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MO 3.3 // Campaign, Cooperative & Challenge Discussion


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#941 Terminal Velocity

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Posted 15 July 2017 - 07:11 AM

Probably an oversight.

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#942 TheWankBank

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Posted 15 July 2017 - 08:36 AM

What? Morales has died canonically or something? I thought once you lose him it's the same old: " we'll send stealth medics to pick him up "

 

@Damfoos 

 

Maybe Yunru is hiding all the Foehn units so we don't kill them? who knows.

 

Foehn isn't far at all, there are a few buildings in this mission already following the " colour scheme " of Foehn, gray buildings with Haze Green colour, actually I don't know which green this is, Seaweed green maybe?


Edited by TheWankBank, 15 July 2017 - 08:37 AM.

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#943 Hardric62

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Posted 15 July 2017 - 08:38 AM

Sorry, Morales' death is annonced in the debriefing screen once the mission is finished. Definitely dead.



#944 Solais

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Posted 15 July 2017 - 09:53 AM

Foehn is definitely close, because I think we reached the point in the story where their origin story starts (considering it was confirmed that at least the first origin mission will be released in 3.3.3).



#945 Hardric62

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Posted 15 July 2017 - 10:10 AM

Just saw your speculationabout Rashidi having ties with the Chinese... Guess we have an origin for potential Epsilon defectors for Foehn... Man, imagine what their campaign with look like. The juicy lore...



#946 umbracatervae

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Posted 15 July 2017 - 12:01 PM

I'm start to thinking that Foehn is not so different to Epsilon after all


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#947 Tathmesh

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Posted 15 July 2017 - 01:37 PM

What? Morales has died canonically or something? I thought once you lose him it's the same old: " we'll send stealth medics to pick him up "

@Damfoos

Maybe Yunru is hiding all the Foehn units so we don't kill them? who knows.

Foehn isn't far at all, there are a few buildings in this mission already following the " colour scheme " of Foehn, gray buildings with Haze Green colour, actually I don't know which green this is, Seaweed green maybe?


Its a MIDAS. I think Morales was caught in the blast. No amount of Tech Hospitals will save him now.

I assume Yunru and apparently those Mastodons hid into that tunnel.

The MIDAS was probably launched to destroy any evidence of the proto-Foehn base, so Epsilon will least expect them when the Revolt finally begins.

#948 TheWankBank

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Posted 15 July 2017 - 04:14 PM

@umbracatervae Foehn possibly having Rashidi on their side doesn't mean it's a half arsed copy of Epsilon : P

 

@Tathmesh

 

Yep, just completed the mission on 8th try, maybe a " body was never found " situation happens? who knows. 

 

It's good on Yunrus side, we're finally getting Foehn lore boys, hell ye


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Games -

 

Command and Conquer Red Alert 2/3 and Yuri's Revenge

Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun

Command and Conquer Generals and Zero hour

 


#949 StolenTech

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Posted 15 July 2017 - 04:26 PM

so in Paranoia the timer ran out on me and nothing happened at all.... Miscalculations anyone ?  :shiftee2:



#950 TheWankBank

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Posted 15 July 2017 - 04:38 PM

I absolutely love the fact we have allies in two huge missions now, THANKS SANDMAN <3

 

And they're quite decent aswell, even though Latin Confederation attack was a bit scripted.


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Games -

 

Command and Conquer Red Alert 2/3 and Yuri's Revenge

Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun

Command and Conquer Generals and Zero hour

 


#951 Tathmesh

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Posted 15 July 2017 - 05:47 PM

so in Paranoia the timer ran out on me and nothing happened at all.... Miscalculations anyone ? :shiftee2:


"It seems we have miscalculated!"

Literally everytime Allies deal with psychic technology.

This is the Allies's Hamartia. They'll be fighting at the Mental Omega and their psychic specialist will be like "Oops. We miscalculated, there's actually 10 minutes left not 2 hours"

#952 Solais

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Posted 15 July 2017 - 09:21 PM

Okay, I finally started playing the new missions as well. On Easy, as always.

 

So, Solais Rage Mode in 5

 

4

3

2

1

....

 

Actually not much. I played Paranoia, finished it on Easy for the first try. It was a doozy, was worried about making a fatal mistake, but in the end, it wasn't that hard at all. Btw, took the below route and took out the Amplifier with Norio, with around 15 game minutes left. I think I was around 2 minutes after best time. :p

 

Btw, I'm pretty sure now that Yuri's final weapon is actually the Death's Hand, not the Mental Omega Device.


Edited by Solais, 15 July 2017 - 09:22 PM.


#953 X1Destroy

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Posted 15 July 2017 - 09:49 PM

The revolution challenge.....

Anyone have a good idea to break through the never ending soviet parade without using mind control?

As USA I couldn't do much aside from annoying them. And the Grumbles block the air entirely. I found no way to end the game.

Edited by X1Destroy, 15 July 2017 - 09:49 PM.

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#954 SPCell

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Posted 15 July 2017 - 11:11 PM

Any idea on what happened/will happen to Malver after Obsidian Sands? I don't think Rashidi would leave a kill switch in his Chimera Core before betraying Yuri.



#955 umbracatervae

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Posted 16 July 2017 - 03:47 AM

@umbracatervae Foehn possibly having Rashidi on their side doesn't mean it's a half arsed copy of Epsilon : P

 

@Tathmesh

 

Yep, just completed the mission on 8th try, maybe a " body was never found " situation happens? who knows. 

 

It's good on Yunrus side, we're finally getting Foehn lore boys, hell ye

Nah, i myself not sure if Rashidi is behind Foehn. What i said is how Foehn "founded" upon treachery by violating WSA agreement in Juggernaut.

Poor Soviet.
 

 

Edit: Okay, Rashidi also made a pact with China, highly possible he is behind Foehn creation too

 

Any idea on what happened/will happen to Malver after Obsidian Sands? I don't think Rashidi would leave a kill switch in his Chimera Core before betraying Yuri.

Just wait for mission briefing, i have a speculation that Malver died off screen with detonated cloaking device and maybe there's a hint on Neuromancers, i haven't try it yet.


Edited by umbracatervae, 19 July 2017 - 03:06 AM.

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#956 CLAlstar

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Posted 16 July 2017 - 09:53 AM

Why do you guys think that failsafe in his portable chimera core is C4 charge? Its not like its can be remotely disabled by Yuri in case of such situation.



#957 The Jovian

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Posted 16 July 2017 - 09:35 PM

Why do you guys think that failsafe in his portable chimera core is C4 charge? Its not like its can be remotely disabled by Yuri in case of such situation.

 

Maybe Yuri is forward thinking enough to know that if Rashidi does rebel against Epsilon, taking out one of Rashidi's most powerful assets immediately would be a huge advantage in quelling the uprising.


Edited by The Jovian, 16 July 2017 - 09:38 PM.


#958 PACER

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Posted 16 July 2017 - 10:02 PM

Though I'm in absolutely no position to criticize, I'd still like to complain a little bit about the level design of EP-20 Obsidian Sands.

 

1. Spread forces limits players' tactics. There's nearly no vacant space for staging an assault or flanking. Few tactic can be relied on other than spamming. For this campaign, due to the amount of mines and low resource, the only viable option seems to be sweeping the map with Basilisks and Invaders.

 

2. It's always nice to let players end the game when they can. It's both annoying and a waste of time for a player with invincible forces to clear the map full of Chimera Cores.

 

3. The balanced deployment of enemy units forces player to go toe-to-toe, making it more like a meat grinder in a game which favors micros than strategies.

 

4. From a strategic point of view, it's not logical for Rashidi, to deploy his troops in the middle of a desert. Although Scorpion Cell emphasizes ambush and stealth tactics, it's still foolhardy to spread his forces so evenly in the open, even with Chimera cores.

 

On the contrary, Allied coop Hypothermia is very well made. It's common practice to wall up in a city by setting up barricades, garrisons (and barrels). Furthermore, in this level players have countermeasures too, either employ artillery units or just cleave through with Battle Tortoises.

 

 

 

Suggestion: I'd be grateful if the enemy forces could be more concentrated, or gain some significant weaknesses at some sections, such as lack of AA or anti-infantry firepower.


Edited by PACER, 17 July 2017 - 07:20 PM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#959 Handepsilon

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Posted 17 July 2017 - 12:28 AM

or like... how about let Libra have some fun as you push forward? Girl may not be as OP as she was in Dance of Blood, but she's still tankier than anything ingame.

I mean she can literally withstand Dybbuk-Es and Virus shots. Just need a Rage Inductor to keep her on top shape

EDIT : Btw, about Paranoia, there's a bug I'll forward later to the proper topic.

Edited by Handepsilon, 17 July 2017 - 12:35 AM.

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#960 Terminal Velocity

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Posted 17 July 2017 - 10:26 AM

The revolution challenge.....

Anyone have a good idea to break through the never ending soviet parade without using mind control?

As USA I couldn't do much aside from annoying them. And the Grumbles block the air entirely. I found no way to end the game.

So far I've only beaten it once as Scorpion Cell. I snuck up with Malver and took out the Grumbles, and then just swept their base with Basilisks.


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