Pre-release Suggestions Thread
#681
Posted 24 November 2011 - 07:21 PM
Each side has it's own animal attack unit. For instance: russia=bear, china="josh" monkey with pistol, america=dolphin, britain=dog, germany=spy cow etc etc
Please let me know if this is a good or a bad suggestion.
#683
Posted 25 November 2011 - 08:35 AM
We don't really plan to have more animals for 3.0. We find the attack dogs, dolphin, giant squid, and the afore not mentioned Epsilon ground animal to be quite enough, as we're going for a less wacky and comical game with this mod. Read: less like RA3, more like RA1.
Stay tuned for updates in the near future!
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IRC: #menthosogma (Rizon)
#685
Posted 25 November 2011 - 11:08 AM
Maybe I should make my own. Red Alert 2: Animal Farm
XD
#686
Posted 25 November 2011 - 12:42 PM
Read: less like RA3, more like RA1.
That's debatable.
If you say so.
Anyway, don't be afraid to suggest anything else that might come up.
IRC: #menthosogma (Rizon)
#687
Posted 26 November 2011 - 01:37 AM
I hope I have been clear enough.
#688
Posted 26 November 2011 - 08:52 AM
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#689
Posted 29 December 2011 - 07:33 AM
thanks in advance.
Edited by concerned citizen, 29 December 2011 - 07:35 AM.
#690
Posted 29 December 2011 - 08:37 AM
Use them to find them, even if it takes like forever or just don'\t do a non-short game
Edited by Hecthor Doomhammer, 29 December 2011 - 08:37 AM.
Streamer of Rise of the Reds, Mental Omega and other mods
#691
Posted 29 December 2011 - 12:58 PM
AS Discord server: https://discord.gg/7aM7Hm2
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
#692
Posted 29 December 2011 - 03:43 PM
Dogs and Robot Tanks / Terror Drones as well as Psychic units all have cloak detection.
Use them to find them, even if it takes like forever or just don'\t do a non-short game
No offence but dogs and terror drones aint detect cloaked units specially ghost miners and I dont wanna play short game ..
#693
Posted 29 December 2011 - 04:59 PM
AS Discord server: https://discord.gg/7aM7Hm2
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
#694
Posted 01 January 2012 - 05:37 PM
Allied Mission, number ?
WIP name: Infiltration
Type: Stealth
Story: An epsilon base has been sighted near the Mediterranean. While we could destroy it, we have a feeling it holds some very powerful technology.
Time: Night
Overview: You have a James Bond style spy, who instead of cloak, has stealth, and a silenced pistol that can take out infantry in 2 shots. You need to infiltrate the Epsilon Tech Center. Along the way, you will find dogs, guard towers, watch towers, and more that threaten to reveal you. To get around this, you need to use what is around you, like comm posts, barrels, and secret paths. This Tech Center holds the location of the Mental Omega device, and what it does, so it should be one of the last missions.
EDIT: Just realized something, you should not be able to take out dogs with the pistol. We could say they go too fast or something.
Edited by generalcamo, 01 January 2012 - 05:49 PM.
#695
Posted 02 January 2012 - 11:53 AM
Here is a campaign mission:
Allied Mission, number ?
WIP name: Infiltration
Type: Stealth
Story: An epsilon base has been sighted near the Mediterranean. While we could destroy it, we have a feeling it holds some very powerful technology.
Time: Night
Overview: You have a James Bond style spy, who instead of cloak, has stealth, and a silenced pistol that can take out infantry in 2 shots. You need to infiltrate the Epsilon Tech Center. Along the way, you will find dogs, guard towers, watch towers, and more that threaten to reveal you. To get around this, you need to use what is around you, like comm posts, barrels, and secret paths. This Tech Center holds the location of the Mental Omega device, and what it does, so it should be one of the last missions.
EDIT: Just realized something, you should not be able to take out dogs with the pistol. We could say they go too fast or something.
As Speeder said, combination of assault and spy is impossible.
Boom! I'm back, babies!
#696
Posted 02 January 2012 - 11:53 AM
Here is a campaign mission:
Allied Mission, number ?
WIP name: Infiltration
Type: Stealth
Story: An epsilon base has been sighted near the Mediterranean. While we could destroy it, we have a feeling it holds some very powerful technology.
Time: Night
Overview: You have a James Bond style spy, who instead of cloak, has stealth, and a silenced pistol that can take out infantry in 2 shots. You need to infiltrate the Epsilon Tech Center. Along the way, you will find dogs, guard towers, watch towers, and more that threaten to reveal you. To get around this, you need to use what is around you, like comm posts, barrels, and secret paths. This Tech Center holds the location of the Mental Omega device, and what it does, so it should be one of the last missions.
EDIT: Just realized something, you should not be able to take out dogs with the pistol. We could say they go too fast or something.
As Speeder said, combination of assault and spy is impossible.
Boom! I'm back, babies!
#697
Posted 02 January 2012 - 08:32 PM
Thank you, thought so.
AS Discord server: https://discord.gg/7aM7Hm2
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
#698
Posted 06 January 2012 - 05:05 AM
Guys, this whole Sub-t APC on yuri's end has to be removed as an epsilon community unit and made into an epsilon country special. Speeder, I know you've looked into crappy artillery specials for epsilon in the past, but I don't think ranged specials are going to work anymore when analyzing the candidates for a new epsilon force.
The Sub-t APC is a bit OP as a community epsilon unit. I don't think it would be that hard to drum up some support from the crowd here, as I see most residents on the forum topic have been around for at least 6 years. Anyone with that kind of time spent playing this game has fallen prey to a con yard snatching at least twice.
When evaluating the pros and cons of this a question of APC unit in epsilon force comes knocking, and my answer is simple; the epsilon-yuri forces should not have a complex APC, only the newly created special force that boasts the Sub-t APC.
#699
Posted 06 January 2012 - 10:55 AM
AS Discord server: https://discord.gg/7aM7Hm2
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
#700
Posted 06 January 2012 - 11:28 AM
The reason we're keeping Sub-t transports in for Epsilon is because we wanted troop transports to be unique for each faction. Of course, someone who has never experienced them will quickly get their ass handed to them, but there are sufficient counters in place at the moment in 3.0. It's just a shame we don't have a 'Sub-T unit detected' EVA line anywhere, as that would have helped a lot.
And yes, I do speak with some authority I suppose. I'm Speeder's seco- no wait, that's mevitar. Uh, I'm Speeder's thir- oh, that's Graion. Well, I'm Speeder's fourth in command, so hah!
Edited by Zenothist, 06 January 2012 - 11:29 AM.
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