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Pre-release Subfaction Design Ideas Thread


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#121 001010011100101110

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Posted 12 August 2011 - 08:17 PM

The Prism and High-tech technologies weren't the only things Allied stole when allied defected. The Polaris is the result of Allied engineers making heavy modifications to a prototype blueprint of the Soviet Apocalypse Tank. The Polaris is more heavily armored than an Apocalypse, but is painfully slow. However, its Powerful twin 150mm Cannon will ensure the swift destruction of any tank that gets into range. Like abram, Polaris has enchanced laser rifle which fries infantry instantly. With an robot-controlled engine, Polaris cannot be mind-controled

Somebody give sense to this line because I can't. I mean.... WTF?!


What's not to get? The Allieds stole from themselves what they already had when they made themselves imperfect. :wink_new:

Edited by 001010011100101110, 12 August 2011 - 08:18 PM.


#122 Aasgier

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Posted 12 August 2011 - 09:01 PM

Plagiarism has a downside if your English is horrible :p

#123 Zenothist

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Posted 12 August 2011 - 09:19 PM

EA another unit
Polaris Heavy Tank
Cost: 1750$
Prerequisite: Allies Tech Center, Allied War Factory
Weapon: Twin 150mm cannon, Enchanced comet laser rifle
Armor: Heavy
Speed: 4
Purpose: Anti-Armor, Anti-Infantry
Note: Immune to mind-control, immune to killdriver warhead.


The Prism and High-tech technologies weren't the only things Allied stole when allied defected. The Polaris is the result of Allied engineers making heavy modifications to a prototype blueprint of the Soviet Apocalypse Tank. The Polaris is more heavily armored than an Apocalypse, but is painfully slow. However, its Powerful twin 150mm Cannon will ensure the swift destruction of any tank that gets into range. Like abram, Polaris has enchanced laser rifle which fries infantry instantly. With an robot-controlled engine, Polaris cannot be mind-controled


I thought this idea was so good, I decided to give it a little polishing by yours truly. Now you can get a taste of the quality of the writing that'll be going into the mod's story. ;)


Translation:

It isn't common that an Allied general defects from the cause, but when it happens, a rogue commander will combine every technology he can scavenge to combat his opponents. The Polaris is the result of Allied engineers heavily modifying a stolen Apocalypse Tank.

With an amount of armor that makes its bastardized predecessor pale in comparison, the Polaris is an unstoppable force on the battlefield, wielding two whopping 150mm cannons and laser weaponry to combat any threat that may stand before it.

Being equipped with the combined remains of several Robot Tank processors left on the battlefield, the Polaris is immune to Epsilon's psychic trickery. The only drawback to this formidable weapon is that it is slower than a slug on a barrel of molasses trying to stream an HD-movie on dial-up, while taking a tar shower with an added wiff of eau-de-cement.

Edited by Zenothist, 12 August 2011 - 09:20 PM.


#124 Graion Dilach

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Posted 12 August 2011 - 09:20 PM

How could the Allies stole an Apocalypse Tank blueprint from themselves? :p

AH, NOW I SEE. Thank you, Zeno.

Edited by Graion Dilach, 12 August 2011 - 09:21 PM.

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#125 TheQuackSavior

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Posted 13 August 2011 - 02:47 AM

Oop! I'm from Southeast Asia. I write english well a bit, but bit of bad

For the reason, I'll fix my grammar and copy you translation.

PF another unit

Ronin Heavy Tank
Weaponry: 155mm Yorimoto cannon
Second Weaponry: 'Shinobi' laser prototype
Speed: 5
Armor: Heavy
Note: Immune to killdriver warhead

The prototype was seen too often assaulting Epsilon defenses when they were stationing in the Asia, but it wasn't finished back then. While it was looking like an another dissapointment of a unit, the Asia actually got up and done something good. The Ronin Heavy tank is an amazing counter for Abram. It is armed with a 155mm Yorimoto cannon, which even surpasses the one Abrams use. Someone can say that even with the largest of AP cannons, it won't be effective enough against infantry nor aircrafts. Whoever thinks that is true, is terribly wrong. This tank also comes with a dual shinobi laser, which is perfectly effective against enemy infantry. Batteries not included. Notice the difference between comet prism and laser technologies.

Edited by General Recon, 13 August 2011 - 03:03 AM.

Boom! I'm back, babies!


#126 Jargalhurts

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Posted 13 August 2011 - 06:46 AM

Wall of text, go! (i didn't add any country specifications)

Epsilon Light Vehicle:

Venomantula Cycle
Cost: 1300$
Prerequisite: Research Lab
Weapon: Toxic Net Launcher
Armor: Light
Speed: Fast
Purpose: Anti-Infantry, Vehicle Immobilization

It's fairly obvious that Epsilon has the worst anti-armor from all 3 superpowers. They decided to change that, however this unit kind of beats around the bush to be honest. It's the buggy cousin of the Infector Tank. "It fires some strange green stuff than looks like a net." once said a G.I. Allow me to explain, that green net stuff is a chemically crafted net infused with strong magnetic wires that helps in immobilizing vehicles. A vehicle caught in the net will find its engines jammed and unable to do anything at all. The magnetic wires can also attract other metals to itself. For example: a Rhino Tank is trapped in the Venomantula's net, a Lasher Tank fires it's gun at the trapped Rhino Tank, the shell gets magnetically attracted to the net, increasing it's impact power. If you don't get it, if you shoot at a unit trapped in the net, that unit will deal more damage specifically to the trapped unit. It's also infused with toxin so it can hunt down infantry. Infantry pinned down by the net will slowly take damage and may probably die before getting free from the net. Remember that the net can pin down multiple soldiers at a time. Oh, and if you send a bunch of Venomantulas to an enemy building, you're doing it wrong.

Soviet Supportive Defense Building:

Speaker Post
Cost: 1000$
Prerequisite: Battle Lab
Weapon: Speakers
Armor: Light
Power: -150
Purpose: Unit Damage Boost

War can be such a strain for soldiers, they'll miss their wives, children, friends and.....pets. The Speaker Post is something that shows Soviet commanders care about their soldiers, well only a bit. The Speaker Post is more or less a radio, broadcasting music, speeches and other stuff that makes the soldiers more comfortable. Caring wives and children can even send their husbands and fathers a message from their city to the Speaker Post. Wives and children sending worlds of love, longing and encouragement. The voices of innocent children echoing through the speakers can bring a grown man to tears. These moving words, Russian traditional music and the voice of commanders giving their soldiers advice greatly encourages them, allowing them to aim and shoot and resist bullets greatly. Sadly, no one knows how many from all the soldiers return from war. They are father of their children, husbands of their wives, sons of their parents, a part of their friends. They may die in battle due to the untalented commander(looking at you) that thinks the soldiers are mere tools of victory and cannon fodder. The Speaker doesn't affect robots.

Soviet Advanced AA Turret:

Gatling Flak Turret(forget the Gatling Flak Tank)
Cost: 2000$
Prerequisite: Battle Lab
Weapon: Gattling Flak Gun
Armor: Medium
Power: -100
Purpose: Advanced Anti-Air Defense, Anti-Infantry

The Allies have the strongest anti-ground defense(Grand Cannon). The Soviets decided to show them the middle finger by developing the best anti-air defense. This baby's weapon is a 6 barreled Flak Machine Gun that can fire AA shells like no tomorrow. Aircrafts(even the Kirov) fear this weapon even more than the Aeroblaze. If the Flak Machine Gun is kept spinning the barrel for long, it may overheat and damage itself, so be wary. The Flak Machine Gun can also lower down and shoot at infantry. In terms of Anti-Personnel, it's effective but not accurate. MADE IN CHINA. PRODUCT OF TAIWAN.

Soviet Hazardous Energy Wall:

Iron Fence
Cost: 600$
Prerequisite: Battle Lab
weapon: Iron Energy Fence
Armor: Medium
Power: -25
Purpose: Hazardous Passive Defense

Iron Gate
Cost: 700$
Prerequisite: Battle Lab
Weapon: Iron Energy Fence
Armor: Medium
Power: -25
Purpose: Hazardous Active Defense

The true meaning of impenetrable! This baby is the result of North Korean scientists and their studies of the Iron energy. This might as well be the strongest 'wall' in the world. Iron energy particles run through two wall posts, creating a black energy wall that cannot even be penetrated by light. It's impossible to penetrate the Iron Wall but going over or under it is still possible. Any object that gets close to the wall will be instantly emancipated, making this a weapon of mass destruction in itself. Even Tesla lightnings can't go through the Wall. The Iron Wall also comes with a gate that allows units to go through the Iron fence without harm. And unlike normal walls, the Iron wall can be only deactivated by destroying the Iron Fence Posts.

Allied Hover Robot:

Terrier Minelayer Robot
Cost: 800$
Prerequisite: Radar Facility, Service Depot
Weapon: Amphibious Mines
Armor: Light
Speed: Normal
Purpose: All Terrain Booby Trap

The Allies seem to have the Minelayer program returned to their arsenal since it's last use in WWII. The current mine layer is much more improved than the one the Allies had a century ago. It's amphibious and it's mines can also stay on water, too. The mines are camouflaged so it would be hard for people to pinpoint it. However, the Minelayer doesn't carry infinite mines. It can carry a total of 5 mines and have to be reloaded at Service Depot if it runs out of it. Each mine costs 50$, which means that it costs 250$ to fully reload the Minelayer. Also remember that the Minelayer is given free mines when first constructed out of the War Factory.

Allied Deployment Vehicle:

Mobile Airbase
Cost: 1500$
Prerequisite: Tech Center
Weapon: None
Armor: Medium
Speed: Same as Mobile War Factory
Purpose: ACHQ Deployment

The Allies refuse to fall behind the Soviets in any way. When they first saw the Mobile War Factory, they thought that they should ought to have a counterpart for it. A mobile barracks was quite useless. A mobile shipyard wouldn't be be much use either. So they made a Mobile Airbase. Even though it is compared to the Support Airpad, it's capability is far superior. It can be deployed near an enemy base without getting too close and constantly deliver quick airstrikes. The Mobile Airbase is also one of the symbols of Allies' superior airforce.

Soviet Naval Drone:

Seaworm Drone
Cost: 700$
Prerequisite: Radar Dome
Weapon: Sharp Claws
Armor: Light
Speed: Fast
Purpose: Submarine Detection, Parasite

The naval equivalent of the Terror Drone, this worm-like drone can enter enemy ships and shred it apart from the inside, just like how the Terror Drone shreds tanks from the inside. Also, this unit can detect submarines. Although submarines can detect other submarines, this can be handy if you don't have any submarines.

Edited by Jargalhurts, 13 August 2011 - 06:48 AM.

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#127 TheQuackSavior

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Posted 13 August 2011 - 08:25 AM

This make me scratch behind ear I guess.

More suggestion!


Inferno Heavy Tank

Cost: 1750$
Prerequisite: Battle Lab, Latin Conferderation
Weapon: Napalm missiles, 120mm Depleted nuclear cannon
Armor: Heavy
Speed: Medium
Purpose: Heavy Assault
Note: Replace Apocalypse, immune to killdriver warhead.
Nobody can doubt in powers of Soviet Inferno Heavy Tank You might have heard about Mammoth Tanks which were used during the first Great War by Soviet forces. Well, this is it's modern upgraded version. When Inferno is on the roll, it is recommended to create anti-unit defenses and more armor piercing vehicles quickly. Apocalypse attacks with it's double 120mm nuclear cannons which can piercing armor quickly, it can also easily burn infantry with double napalm missile launcher. It's size also doesn't allow huge units to crush it, as they do with others - what's more likely is that the Inferno will crush an enemy tank. New enhanced nuclear engine allows Mammoth's replacement to reach higher speeds and not remain so slow as the old version did. Be warned of this units comrade, if they are not on your orders. If Inferno gets destroyed, it's nuclear engine may cause a lot of troubles around.

Boom! I'm back, babies!


#128 Zenothist

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Posted 13 August 2011 - 09:06 AM

Epsilon HQ Special Tank

Ekieziel Hover Tank

Cost: 1500
Purpose: Heavy All-Terrain Assault
Primary: Ekieziel Cannon
Secondary: Raptor Missile
Speed: Low
Armor: Heavy

The Cloning Vats and Psychic technologies weren't the only things Yuri stole when he defected. The Ekieziel is the result of Epsilon's engineers making heavy modifications to a prototype blueprint of the Soviet Apocalypse Tank. The Ekieziel is more heavily armored than an Apocalypse and hover, but is painfully slow. However, its Powerful Ekieziel Cannon will ensure the swift destruction of any tank that gets into range. Like its cousin, the Ekieziel has Anti-Aircraft weaponry to keep it safe. It has raptor missile turret which can kill infantry and take out aircraft in few second, however. They're very vunerable to submarine.


Emphasis mine.





That Trojan Drone thing is sick by the way, but unfortunately, not possible afaik. Though a hijacking drone might be more useful than a slow infantry unit. :p



#129 Hecthor Doomhammer

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Posted 13 August 2011 - 09:47 AM

Hover, so when over water and enemy subs... boom! I guess?

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#130 Jargalhurts

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Posted 13 August 2011 - 09:52 AM

Hover, so when over water and enemy subs... boom! I guess?


You mean if an enemy sub approaches the amphibious mine and boom? Well, yes.

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#131 bu7loos

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Posted 13 August 2011 - 10:35 AM

Suggestion For Pacfice Front : A new Secondary AirCraft (BlackEagle Partner):
The White hawk support AirCarft :
-Speed is Faster By 2 point.
-Lower Health by (25-50)
-Primary : EMP Rattle Snake missiles
-Secondary : CrossAir mini gun
-Invisible on Radar.

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Edited by bu7loos, 13 August 2011 - 10:36 AM.


#132 TheQuackSavior

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Posted 13 August 2011 - 11:16 AM

Suggestion For Pacfice Front : A new Secondary AirCraft (BlackEagle Partner):
The White hawk support AirCarft :
-Speed is Faster By 2 point.
-Lower Health by (25-50)
-Primary : EMP Rattle Snake missiles
-Secondary : CrossAir mini gun
-Invisible on Radar.

Hmm....
Purpose of White hawk is unit immobilize, anti-infantry

More soviet aircraft,

USSR Romanov Airship
Cost: 1500
Prerequisite: Battle Lab
Weapon: Atomic Bomb
Speed: Fast
Armor: Medium
Purpose: Bombardment


Soviet's Kirov are great for bombardment, however their speed decreases it's effectiveness as a patrol unit. USSR were in need of a fast and heavily armed aircraft to protect Mother russia. Romanov Airship is the result of their research on nuclear technology, Romanov Airship are cheap than Kirov and faster than. But it nuclear engine make them faster and dropping atomic bomb instead of tesla bomb, if the zeppelins gets destroyed. it's nuclear engine may cause a lot of troubles around.

Boom! I'm back, babies!


#133 Aasgier

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Posted 13 August 2011 - 12:25 PM

... BLAH

The best way to improve your English is to write everything yourself without copying stuff. Many of us aren't native English people so we will forgive grammar mistakes. Stop plagiarizing; the only thing it really does is making you look like a dumbass.

#134 TheQuackSavior

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Posted 13 August 2011 - 01:01 PM

... BLAH

The best way to improve your English is to write everything yourself without copying stuff. Many of us aren't native English people so we will forgive grammar mistakes. Stop plagiarizing; the only thing it really does is making you look like a dumbass.

This give me an a facepalm,

I'll post more suggestion here.

Psicorp new superweapon

Psiwave strike superweapon
Prerequisite: Research lab, Devastator device(New Psicorp SW)
Countdown: 10:00
Accessed from Devastator Device, strike an heavy Phychic wave which destroy building quickly.

China superweapon

Fatman bomber airstrike
Prerequisite: Airfield, Battle Lab
Countdown: 6:00
Accessed from Airfield and Battle lab, call an Fatman Bomber to drop Napalm carpet bomb anywhere in battlefield

Edited by General Recon, 13 August 2011 - 01:18 PM.

Boom! I'm back, babies!


#135 Jargalhurts

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Posted 13 August 2011 - 02:01 PM

check these out,

Epsilon Support Power:

Magnetic Pressure
Prerequisite: Research Lab
Recharge Time: 6:00

One of Yuri's less sick applications. This power sends a magnetic wave from one of Yuri's orbital satellites that pressures all metal inside a designated surface. How it can be used as a military application is that it slows down vehicles to a crawl and temporarily disarms them. Although it gives them a chance to escape the magnetic field, but sadly the field itself is extremely large to the point that it makes people doubt that they can escape it. The field can also instantly push down and destroy aircrafts, and also disarm infantry.

Soviet Support Power:

Rapid Recruitment
Prerequisite: Palace
Recharge Time: 8:00

A very handy power if you ask me. This is how the Soviets can make use of neutral civilians. Target this power on a bunch of civilians and they will be instantly converted into Conscripts! Also, if you target this weapon on a building, it will spawn Conscripts equal to the amount of soldiers that can garrison inside. This can be a handy tool for Soviet commanders who need troops at a far destination. However, there are many exceptions. First, you can't target enemy or allied units or building, which is fairly obvious. And you can't target a building that is already garrisoned by the enemy or the ally or you. And you can't target a building which is already recruited.

Allied Support Power:

Fast Forward
Prerequisite: Tech Center
Recharge Time; 6:00

This is a baby resulted from Einstein's chrono studies and it fits Allies' overall theme of agility. This targets a few units and they will be affected in a field where time is slowed, making them fast outside the field. Although they will fire faster than usual, their projectile speed won't be as fast, because they are leaving the field. I usually expect some people to not understand the term so I'll say it by the way of Captain Obvious, it makes your units move and attack faster.

Edited by Jargalhurts, 13 August 2011 - 02:03 PM.

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#136 Zenothist

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Posted 13 August 2011 - 05:21 PM

Hotwire Drone

T2.5 or T3 Confederation vehicle
Hijacks vehicles

Cost: 1000

Armor: Light

Speed: 7 or 8, whatever Terror Drone Speed is.

Human Hijackers are pretty vulnerable to their own prey, even with a disguise. They're far too slow to keep up with most tanks and, more importantly, they're squishy. So why train valuable manpower to be professional pancakes when you can just modify the Terror Drone chassis to accommodate tools and electronics to control a tank instead of damaging it? Unfortunately, the removal of specific cutting weaponry from the drone means it can't hijack more heavily armored vehicles such as MCV's.

Edited by Zenothist, 13 August 2011 - 05:51 PM.


#137 Quauhtli

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Posted 13 August 2011 - 06:51 PM

Headquarters Support or Super Power

Black Hole / Gravity Hole

This ability creates a dimensional vortex that drags all nearby units to it, wrecks structures and instantly destabilizes infantry (kills them). The dragging of units is simillar to a magnetron's ability (though perhaps it is faster). Tanks that are drawn into the circle of the hole are not necessarily destroyed, although they do take significant damage.
Picture using this ability on a group of tanks near a shore, similar to chronosphere tank sinking this ability can drag them all to an impending doom.

If it can be used on structures (destroying them), then it would be a super power. However, if it would be a super power, it is unlikely that one would use the power to drag tanks into water, which was the original concept. Thus, perhaps this power does not affect structures (or infantry even) at all.

#138 Hecthor Doomhammer

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Posted 13 August 2011 - 08:09 PM

For the Europans

Name: Mirage Pillbox
Price: 250 + price of regular Pillbox
Tier: 2
Range: 1 square less than Pillbox
Armor: same as Pillbox
Weapon: Armor Piercing bullets
Specialty: Looks like a tree until it fires, but will mirage again real soon. replaces Gun Turret

Understanding the edge the Mirage Tank gave the Allies, The European leaders asked Einstein if it was possible to extend the Mirage Tech to buildings, resulting in the Mirage Pillbox.
The same armor, but slightly less range, while costing a bit more and on a different Tier level, it has equipped the person inside with armor piercing bullets, to do more damage to tanks

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#139 Zenothist

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Posted 13 August 2011 - 08:31 PM

Trust me, mirage effects on buildings in any way is a bad idea.

#140 narfnin

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Posted 13 August 2011 - 11:41 PM

Jungle Stalker

PF Special Infantry

Cost: 1100
Primary: Combat Knife
Secondary: C-4
Health: Med-Low
Speed: Low
Purpose: Sabotage

Since the Pacific Front contains so much thick vegetation, the Allies put it to good use. The Jungle Stalker is a stealthed infantry that sneaks up on enemy infantry units, and stabs them, therefore keeping itself safe. When confronted with tanks, the Jungle Stalker can use C-4 charges to blow them apart. They can also demolish structures with ease. The only problem is that when placing C-4, the Jungle Stalker becomes visible, so attacking a base w/ them is not advisable, and should they be detected, they have no ranged weaponry to defend themselves.

-----------------------

Harvester Drone Hive

EA Special Structure

Cost: 3000
Health: Med-High
Purpose: Ore Gathering

With the USSR on their border and Yuri's Agents being an ever-present threat, the European Alliance needed a way to gather ore without putting peoples' lives at risk. So, after miniaturizing the Robot Tank Mainframe, they created small harvester drones to gather ore. Working similar to the Slave Miners of the First War Against Yuri, the Drone Hive has a near-infinite supply of cheaply made harvester drones that it sends out to gather ore. Unlike slave miners, the Drone Hive does not move, as the likelihood of a drone escaping after leaving the Hive's line of sight is nonexistent. The drones carry only a small amount of ore, but this is because they are rather weak and the EA doesn't want them being destroyed while carrying large amounts of ore. Should the hive be destroyed, the drones are programmed to self destruct.

-----------------------

Juggernaut

Epsilon HQ Hero Unit

Cost: [[hero unit price]]
Primary: Fists
Secondary: More Fists
Health: Very High
Speed: Medium
Purpose: Demolition

Taking the engineering used to create Brutes to the next level, Headquarters created the Juggernaut. This creature is over 8ft tall, and has skin as tough as a tank's armor. One punch from the Juggernaut can demolish weaker vehicles such as the IFV or Halftrack, and multiple punches can destroy buildings. This, combined with natural regeneration, makes the Juggernaut a powerful foe against lightly defended bases. Even small squads cannot take the Juggernaut down. Supposedly, only airstrikes or large amounts of forces can truly kill the Juggernaut. However, this theory is untested, as anywhere the Juggernaut was deployed did not survive long enough to call in help.

-----------------------

Coercer

Psy Corps Special Infantry

Cost: 1300
Primary: Disguise
Secondary: Short-Range Mind Control
Health: Medium
Speed: Medium
Purpose: Mass Mind Control

Suggestion is a powerful force. Coercers can disguise themselves as enemy soldiers, and slip into a squad unnoticed. From there, they can spread word around, suggesting to their "fellow" troops to join Epsilon. Luckily, neither the Allies nor the Soviets have discovered that the Coercers are trained to use slight mind control to help ingrain the "suggestion" into their squad members' heads. After turning a group over to Epsilon, the Coercer can safely return to an Epsilon base to await redeployment. However, should a Coercer encounter tanks or a vigilant Commander, or even Dogs, he should evacuate the area to preserve his live.

(Deploy attacks, all infantry in small range are perma-controlled. ONLY works on infantry.)

-----------------------

Spetznaz

USSR Special Infantry

Cost: 1500
Primary: AK-47
Secondary: Grenade Launcher
Health: Medium
Speed: Medium
Purpose: Multi-Purpose Infantry

After seeing that the Americans sent their precious Navy SEALs to the front lines, the USSR began making plans for the deployment of Spetznaz soldiers. While they are unable to swim, Spetznaz soldiers are armed with an AK-47, which has superior range and firepower as compared to the SEALs' MP5. They also have noob tubers under-barrel grenade launchers to deal with buildings at a safe distance. However, although the grenades do damage vehicles, they don't do enough damage to destroy them, so be wary of Anti-Infantry vehicles.

-----------------------

O.P.T.U.
(Orbital Prism Targeting Unit)

USA Epic Tank

Cost: 5000
Primary: Targeting Laser
Secondary: N/A
Health: Low
Speed: Medium
Purpose: EXTREME SEIGE

O.P.T.U. was designed to harness Prism technology in the most effective way possible. And what better way to focus Solar Energy into a laser than with Satellites? While a commander may only use one O.P.T.U. at a time, they shouldn't need more. The O.P.T.U. calls in an orbital strike against its target, which, while taking a while to co-ordinate and make the pass over the area, vaporizes the target and severely damaging anything nearby. The satellite must then cool off and make another orbit before re-firing, giving the O.P.T.U. an extremely low firing rate. However, it can hold up to four infantry inside to defend itself, and can usually leave the area before retaliation occurs. Should an enemy find the O.P.T.U., it is imperative that you get it to safety immediately, unless it is well guarded.



edit: Page 8 get :D

edit2: Forgot this:


Chrono Vortex

USA or EA Support Power

Slow recharge

After researching the Chrono Vortexes that occurred in the first Great War, the (Americans/European Alliance) developed a device that creates a vortex every time. Basically, a hole is ripped in time and space, without an exit point, destroying everything nearby.

(It would work sorta like a spawn, and the thing would have IsCow and OpportunityFire set to yes, with a range 1 weapon and terror-drone like guard so it moves around, and the anim slowly damages it and it can't be selected or attacked)

Edited by narfnin, 13 August 2011 - 11:46 PM.





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