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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#4361 Divine

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Posted 10 February 2019 - 04:06 PM

 

Speaking of deploy abilities, it would be nice if we could order Kirovs to start dropping bombs continuously. Why do they have an ammo counter anyway?

It's called 'Force Attack' command. If you haven't noticed, they drop the bombs faster until the Ammo counter hits 0, after that they drop the bombs according to the reload rate, which is slower.

 

Petya, what I meant was a deploy ability that would make the Kirov drop bombs continuously even while moving around. Sorry if it wasn't clear. The use of this would be to line up a bunch of Kirovs near an enemy base and then carpet bomb it without having to make over 9000 waypoints. And as a matter of fact I indeed never noticed how Kirovs drop bombs less frequently if the ammo counter is 0. Currently, the thing seems rather useless, as nothing can survive long enough to deplete the bomb reserves anyway. Maybe the ammo counter could be repurposed to limit the carpet bombing ability I proposed.


Edited by Divine, 10 February 2019 - 04:12 PM.


#4362 PACER

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Posted 11 February 2019 - 05:04 AM

 

Speaking of deploy abilities, it would be nice if we could order Kirovs to start dropping bombs continuously. Why do they have an ammo counter anyway?

It's called 'Force Attack' command. If you haven't noticed, they drop the bombs faster until the Ammo counter hits 0, after that they drop the bombs according to the reload rate, which is slower.

 

 

If I got it right, what he wanted is a carpet-bombing mode, so that one may just give move orders and sweep away anything along the path.


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#4363 PACER

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Posted 11 February 2019 - 05:10 AM

 

 

Speaking of deploy abilities, it would be nice if we could order Kirovs to start dropping bombs continuously. Why do they have an ammo counter anyway?

It's called 'Force Attack' command. If you haven't noticed, they drop the bombs faster until the Ammo counter hits 0, after that they drop the bombs according to the reload rate, which is slower.

 

Petya, what I meant was a deploy ability that would make the Kirov drop bombs continuously even while moving around. Sorry if it wasn't clear. The use of this would be to line up a bunch of Kirovs near an enemy base and then carpet bomb it without having to make over 9000 waypoints. And as a matter of fact I indeed never noticed how Kirovs drop bombs less frequently if the ammo counter is 0. Currently, the thing seems rather useless, as nothing can survive long enough to deplete the bomb reserves anyway. Maybe the ammo counter could be repurposed to limit the carpet bombing ability I proposed.

 

 

A Kirov drops the first five bombs every 55 frames, every 65 frames afterwards.

Which I admit doesn't make much difference at all...


Edited by PACER, 11 February 2019 - 05:13 AM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#4364 Handepsilon

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Posted 11 February 2019 - 02:41 PM

I'm not sure if that's evem actually possible, really. I haven't seen any form of autoattacking mechanic in Ares outside the Battle Fortress opentopped logic, and that's only when there's enemy nearby

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#4365 PACER

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Posted 11 February 2019 - 05:31 PM

I'm not sure if that's evem actually possible, really. I haven't seen any form of autoattacking mechanic in Ares outside the Battle Fortress opentopped logic, and that's only when there's enemy nearby

 

Just give it a anto-fire weapon with effects identical to th original version, but with very great range say 198.


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#4366 Deathomas

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Posted Today, 07:51 PM

Can we have a mode that allows us to use the story only units (Yuri - paradox engine ....) At least you won't give the hacker an advantages over us with custom made games

#4367 Deathomas

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Posted Today, 07:51 PM

Can we have a mode that allows us to use the story only units (Yuri - paradox engine ....) At least you won't give the hacker an advantages over us with custom made games




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