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fuggles

Member Since 17 Jul 2005
Offline Last Active Feb 24 2020 08:20 PM

#1105918 Space Wolves Mod 0.76 (Not Wolf Lords)

Posted by fuggles on 30 January 2020 - 06:11 PM

Excellent report, I do intend to revisit them. I have at least one new unit to add.


#1104464 Fallen Angels Beta Thread

Posted by fuggles on 25 October 2019 - 05:21 PM

Malal army when?

Make the base a thunderhawk or something movable that has to leave, so you have to have a backup base in place before then.

Or go Herzog zwei and make them scar controlled so you build units that do specific things, attack, defend, patrol.


#1102297 How do I add custom sound files for a unit?

Posted by fuggles on 12 July 2019 - 08:44 AM

Probably missing a rat file in a parent directory. Your pictures have gone.


#1102154 How would I add more than one vehicle to a squad without the game crashing?

Posted by fuggles on 07 July 2019 - 06:36 AM

You can make them self healing I suppose. Or make it true to TT so apothecary stops damage or death and no-one heals.


#1102136 How would I add more than one vehicle to a squad without the game crashing?

Posted by fuggles on 06 July 2019 - 09:59 AM

Apart from you can't repair them.


#1100854 Can somebody teach me how to use corsix mod studio lol

Posted by fuggles on 26 May 2019 - 08:55 AM

What do you want to do? Easiest way is just to copy an existing file (RMB and duplicate) that does what you want and modify it to your needs. It's easy once you start to see how it fits together.


#1100064 Loki's resurce senter

Posted by fuggles on 28 April 2019 - 07:01 AM

Ooh, that sounds good!


#1097147 Questions about modding weapons

Posted by fuggles on 13 February 2019 - 04:33 PM

Find the relevant .ter file in scenarios/sp, open it in notepad and change it.




#1094971 Weapon damage variable on target distance

Posted by fuggles on 19 December 2018 - 01:55 PM

You can add abilities to a projectile, right? By design a projectile applying a damage boost every second that lasted for 10 would get stronger the longer it was in flight.


#1094245 Questions about modding weapons

Posted by fuggles on 04 December 2018 - 01:07 PM

That problem is because you have a muzzle value setup incorrectly for a projectile weapon. You need to change the xyz offset.


#1094233 Stomp Stomp Stomp (V0.2 Alpha)

Posted by fuggles on 04 December 2018 - 08:28 AM

Howdo,

So I was working on this before I fell off the world. It's a Legio Titanicus race mod, definitely still at the conceptual/alpha stage but please give it a go all the same - no chance that I would ever get the AI on my own! I do wonder if the Freeblade from the game Freeblade could be exported, but I assume someone would have done that by now.

 

Have a go, see what you think - make sure you have the latest OP mod. Finally, if this is to be continued then it may call for a model swap on the Admech relic unit which is handy as we have one already from the Mechanicum.

 

TTFN

https://www.mediafir...us_003.zip/file




#1090586 Some question regard of modding with Corsix

Posted by fuggles on 13 September 2018 - 07:21 AM

It's a basic scripting language used by relic. It was used for the single player missions, survival mod and the like. We used it a lot to supplement game functions, so for example Tyranids with their new resource or thousand sons with their class system.

It can do a lot, easier to pose a problem and we could tell you the answer.


#1090205 Alien Hunters - Deathwatch Development

Posted by fuggles on 06 September 2018 - 04:08 PM

It's impossible to overstate quite how much you have improved the modding community!




#1090034 Alien Hunters - Deathwatch Development

Posted by fuggles on 04 September 2018 - 09:51 PM

😜


#1089915 Kill Team Gameplay Mode

Posted by fuggles on 03 September 2018 - 05:31 PM

Right, so pick from a choice of spawned squads or build one from an entity I guess.