Wall of text, go! (i didn't add any country specifications)
Epsilon Light Vehicle:
Venomantula Cycle
Cost: 1300$
Prerequisite: Research Lab
Weapon: Toxic Net Launcher
Armor: Light
Speed: Fast
Purpose: Anti-Infantry, Vehicle Immobilization
It's fairly obvious that Epsilon has the worst anti-armor from all 3 superpowers. They decided to change that, however this unit kind of beats around the bush to be honest. It's the buggy cousin of the Infector Tank. "It fires some strange green stuff than looks like a net." once said a G.I. Allow me to explain, that green net stuff is a chemically crafted net infused with strong magnetic wires that helps in immobilizing vehicles. A vehicle caught in the net will find its engines jammed and unable to do anything at all. The magnetic wires can also attract other metals to itself. For example: a Rhino Tank is trapped in the Venomantula's net, a Lasher Tank fires it's gun at the trapped Rhino Tank, the shell gets magnetically attracted to the net, increasing it's impact power. If you don't get it, if you shoot at a unit trapped in the net, that unit will deal more damage specifically to the trapped unit. It's also infused with toxin so it can hunt down infantry. Infantry pinned down by the net will slowly take damage and may probably die before getting free from the net. Remember that the net can pin down multiple soldiers at a time. Oh, and if you send a bunch of Venomantulas to an enemy building, you're doing it wrong.
Soviet Supportive Defense Building:
Speaker Post
Cost: 1000$
Prerequisite: Battle Lab
Weapon: Speakers
Armor: Light
Power: -150
Purpose: Unit Damage Boost
War can be such a strain for soldiers, they'll miss their wives, children, friends and.....pets. The Speaker Post is something that shows Soviet commanders care about their soldiers, well only a bit. The Speaker Post is more or less a radio, broadcasting music, speeches and other stuff that makes the soldiers more comfortable. Caring wives and children can even send their husbands and fathers a message from their city to the Speaker Post. Wives and children sending worlds of love, longing and encouragement. The voices of innocent children echoing through the speakers can bring a grown man to tears. These moving words, Russian traditional music and the voice of commanders giving their soldiers advice greatly encourages them, allowing them to aim and shoot and resist bullets greatly. Sadly, no one knows how many from all the soldiers return from war. They are father of their children, husbands of their wives, sons of their parents, a part of their friends. They may die in battle due to the untalented commander(looking at you) that thinks the soldiers are mere tools of victory and cannon fodder. The Speaker doesn't affect robots.
Soviet Advanced AA Turret:
Gatling Flak Turret(forget the Gatling Flak Tank)
Cost: 2000$
Prerequisite: Battle Lab
Weapon: Gattling Flak Gun
Armor: Medium
Power: -100
Purpose: Advanced Anti-Air Defense, Anti-Infantry
The Allies have the strongest anti-ground defense(Grand Cannon). The Soviets decided to show them the middle finger by developing the best anti-air defense. This baby's weapon is a 6 barreled Flak Machine Gun that can fire AA shells like no tomorrow. Aircrafts(even the Kirov) fear this weapon even more than the Aeroblaze. If the Flak Machine Gun is kept spinning the barrel for long, it may overheat and damage itself, so be wary. The Flak Machine Gun can also lower down and shoot at infantry. In terms of Anti-Personnel, it's effective but not accurate. MADE IN CHINA. PRODUCT OF TAIWAN.
Soviet Hazardous Energy Wall:
Iron Fence
Cost: 600$
Prerequisite: Battle Lab
weapon: Iron Energy Fence
Armor: Medium
Power: -25
Purpose: Hazardous Passive Defense
Iron Gate
Cost: 700$
Prerequisite: Battle Lab
Weapon: Iron Energy Fence
Armor: Medium
Power: -25
Purpose: Hazardous Active Defense
The true meaning of impenetrable! This baby is the result of North Korean scientists and their studies of the Iron energy. This might as well be the strongest 'wall' in the world. Iron energy particles run through two wall posts, creating a black energy wall that cannot even be penetrated by light. It's impossible to penetrate the Iron Wall but going over or under it is still possible. Any object that gets close to the wall will be instantly emancipated, making this a weapon of mass destruction in itself. Even Tesla lightnings can't go through the Wall. The Iron Wall also comes with a gate that allows units to go through the Iron fence without harm. And unlike normal walls, the Iron wall can be only deactivated by destroying the Iron Fence Posts.
Allied Hover Robot:
Terrier Minelayer Robot
Cost: 800$
Prerequisite: Radar Facility, Service Depot
Weapon: Amphibious Mines
Armor: Light
Speed: Normal
Purpose: All Terrain Booby Trap
The Allies seem to have the Minelayer program returned to their arsenal since it's last use in WWII. The current mine layer is much more improved than the one the Allies had a century ago. It's amphibious and it's mines can also stay on water, too. The mines are camouflaged so it would be hard for people to pinpoint it. However, the Minelayer doesn't carry infinite mines. It can carry a total of 5 mines and have to be reloaded at Service Depot if it runs out of it. Each mine costs 50$, which means that it costs 250$ to fully reload the Minelayer. Also remember that the Minelayer is given free mines when first constructed out of the War Factory.
Allied Deployment Vehicle:
Mobile Airbase
Cost: 1500$
Prerequisite: Tech Center
Weapon: None
Armor: Medium
Speed: Same as Mobile War Factory
Purpose: ACHQ Deployment
The Allies refuse to fall behind the Soviets in any way. When they first saw the Mobile War Factory, they thought that they should ought to have a counterpart for it. A mobile barracks was quite useless. A mobile shipyard wouldn't be be much use either. So they made a Mobile Airbase. Even though it is compared to the Support Airpad, it's capability is far superior. It can be deployed near an enemy base without getting too close and constantly deliver quick airstrikes. The Mobile Airbase is also one of the symbols of Allies' superior airforce.
Soviet Naval Drone:
Seaworm Drone
Cost: 700$
Prerequisite: Radar Dome
Weapon: Sharp Claws
Armor: Light
Speed: Fast
Purpose: Submarine Detection, Parasite
The naval equivalent of the Terror Drone, this worm-like drone can enter enemy ships and shred it apart from the inside, just like how the Terror Drone shreds tanks from the inside. Also, this unit can detect submarines. Although submarines can detect other submarines, this can be handy if you don't have any submarines.
Edited by Jargalhurts, 13 August 2011 - 06:48 AM.