to RA3, most probably for just that reason. :)

Maybe I should make my own. Red Alert 2: Animal Farm
XD

#686 Zenothist

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Posted 25 November 2011 - 12:42 PM

Read: less like RA3, more like RA1.


That's debatable. :p


If you say so. :p

Anyway, don't be afraid to suggest anything else that might come up. ;)

#687 jony121

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Posted 26 November 2011 - 01:37 AM

well, this may sound kind of dumb but a mobile barracks. I always found it annoying building up forces in areas across the map. Constantly transporting troops is difficult enough but starting smaller bases is even worse. because it's in a fixed position it is vulnerable and you cant waste resources defending it. even though an investment was made to start it up. supply lines of troops in big maps is particularly important and where this would meet its full potential.

I hope I have been clear enough.

#688 Zenothist

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Posted 26 November 2011 - 08:52 AM

Hm, perhaps there is a place for this.. We'll see I suppose.

#689 concerned citizen

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Posted 29 December 2011 - 07:33 AM

I suggest in skirmish mode ( non SHORT GAME mode) stealth units would be revealed on the enemy when there are no buildings and non-stealth units left on him/her( the one with stealth units ) . because there is no way to end the game. If there is a way I would like to know, but if not please apply these.



thanks in advance.

Edited by concerned citizen, 29 December 2011 - 07:35 AM.


#690 Hecthor Doomhammer

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Posted 29 December 2011 - 08:37 AM

Dogs and Robot Tanks / Terror Drones as well as Psychic units all have cloak detection.
Use them to find them, even if it takes like forever or just don'\t do a non-short game

Edited by Hecthor Doomhammer, 29 December 2011 - 08:37 AM.

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#691 Graion Dilach

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Posted 29 December 2011 - 12:58 PM

Terror Drones don't have cloak detection, Doomy. Boriillos have... and yeah, I meh on this too.
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#692 concerned citizen

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Posted 29 December 2011 - 03:43 PM

Dogs and Robot Tanks / Terror Drones as well as Psychic units all have cloak detection.
Use them to find them, even if it takes like forever or just don'\t do a non-short game



No offence but dogs and terror drones aint detect cloaked units specially ghost miners and I dont wanna play short game ..

#693 Graion Dilach

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Posted 29 December 2011 - 04:59 PM

Ah, 2.0. Infector Tanks.
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#694 generalcamo

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Posted 01 January 2012 - 05:37 PM

Here is a campaign mission:

Allied Mission, number ?
WIP name: Infiltration
Type: Stealth
Story: An epsilon base has been sighted near the Mediterranean. While we could destroy it, we have a feeling it holds some very powerful technology.
Time: Night
Overview: You have a James Bond style spy, who instead of cloak, has stealth, and a silenced pistol that can take out infantry in 2 shots. You need to infiltrate the Epsilon Tech Center. Along the way, you will find dogs, guard towers, watch towers, and more that threaten to reveal you. To get around this, you need to use what is around you, like comm posts, barrels, and secret paths. This Tech Center holds the location of the Mental Omega device, and what it does, so it should be one of the last missions.

EDIT: Just realized something, you should not be able to take out dogs with the pistol. We could say they go too fast or something.

Edited by generalcamo, 01 January 2012 - 05:49 PM.


#695 TheQuackSavior

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Posted 02 January 2012 - 11:53 AM

Here is a campaign mission:

Allied Mission, number ?
WIP name: Infiltration
Type: Stealth
Story: An epsilon base has been sighted near the Mediterranean. While we could destroy it, we have a feeling it holds some very powerful technology.
Time: Night
Overview: You have a James Bond style spy, who instead of cloak, has stealth, and a silenced pistol that can take out infantry in 2 shots. You need to infiltrate the Epsilon Tech Center. Along the way, you will find dogs, guard towers, watch towers, and more that threaten to reveal you. To get around this, you need to use what is around you, like comm posts, barrels, and secret paths. This Tech Center holds the location of the Mental Omega device, and what it does, so it should be one of the last missions.

EDIT: Just realized something, you should not be able to take out dogs with the pistol. We could say they go too fast or something.


As Speeder said, combination of assault and spy is impossible.

Boom! I'm back, babies!


#696 TheQuackSavior

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Posted 02 January 2012 - 11:53 AM

Here is a campaign mission:

Allied Mission, number ?
WIP name: Infiltration
Type: Stealth
Story: An epsilon base has been sighted near the Mediterranean. While we could destroy it, we have a feeling it holds some very powerful technology.
Time: Night
Overview: You have a James Bond style spy, who instead of cloak, has stealth, and a silenced pistol that can take out infantry in 2 shots. You need to infiltrate the Epsilon Tech Center. Along the way, you will find dogs, guard towers, watch towers, and more that threaten to reveal you. To get around this, you need to use what is around you, like comm posts, barrels, and secret paths. This Tech Center holds the location of the Mental Omega device, and what it does, so it should be one of the last missions.

EDIT: Just realized something, you should not be able to take out dogs with the pistol. We could say they go too fast or something.


As Speeder said, combination of assault and spy is impossible.

Boom! I'm back, babies!


#697 Graion Dilach

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Posted 02 January 2012 - 08:32 PM

This is a mission suggestion. Ever heard of map triggers?

Thank you, thought so.


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#698 BlackWinter

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Posted 06 January 2012 - 05:05 AM

Lol@Zenothist, speaking with such authority.

Guys, this whole Sub-t APC on yuri's end has to be removed as an epsilon community unit and made into an epsilon country special. Speeder, I know you've looked into crappy artillery specials for epsilon in the past, but I don't think ranged specials are going to work anymore when analyzing the candidates for a new epsilon force.

The Sub-t APC is a bit OP as a community epsilon unit. I don't think it would be that hard to drum up some support from the crowd here, as I see most residents on the forum topic have been around for at least 6 years. Anyone with that kind of time spent playing this game has fallen prey to a con yard snatching at least twice.

When evaluating the pros and cons of this a question of APC unit in epsilon force comes knocking, and my answer is simple; the epsilon-yuri forces should not have a complex APC, only the newly created special force that boasts the Sub-t APC.

#699 Graion Dilach

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Posted 06 January 2012 - 10:55 AM

Driller APC being shared is a must in 3.0. There are already many counters against it (Drones, GapGens, Dogs) while there is just no other way for Epsilon to troop-transport.
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#700 Zenothist

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Posted 06 January 2012 - 11:28 AM

Hello BlackWinter, welcome.. back?

The reason we're keeping Sub-t transports in for Epsilon is because we wanted troop transports to be unique for each faction. Of course, someone who has never experienced them will quickly get their ass handed to them, but there are sufficient counters in place at the moment in 3.0. It's just a shame we don't have a 'Sub-T unit detected' EVA line anywhere, as that would have helped a lot. Posted Image

And yes, I do speak with some authority I suppose. I'm Speeder's seco- no wait, that's mevitar. Uh, I'm Speeder's thir- oh, that's Graion. Well, I'm Speeder's fourth in command, so hah! :p

Edited by Zenothist, 06 January 2012 - 11:29 AM.





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