Here have some more shit,
Allied Pacific Front Submarine:
Susanoo Submarine(replaces Aircraft Carrier or Battleship)
Cost: 2000$
Prerequisite: Allied Tech Center
Weapon: Dual 200mm Siege Cannons
Armor: Heavy
Speed: Same as Aircraft Carrier
Purpose: Siege, Naval Engagement
It seems that the battle logic of Allies and the Soviets change 180 degrees on the sea. The Soviets have the concealed hard to hit submarines, while the Allies have the hard-hitting jet carrying sea monsters. And a submarine program was never implemented in the Allied arsenal. The Pacific dudes decided to do the Allied Navy some justice and therefore they added a submarine. But this submarine is special. It doesn't have any torpedo tubes or other secret weaponry. It's weapon is right on top of it: A fuckin cannon. But not just a cannon, two cannons. But not just two cannons, two extra large cannons that are also used by by the Battleship. Unlike the Battleship, it carries two cannons, because three is just too heavy. Named after the Shinto god of seas and storms, this hulking metal beast will devour your base undetected. But they will will be momentarily revealed when their weapon fires, just like any other sub.
Allied Hero Aircraft(i really didn't want to post this because it was a bit bland, but posting it takes a chunk of frustration out of my body):
Solstice Gunship
Cost: 4000$
Prerequisite: Allied Tech Center
Weapon: "Meteor" Chromeprism Refractor
Armor: Very Heavy
Speed: 8
Purpose: Same as Centurion, only faster at doing it
A faction marks their superiority at a part of a battlefield by creating the strongest unit of that battlefield. Well, that's what Soviets did with the Centurion anyway. They created the best ground unit, signifying that they fuckin own on ground. The Allies are doing the same... on air. This flying behemoth is comparable to a flying Centurion with a pilot inside(Centurion was robot-controlled) and armed with a weapon of higher technology. The Chromeprism is unlike any weapon you have ever seen. An extremely amplified version of the Prism beam infused with the power of the sun. The Chromeprism can fire a destructive beam in a sickly orange color. The beam is so strong that it even creates a beam splash effect that covers a justifiable area. And the extremely potent beam leaves a radiation of orange color that does something much horrifying than the Desolator rad. Its burns infantry, not melt, BURNS. And the potent beam can also disable vehicles due to the electromagnetic fusions going on inside the refractor. But the radiation only damages buildings, but it damages them massively. The ships massive bombarding weapon is also accompanied by extremely large armor, more than the Kirovs, to ensure than it returns to the airbase without getting destroyed. ALSO, this beast takes up 4 airpads.
Soviet Russian Defense:
DEfensive THermobaric MISsile SILo (DETHMISSIL)
Cost: 2000$
Prerequisite: Soviet Battle Lab
Weapon: Tactical ATBIP Missile (Father of All Bombs)
Power: -200
Purpose: Long Range Defense
This is a weapon that gave the enemies of Russia a massive headache. "A missile silo, for defense, what the hell were you smoking?" once said President Dugan to the Soviets when he first saw the Silo. The Acronym is DETHMISSIL (it seems that it supposed to be DEATH MISSILE but we may never know) and it's armed with the ATBIP also known as the Father of All Bombs. It's a thermobaric bomb that basically disintegrates everything that is caught in it. But the DETHMISSIL comes with a few drawbacks. First it's range is limited, the range detector it has can definitely tell you that. And it is manually controlled. Meaning that you will have to guide the missile itself. And the missile needs 5 minutes to recharge. But the god side is that the timer only shows to the owner of the Silo and the owner can basically pinpoint where to launch the missile by basically selecting a silo and issuing an attack order. Yes, it's that simple. But the DETHMISSIL is no nuke, it's only made to take out incoming masses or hero units.
Epsilon PsiCorps Support Power:
Feign Death
Recharge Time: 8:00
Requires: Research Lab
This here is also a version of the Epsilon's conspiracy. Despite the interesting name, it's more of a temporary upgrade. It plants a death feigning device on units in a 4x4 field. When their health reaches 10% of their maximum health or lower or if they die, they will have their health restored back to 30% of their max health, leave a fake corpse behind and become cloaked. The cloak will be dispelled after 50 seconds or if the unit initiates an attack. This ability is remarked by Allied soldiers as necromancy and dark magic. But the Soviets know better. While cloaked the units are still vulnerable to damage and will not feign death the second time.
Edited by Jargalhurts, 07 August 2011 - 05:10 AM.